EMPR - Random - They're so cute, Dad can I keep one!.milk 3.3 KB

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  1. [preset00]
  2. fRating=1.000000
  3. fGammaAdj=2
  4. fDecay=0.94
  5. fVideoEchoZoom=2
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=4
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1
  22. fWaveScale=2.651498
  23. fWaveSmoothing=0
  24. fWaveParam=-0.180163
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=1
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=1
  32. rot=0
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0.999997
  38. sx=0.578528
  39. sy=1.030301
  40. wave_r=0.610115
  41. wave_g=0.337971
  42. wave_b=0.298628
  43. wave_x=0.671479
  44. wave_y=0.725962
  45. ob_size=0.03
  46. ob_r=0.148379
  47. ob_g=0.786533
  48. ob_b=0.637879
  49. ob_a=0.973918
  50. ib_size=0.045
  51. ib_r=0.841289
  52. ib_g=0.297099
  53. ib_b=0.775799
  54. ib_a=0.238807
  55. nMotionVectorsX=12
  56. nMotionVectorsY=9
  57. mv_dx=0.59891
  58. mv_dy=0.978744
  59. mv_l=0.5
  60. mv_r=0.296168
  61. mv_g=0.490016
  62. mv_b=0.461879
  63. mv_a=0.573571
  64. per_frame_1=wave_r = wave_r + 0.45*( 0.6*sin(1.517*time) + 0.4*mid_effect );
  65. per_frame_2=wave_b = wave_b + 0.45*( 0.6*sin(1.088*time) + 0.4*bass_effect );
  66. per_frame_3=wave_g = wave_g + 0.45*( 0.6*sin(1.037*time) + 0.4*treb_effect );
  67. per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
  68. per_frame_5=rot = rot + 0.020*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
  69. per_frame_6=decay = decay - 0.01*below(frame%5,1);
  70. per_frame_7=volume = 0.3*(bass+mid+att);
  71. per_frame_8=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  72. per_frame_9=lastbeat = lastbeat + equal(lastbeat,0)*time;
  73. per_frame_10=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  74. per_frame_11=peakbass_att = max(bass_att,peakbass_att);
  75. per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  76. per_frame_13=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  77. per_frame_14=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  78. per_frame_15=lastbeat = beat*time + (1-beat)*lastbeat;
  79. per_frame_16=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  80. per_frame_17=effect = if(beat,effect+rand(5)+1,effect);
  81. per_frame_18=effect = if(above(effect,5),effect-6,effect);
  82. per_frame_19=q1 = effect+2;
  83. per_frame_20=monitor = q1;
  84. per_frame_21=wave_y = treb + wave_b;
  85. per_frame_22=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
  86. per_frame_23=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
  87. per_frame_24=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
  88. per_frame_25=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
  89. per_pixel_1=zoom=zoom+0.04*sin(ang*int(q1)+time*2.6);
  90. per_pixel_2=cy = q1 * warp;
  91. per_pixel_3=cy = cy * rad;
  92. per_pixel_4=cx = a * bass_att;
  93. per_pixel_5=dy = warp + time;
  94. per_pixel_6=zoomexp = bass_att + a;
  95. per_pixel_7=rot = a * bass_att;
  96. per_pixel_8=rot = rot * y;
  97. per_pixel_9=zoomexp=if(below(zoomexp,0.01), 0.01, zoomexp);
  98. per_pixel_10=zoomexp=if(above(zoomexp,100.0), 100.0, zoomexp);
  99. per_pixel_11=rot=if(below(rot,-1.0), -1.0, rot);
  100. per_pixel_12=rot=if(above(rot,1.0), 1.0, rot);
  101. per_pixel_13=cx=if(below(cx,-1.0), -1.0, cx);
  102. per_pixel_14=cx=if(above(cx,2.0), 2.0, cx);
  103. per_pixel_15=cy=if(below(cy,-1.0), -1.0, cy);
  104. per_pixel_16=cy=if(above(cy,2.0), 2.0, cy);
  105. per_pixel_17=dy=if(below(dy,-1), -1, dy);
  106. per_pixel_18=dy=if(above(dy,1.0), 1.0, dy);