Eo.S. - multisphere 01 B_Phat_Ra_mix.milk 8.7 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.980001
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996629
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.350000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.200000
  74. wavecode_0_g=0.700000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=n=sample*6.283;
  78. wave_0_per_point2=ang=int(sample*12)/12 * 6.283;
  79. wave_0_per_point3=ps=time*0.1;
  80. wave_0_per_point4=
  81. wave_0_per_point5=//circle;
  82. wave_0_per_point6=xp=sin(n*12+ps)*0.5;
  83. wave_0_per_point7=yp=cos(n*12+ps)*0.5;
  84. wave_0_per_point8=zp=2 + q1*0.03;
  85. wave_0_per_point9=
  86. wave_0_per_point10=//positions on y axis
  87. wave_0_per_point11=xq=xp*sin(ang) + zp*cos(ang);
  88. wave_0_per_point12=yq=yp;
  89. wave_0_per_point13=zq=xp*cos(ang) - zp*sin(ang);
  90. wave_0_per_point14=
  91. wave_0_per_point15=//rotate on x;
  92. wave_0_per_point16=xp=xq;
  93. wave_0_per_point17=yp=yq*sin(q2) + zq*cos(q2);
  94. wave_0_per_point18=zp=yq*cos(q2) - zq*sin(q2);
  95. wave_0_per_point19=
  96. wave_0_per_point20=//rotate on z;
  97. wave_0_per_point21=xq=xp*sin(q2) + yp*cos(q2);
  98. wave_0_per_point22=yq=xp*cos(q2) - yp*sin(q2);
  99. wave_0_per_point23=zq=zp;
  100. wave_0_per_point24=
  101. wave_0_per_point25=
  102. wave_0_per_point26=xp=xq;
  103. wave_0_per_point27=yp=yq;
  104. wave_0_per_point28=zp=zq;
  105. wave_0_per_point29=
  106. wave_0_per_point30=zp=zp+8;
  107. wave_0_per_point31=xs=xp/zp;
  108. wave_0_per_point32=ys=yp/zp;
  109. wave_0_per_point33=
  110. wave_0_per_point34=x=xs+0.5;
  111. wave_0_per_point35=y=ys*1.3+0.5;
  112. wavecode_1_enabled=1
  113. wavecode_1_samples=512
  114. wavecode_1_sep=0
  115. wavecode_1_bSpectrum=0
  116. wavecode_1_bUseDots=1
  117. wavecode_1_bDrawThick=1
  118. wavecode_1_bAdditive=1
  119. wavecode_1_scaling=1.000000
  120. wavecode_1_smoothing=0.500000
  121. wavecode_1_r=1.000000
  122. wavecode_1_g=0.500000
  123. wavecode_1_b=0.200000
  124. wavecode_1_a=1.000000
  125. wave_1_per_point1=n=sample*6.283;
  126. wave_1_per_point2=ang=int(sample*12)/12 * 6.283;
  127. wave_1_per_point3=ps=time*0.1;
  128. wave_1_per_point4=
  129. wave_1_per_point5=//circle;
  130. wave_1_per_point6=xp=sin(n*12+ps)*0.5;
  131. wave_1_per_point7=yp=cos(n*12+ps)*0.5;
  132. wave_1_per_point8=zp=2 + q1*0.03;
  133. wave_1_per_point9=
  134. wave_1_per_point10=//positions on x axis
  135. wave_1_per_point11=xq=xp;
  136. wave_1_per_point12=yq=yp*sin(ang) + zp*cos(ang);
  137. wave_1_per_point13=zq=yp*cos(ang) - zp*sin(ang);
  138. wave_1_per_point14=
  139. wave_1_per_point15=//rotate on x;
  140. wave_1_per_point16=xp=xq;
  141. wave_1_per_point17=yp=yq*sin(q2) + zq*cos(q2);
  142. wave_1_per_point18=zp=yq*cos(q2) - zq*sin(q2);
  143. wave_1_per_point19=
  144. wave_1_per_point20=//rotate on z;
  145. wave_1_per_point21=xq=xp*sin(q2) + yp*cos(q2);
  146. wave_1_per_point22=yq=xp*cos(q2) - yp*sin(q2);
  147. wave_1_per_point23=zq=zp;
  148. wave_1_per_point24=
  149. wave_1_per_point25=
  150. wave_1_per_point26=xp=xq;
  151. wave_1_per_point27=yp=yq;
  152. wave_1_per_point28=zp=zq;
  153. wave_1_per_point29=
  154. wave_1_per_point30=zp=zp+8;
  155. wave_1_per_point31=xs=xp/zp;
  156. wave_1_per_point32=ys=yp/zp;
  157. wave_1_per_point33=
  158. wave_1_per_point34=x=xs+0.5;
  159. wave_1_per_point35=y=ys*1.3+0.5;
  160. wavecode_2_enabled=0
  161. wavecode_2_samples=512
  162. wavecode_2_sep=0
  163. wavecode_2_bSpectrum=0
  164. wavecode_2_bUseDots=0
  165. wavecode_2_bDrawThick=0
  166. wavecode_2_bAdditive=0
  167. wavecode_2_scaling=1.000000
  168. wavecode_2_smoothing=0.500000
  169. wavecode_2_r=1.000000
  170. wavecode_2_g=1.000000
  171. wavecode_2_b=1.000000
  172. wavecode_2_a=1.000000
  173. wavecode_3_enabled=0
  174. wavecode_3_samples=512
  175. wavecode_3_sep=0
  176. wavecode_3_bSpectrum=0
  177. wavecode_3_bUseDots=0
  178. wavecode_3_bDrawThick=0
  179. wavecode_3_bAdditive=1
  180. wavecode_3_scaling=1.000000
  181. wavecode_3_smoothing=0.500000
  182. wavecode_3_r=1.000000
  183. wavecode_3_g=1.000000
  184. wavecode_3_b=1.000000
  185. wavecode_3_a=1.000000
  186. wave_3_per_point1=n=sample*6.283;
  187. wave_3_per_point2=
  188. wave_3_per_point3=flip=flip+1;
  189. wave_3_per_point4=flip=flip*below(flip,2);
  190. wave_3_per_point5=
  191. wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
  192. wave_3_per_point7=
  193. wave_3_per_point8=xp=sin(n+phase)*flip;
  194. wave_3_per_point9=yp=cos(n+phase)*flip;
  195. wave_3_per_point10=zp=0;
  196. wave_3_per_point11=
  197. wave_3_per_point12=//rotate on y during draw
  198. wave_3_per_point13=ang=n*2+phase*0.2;
  199. wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang);
  200. wave_3_per_point15=yq=yp;
  201. wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang);
  202. wave_3_per_point17=
  203. wave_3_per_point18=r1=0.1;g1=0.6;b1=1;
  204. wave_3_per_point19=r2=1.0;g2=0.7;b2=0.1;
  205. wave_3_per_point20=fade=xq*0.5 + 0.5;
  206. wave_3_per_point21=r=r1*fade + r2*(1-fade);
  207. wave_3_per_point22=g=g1*fade + g2*(1-fade);
  208. wave_3_per_point23=b=b1*fade + b2*(1-fade);
  209. wave_3_per_point24=
  210. wave_3_per_point25=//rotation;
  211. wave_3_per_point26=ang=time*0.1;
  212. wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang);
  213. wave_3_per_point28=yp=yq;
  214. wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang);
  215. wave_3_per_point30=
  216. wave_3_per_point31=ang=time*0.17;
  217. wave_3_per_point32=xq=xp;
  218. wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang);
  219. wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang);
  220. wave_3_per_point35=
  221. wave_3_per_point36=
  222. wave_3_per_point37=//push into viewspace
  223. wave_3_per_point38=zq=zq+3.1;
  224. wave_3_per_point39=
  225. wave_3_per_point40=
  226. wave_3_per_point41=//project into screenspace
  227. wave_3_per_point42=xs=xq/zq;
  228. wave_3_per_point43=ys=yq/zq;
  229. wave_3_per_point44=
  230. wave_3_per_point45=
  231. wave_3_per_point46=x=xs+0.5;
  232. wave_3_per_point47=y=ys*1.3+0.5;
  233. wave_3_per_point48=a=(1-flip)*0.03*q1;
  234. wave_3_per_point49=
  235. wave_3_per_point50=
  236. shapecode_0_enabled=1
  237. shapecode_0_sides=100
  238. shapecode_0_additive=0
  239. shapecode_0_thickOutline=0
  240. shapecode_0_textured=1
  241. shapecode_0_x=0.500000
  242. shapecode_0_y=0.500000
  243. shapecode_0_rad=0.986086
  244. shapecode_0_ang=0.000000
  245. shapecode_0_tex_ang=0.000000
  246. shapecode_0_tex_zoom=1.030301
  247. shapecode_0_r=1.000000
  248. shapecode_0_g=1.000000
  249. shapecode_0_b=1.000000
  250. shapecode_0_a=1.000000
  251. shapecode_0_r2=1.000000
  252. shapecode_0_g2=1.000000
  253. shapecode_0_b2=1.000000
  254. shapecode_0_a2=0.000000
  255. shapecode_0_border_r=1.000000
  256. shapecode_0_border_g=1.000000
  257. shapecode_0_border_b=1.000000
  258. shapecode_0_border_a=0.000000
  259. shapecode_1_enabled=1
  260. shapecode_1_sides=24
  261. shapecode_1_additive=0
  262. shapecode_1_thickOutline=0
  263. shapecode_1_textured=1
  264. shapecode_1_x=0.500000
  265. shapecode_1_y=0.500000
  266. shapecode_1_rad=0.986086
  267. shapecode_1_ang=0.000000
  268. shapecode_1_tex_ang=1.884956
  269. shapecode_1_tex_zoom=1.030296
  270. shapecode_1_r=1.000000
  271. shapecode_1_g=1.000000
  272. shapecode_1_b=1.000000
  273. shapecode_1_a=1.000000
  274. shapecode_1_r2=1.000000
  275. shapecode_1_g2=1.000000
  276. shapecode_1_b2=1.000000
  277. shapecode_1_a2=0.000000
  278. shapecode_1_border_r=1.000000
  279. shapecode_1_border_g=1.000000
  280. shapecode_1_border_b=1.000000
  281. shapecode_1_border_a=0.000000
  282. shapecode_2_enabled=1
  283. shapecode_2_sides=4
  284. shapecode_2_additive=0
  285. shapecode_2_thickOutline=0
  286. shapecode_2_textured=0
  287. shapecode_2_x=0.500000
  288. shapecode_2_y=0.500000
  289. shapecode_2_rad=0.100000
  290. shapecode_2_ang=0.000000
  291. shapecode_2_tex_ang=0.000000
  292. shapecode_2_tex_zoom=1.000000
  293. shapecode_2_r=0.000000
  294. shapecode_2_g=0.000000
  295. shapecode_2_b=0.000000
  296. shapecode_2_a=1.000000
  297. shapecode_2_r2=0.000000
  298. shapecode_2_g2=0.000000
  299. shapecode_2_b2=0.000000
  300. shapecode_2_a2=0.000000
  301. shapecode_2_border_r=1.000000
  302. shapecode_2_border_g=1.000000
  303. shapecode_2_border_b=1.000000
  304. shapecode_2_border_a=0.100000
  305. shapecode_3_enabled=0
  306. shapecode_3_sides=4
  307. shapecode_3_additive=0
  308. shapecode_3_thickOutline=0
  309. shapecode_3_textured=0
  310. shapecode_3_x=0.500000
  311. shapecode_3_y=0.500000
  312. shapecode_3_rad=0.100000
  313. shapecode_3_ang=0.000000
  314. shapecode_3_tex_ang=0.000000
  315. shapecode_3_tex_zoom=1.000000
  316. shapecode_3_r=1.000000
  317. shapecode_3_g=0.000000
  318. shapecode_3_b=0.000000
  319. shapecode_3_a=1.000000
  320. shapecode_3_r2=0.000000
  321. shapecode_3_g2=1.000000
  322. shapecode_3_b2=0.000000
  323. shapecode_3_a2=0.000000
  324. shapecode_3_border_r=1.000000
  325. shapecode_3_border_g=1.000000
  326. shapecode_3_border_b=1.000000
  327. shapecode_3_border_a=0.100000
  328. per_frame_init_1=mv_x=64;mv_y=48;
  329. per_frame_init_2=nut=0;
  330. per_frame_init_3=stp=0;stq=0;
  331. per_frame_init_4=rtp=0;rtq=0;
  332. per_frame_init_5=wvr=0;
  333. per_frame_init_6=decay=0;
  334. per_frame_init_7=dcsp=0
  335. per_frame_init_8=
  336. per_frame_1=decay=0.98;
  337. per_frame_2=zoom=-1.01;
  338. per_frame_3=vol=(bass+mid+treb)*0.25;
  339. per_frame_4=vol=vol*vol;
  340. per_frame_5=q1=vol;
  341. per_frame_6=
  342. per_frame_7=mtime=mtime+vol*0.01*(53/fps);
  343. per_frame_8=q2=mtime*0.25;
  344. per_frame_9=
  345. per_frame_10=
  346. per_frame_11=
  347. per_frame_12=