Eo.S. - tumbler demon mix high fps Phat_edit.milk 13 KB

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  1. [preset00]
  2. fRating=1.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=2
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.030000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=30.080032
  56. nMotionVectorsY=35.040012
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=3.399997
  60. mv_r=0.080001
  61. mv_g=0.710000
  62. mv_b=0.050000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=0.600000
  75. wavecode_0_b=0.200000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=mtime=0
  78. wave_0_per_frame1=t1=q6
  79. wave_0_per_point1=n=sample*6.283;
  80. wave_0_per_point2=
  81. wave_0_per_point3=//cycle initial shape
  82. wave_0_per_point4=sc=sample*32;
  83. wave_0_per_point5=s=sc - int(sc);
  84. wave_0_per_point6=
  85. wave_0_per_point7=xp= if( below(s,0.25) , s , 0.25);
  86. wave_0_per_point8=xp= if( above(s,0.75) , 1-s, xp );
  87. wave_0_per_point9=yp= if( below(s,0.25) , 0.25, s );
  88. wave_0_per_point10=yp= if( above(s,0.75) , 0.75, yp);
  89. wave_0_per_point11=zp=0;
  90. wave_0_per_point12=
  91. wave_0_per_point13=yp=yp-0.475;
  92. wave_0_per_point14=
  93. wave_0_per_point15=//rotate on y axis during fram
  94. wave_0_per_point16=ang=n*2;
  95. wave_0_per_point17=xq=xp*sin(ang) + zp*cos(ang);
  96. wave_0_per_point18=yq=yp;
  97. wave_0_per_point19=zq=xp*cos(ang) - zp*sin(ang);
  98. wave_0_per_point20=
  99. wave_0_per_point21=//rotate on x axis
  100. wave_0_per_point22=ang=t1*0.9;
  101. wave_0_per_point23=xp=xq;
  102. wave_0_per_point24=yp=yq*sin(ang) + zq*cos(ang);
  103. wave_0_per_point25=zp=yq*cos(ang) - zq*sin(ang);
  104. wave_0_per_point26=
  105. wave_0_per_point27=xq=xp;
  106. wave_0_per_point28=yq=yp;
  107. wave_0_per_point29=zq=zp;
  108. wave_0_per_point30=ang=t1*0.2;
  109. wave_0_per_point31=xq=xp*sin(ang) + yp*cos(ang);
  110. wave_0_per_point32=yq=xp*cos(ang) - yp*sin(ang);
  111. wave_0_per_point33=zq=zp;
  112. wave_0_per_point34=
  113. wave_0_per_point35=mirror=if(above(sample,0.5) , -1 , 1);
  114. wave_0_per_point36=
  115. wave_0_per_point37=xp=xq + sin(t1)*0.6;
  116. wave_0_per_point38=xp=xp*mirror;
  117. wave_0_per_point39=yp=yq + sin(t1*0.9)*0.6;
  118. wave_0_per_point40=zp=zq + sin(t1*0.7)*0.6;
  119. wave_0_per_point41=
  120. wave_0_per_point42=zp=zp+1.1;
  121. wave_0_per_point43=
  122. wave_0_per_point44=
  123. wave_0_per_point45=x=(xp/zp)*0.3 + 0.5;
  124. wave_0_per_point46=y=(yp/zp)*1.3*0.3 + 0.5;
  125. wave_0_per_point47=
  126. wave_0_per_point48=zero= above(sample,0.49) * below(sample,0.51);
  127. wave_0_per_point49=a=min(bass*bass,1)*0.6 * (1-zero);
  128. wavecode_1_enabled=1
  129. wavecode_1_samples=252
  130. wavecode_1_sep=0
  131. wavecode_1_bSpectrum=0
  132. wavecode_1_bUseDots=0
  133. wavecode_1_bDrawThick=0
  134. wavecode_1_bAdditive=1
  135. wavecode_1_scaling=1.000000
  136. wavecode_1_smoothing=0.500000
  137. wavecode_1_r=0.500000
  138. wavecode_1_g=0.000000
  139. wavecode_1_b=0.700000
  140. wavecode_1_a=1.000000
  141. wave_1_init1=mtime=0
  142. wave_1_per_frame1=t1=q7
  143. wave_1_per_point1=n=sample*6.283;
  144. wave_1_per_point2=
  145. wave_1_per_point3=//cycle initial shape
  146. wave_1_per_point4=sc=sample*32;
  147. wave_1_per_point5=s=sc - int(sc);
  148. wave_1_per_point6=
  149. wave_1_per_point7=xp= if( below(s,0.25) , s , 0.25);
  150. wave_1_per_point8=xp= if( above(s,0.75) , 1-s, xp );
  151. wave_1_per_point9=yp= if( below(s,0.25) , 0.25, s );
  152. wave_1_per_point10=yp= if( above(s,0.75) , 0.75, yp);
  153. wave_1_per_point11=zp=0;
  154. wave_1_per_point12=
  155. wave_1_per_point13=yp=yp-0.475;
  156. wave_1_per_point14=
  157. wave_1_per_point15=//rotate on y axis during fram
  158. wave_1_per_point16=ang=n*2;
  159. wave_1_per_point17=xq=xp*sin(ang) + zp*cos(ang);
  160. wave_1_per_point18=yq=yp;
  161. wave_1_per_point19=zq=xp*cos(ang) - zp*sin(ang);
  162. wave_1_per_point20=
  163. wave_1_per_point21=//rotate on x axis
  164. wave_1_per_point22=ang=t1;
  165. wave_1_per_point23=xp=xq;
  166. wave_1_per_point24=yp=yq*sin(ang) + zq*cos(ang);
  167. wave_1_per_point25=zp=yq*cos(ang) - zq*sin(ang);
  168. wave_1_per_point26=
  169. wave_1_per_point27=xq=xp;
  170. wave_1_per_point28=yq=yp;
  171. wave_1_per_point29=zq=zp;
  172. wave_1_per_point30=ang=t1;
  173. wave_1_per_point31=xq=xp*sin(ang) + yp*cos(ang);
  174. wave_1_per_point32=yq=xp*cos(ang) - yp*sin(ang);
  175. wave_1_per_point33=zq=zp;
  176. wave_1_per_point34=
  177. wave_1_per_point35=
  178. wave_1_per_point36=mirror=if(above(sample,0.5) , -1 , 1);
  179. wave_1_per_point37=
  180. wave_1_per_point38=xp=xq + sin(t1)*0.6;
  181. wave_1_per_point39=xp=xp*mirror;
  182. wave_1_per_point40=yp=yq + sin(t1*0.9)*0.6;
  183. wave_1_per_point41=zp=zq + sin(t1*0.7)*0.6;
  184. wave_1_per_point42=
  185. wave_1_per_point43=zp=zp+1.1;
  186. wave_1_per_point44=
  187. wave_1_per_point45=
  188. wave_1_per_point46=x=(xp/zp)*0.3 + 0.5;
  189. wave_1_per_point47=y=(yp/zp)*1.3*0.3 + 0.5;
  190. wave_1_per_point48=
  191. wave_1_per_point49=zero= above(sample,0.49) * below(sample,0.51);
  192. wave_1_per_point50=a=min(mid*mid,1)*0.6 * (1-zero);
  193. wavecode_2_enabled=1
  194. wavecode_2_samples=252
  195. wavecode_2_sep=0
  196. wavecode_2_bSpectrum=0
  197. wavecode_2_bUseDots=0
  198. wavecode_2_bDrawThick=0
  199. wavecode_2_bAdditive=1
  200. wavecode_2_scaling=1.000000
  201. wavecode_2_smoothing=0.500000
  202. wavecode_2_r=0.300000
  203. wavecode_2_g=0.600000
  204. wavecode_2_b=1.000000
  205. wavecode_2_a=1.000000
  206. wave_2_init1=mtime=0
  207. wave_2_per_frame1=t1=q8
  208. wave_2_per_point1=n=sample*6.283;
  209. wave_2_per_point2=
  210. wave_2_per_point3=//cycle initial shape
  211. wave_2_per_point4=sc=sample*32;
  212. wave_2_per_point5=s=sc - int(sc);
  213. wave_2_per_point6=
  214. wave_2_per_point7=xp= if( below(s,0.25) , s , 0.25);
  215. wave_2_per_point8=xp= if( above(s,0.75) , 1-s, xp );
  216. wave_2_per_point9=yp= if( below(s,0.25) , 0.25, s );
  217. wave_2_per_point10=yp= if( above(s,0.75) , 0.75, yp);
  218. wave_2_per_point11=zp=0;
  219. wave_2_per_point12=
  220. wave_2_per_point13=yp=yp-0.475;
  221. wave_2_per_point14=
  222. wave_2_per_point15=//rotate on y axis during fram
  223. wave_2_per_point16=ang=n*2;
  224. wave_2_per_point17=xq=xp*sin(ang) + zp*cos(ang);
  225. wave_2_per_point18=yq=yp;
  226. wave_2_per_point19=zq=xp*cos(ang) - zp*sin(ang);
  227. wave_2_per_point20=
  228. wave_2_per_point21=//rotate on x axis
  229. wave_2_per_point22=ang=t1*0.9;
  230. wave_2_per_point23=xp=xq;
  231. wave_2_per_point24=yp=yq*sin(ang) + zq*cos(ang);
  232. wave_2_per_point25=zp=yq*cos(ang) - zq*sin(ang);
  233. wave_2_per_point26=
  234. wave_2_per_point27=xq=xp;
  235. wave_2_per_point28=yq=yp;
  236. wave_2_per_point29=zq=zp;
  237. wave_2_per_point30=ang=t1*0.2;
  238. wave_2_per_point31=xq=xp*sin(ang) + yp*cos(ang);
  239. wave_2_per_point32=yq=xp*cos(ang) - yp*sin(ang);
  240. wave_2_per_point33=zq=zp;
  241. wave_2_per_point34=
  242. wave_2_per_point35=
  243. wave_2_per_point36=mirror=if(above(sample,0.5) , -1 , 1);
  244. wave_2_per_point37=
  245. wave_2_per_point38=xp=xq + sin(t1)*0.6;
  246. wave_2_per_point39=xp=xp*mirror;
  247. wave_2_per_point40=yp=yq + sin(t1*0.9)*0.6;
  248. wave_2_per_point41=zp=zq + sin(t1*0.7)*0.6;
  249. wave_2_per_point42=
  250. wave_2_per_point43=zp=zp+1.1;
  251. wave_2_per_point44=
  252. wave_2_per_point45=
  253. wave_2_per_point46=x=(xp/zp)*0.3 + 0.5;
  254. wave_2_per_point47=y=(yp/zp)*1.3*0.3 + 0.5;
  255. wave_2_per_point48=
  256. wave_2_per_point49=zero= above(sample,0.49) * below(sample,0.51);
  257. wave_2_per_point50=a=min(treb*treb,1)*0.6 * (1-zero);
  258. wavecode_3_enabled=1
  259. wavecode_3_samples=252
  260. wavecode_3_sep=0
  261. wavecode_3_bSpectrum=0
  262. wavecode_3_bUseDots=1
  263. wavecode_3_bDrawThick=1
  264. wavecode_3_bAdditive=0
  265. wavecode_3_scaling=1.000000
  266. wavecode_3_smoothing=0.500000
  267. wavecode_3_r=1.000000
  268. wavecode_3_g=1.000000
  269. wavecode_3_b=1.000000
  270. wavecode_3_a=1.000000
  271. wave_3_per_frame1=//average location of cylinders
  272. wave_3_per_frame2=x1=sin(q6)*0.6;
  273. wave_3_per_frame3=y1=sin(q6*0.9)*0.6;
  274. wave_3_per_frame4=z1=sin(q6*0.7)*0.6;
  275. wave_3_per_frame5=
  276. wave_3_per_frame6=x2=sin(q7)*0.6;
  277. wave_3_per_frame7=y2=sin(q7*0.9)*0.6;
  278. wave_3_per_frame8=z2=sin(q7*0.7)*0.6;
  279. wave_3_per_frame9=
  280. wave_3_per_frame10=x3=sin(q8)*0.6;
  281. wave_3_per_frame11=y3=sin(q8*0.9)*0.6;
  282. wave_3_per_frame12=z3=sin(q8*0.7)*0.6;
  283. wave_3_per_frame13=
  284. wave_3_per_frame14=xa=(x1+x2+x3)/3;
  285. wave_3_per_frame15=ya=(y1+y2+y3)/3;
  286. wave_3_per_frame16=za=(z1+z2+z3)/3;
  287. wave_3_per_frame17=
  288. wave_3_per_frame18=t1=xa;
  289. wave_3_per_frame19=t2=ya;
  290. wave_3_per_frame20=t3=za;
  291. wave_3_per_frame21=
  292. wave_3_per_frame22=mtime=(q6+q7+q8)/3;
  293. wave_3_per_frame23=t8=mtime
  294. wave_3_per_point1=n=sample*6.283;
  295. wave_3_per_point2=
  296. wave_3_per_point3=//cycle initial shape
  297. wave_3_per_point4=sc=sample*32;
  298. wave_3_per_point5=s=sc - int(sc);
  299. wave_3_per_point6=
  300. wave_3_per_point7=xp= if( below(s,0.25) , s , 0.25);
  301. wave_3_per_point8=xp= if( above(s,0.75) , 1-s, xp )*0.3;
  302. wave_3_per_point9=yp= if( below(s,0.25) , 0.25, s );
  303. wave_3_per_point10=yp= if( above(s,0.75) , 0.75, yp)*0.3;
  304. wave_3_per_point11=zp=0;
  305. wave_3_per_point12=
  306. wave_3_per_point13=yp=yp-0.475;
  307. wave_3_per_point14=
  308. wave_3_per_point15=//rotate on y axis during fram
  309. wave_3_per_point16=ang=n*2;
  310. wave_3_per_point17=xq=xp*sin(ang) + zp*cos(ang);
  311. wave_3_per_point18=yq=yp;
  312. wave_3_per_point19=zq=xp*cos(ang) - zp*sin(ang);
  313. wave_3_per_point20=
  314. wave_3_per_point21=//rotate on x axis
  315. wave_3_per_point22=ang=t8*0.9;
  316. wave_3_per_point23=xp=xq;
  317. wave_3_per_point24=yp=yq*sin(ang) + zq*cos(ang);
  318. wave_3_per_point25=zp=yq*cos(ang) - zq*sin(ang);
  319. wave_3_per_point26=
  320. wave_3_per_point27=xq=xp;
  321. wave_3_per_point28=yq=yp;
  322. wave_3_per_point29=zq=zp;
  323. wave_3_per_point30=ang=t8*0.2;
  324. wave_3_per_point31=xq=xp*sin(ang) + yp*cos(ang);
  325. wave_3_per_point32=yq=xp*cos(ang) - yp*sin(ang);
  326. wave_3_per_point33=zq=zp;
  327. wave_3_per_point34=
  328. wave_3_per_point35=mirror=if(above(sample,0.5) , -1 , 1);
  329. wave_3_per_point36=
  330. wave_3_per_point37=xp=xq +t1;
  331. wave_3_per_point38=xp=xp*mirror;
  332. wave_3_per_point39=yp=yq +t2;
  333. wave_3_per_point40=zp=zq +t3;
  334. wave_3_per_point41=
  335. wave_3_per_point42=zp=zp+1.1;
  336. wave_3_per_point43=
  337. wave_3_per_point44=
  338. wave_3_per_point45=x=(xp/zp)*0.3 + 0.5;
  339. wave_3_per_point46=y=(yp/zp)*1.3*0.3 + 0.5;
  340. wave_3_per_point47=
  341. wave_3_per_point48=zero= above(sample,0.49) * below(sample,0.51);
  342. wave_3_per_point49=a=min(pow((bass+mid+treb)*0.15,2) , 1)*0.3*(1-zero)
  343. shapecode_0_enabled=1
  344. shapecode_0_sides=3
  345. shapecode_0_additive=0
  346. shapecode_0_thickOutline=0
  347. shapecode_0_textured=1
  348. shapecode_0_x=0.500000
  349. shapecode_0_y=0.500000
  350. shapecode_0_rad=0.995947
  351. shapecode_0_ang=0.000000
  352. shapecode_0_tex_ang=0.000000
  353. shapecode_0_tex_zoom=0.980295
  354. shapecode_0_r=1.000000
  355. shapecode_0_g=1.000000
  356. shapecode_0_b=1.000000
  357. shapecode_0_a=1.000000
  358. shapecode_0_r2=1.000000
  359. shapecode_0_g2=1.000000
  360. shapecode_0_b2=1.000000
  361. shapecode_0_a2=0.300000
  362. shapecode_0_border_r=1.000000
  363. shapecode_0_border_g=1.000000
  364. shapecode_0_border_b=1.000000
  365. shapecode_0_border_a=0.000000
  366. shape_0_per_frame1=y=0.498;
  367. shape_0_per_frame2=x=0.4997
  368. shapecode_1_enabled=0
  369. shapecode_1_sides=4
  370. shapecode_1_additive=1
  371. shapecode_1_thickOutline=0
  372. shapecode_1_textured=1
  373. shapecode_1_x=0.500000
  374. shapecode_1_y=0.500000
  375. shapecode_1_rad=1.791419
  376. shapecode_1_ang=0.000000
  377. shapecode_1_tex_ang=0.000000
  378. shapecode_1_tex_zoom=100.000000
  379. shapecode_1_r=1.000000
  380. shapecode_1_g=0.000000
  381. shapecode_1_b=0.000000
  382. shapecode_1_a=0.000000
  383. shapecode_1_r2=0.000000
  384. shapecode_1_g2=1.000000
  385. shapecode_1_b2=0.000000
  386. shapecode_1_a2=0.040000
  387. shapecode_1_border_r=1.000000
  388. shapecode_1_border_g=1.000000
  389. shapecode_1_border_b=1.000000
  390. shapecode_1_border_a=0.100000
  391. shape_1_per_frame1=b2=sin(time);
  392. shape_1_per_frame2=bdom=above(bass_att,mid_att ) * above(bass_att,treb_att);
  393. shape_1_per_frame3=mdom=above(mid_att ,bass_att) * above(mid_att, treb_att);
  394. shape_1_per_frame4=tdom=above(treb_att ,mid_att ) * above(treb_att,bass_att);
  395. shape_1_per_frame5=
  396. shape_1_per_frame6=r=bdom;
  397. shape_1_per_frame7=r2=r;
  398. shape_1_per_frame8=g=mdom;
  399. shape_1_per_frame9=g2=g;
  400. shape_1_per_frame10=b=tdom;
  401. shape_1_per_frame11=b2=b
  402. shapecode_2_enabled=0
  403. shapecode_2_sides=4
  404. shapecode_2_additive=0
  405. shapecode_2_thickOutline=0
  406. shapecode_2_textured=0
  407. shapecode_2_x=0.500000
  408. shapecode_2_y=0.500000
  409. shapecode_2_rad=0.100000
  410. shapecode_2_ang=0.000000
  411. shapecode_2_tex_ang=0.000000
  412. shapecode_2_tex_zoom=1.000000
  413. shapecode_2_r=1.000000
  414. shapecode_2_g=0.000000
  415. shapecode_2_b=0.000000
  416. shapecode_2_a=1.000000
  417. shapecode_2_r2=0.000000
  418. shapecode_2_g2=1.000000
  419. shapecode_2_b2=0.000000
  420. shapecode_2_a2=0.000000
  421. shapecode_2_border_r=1.000000
  422. shapecode_2_border_g=1.000000
  423. shapecode_2_border_b=1.000000
  424. shapecode_2_border_a=0.100000
  425. shapecode_3_enabled=0
  426. shapecode_3_sides=4
  427. shapecode_3_additive=0
  428. shapecode_3_thickOutline=0
  429. shapecode_3_textured=0
  430. shapecode_3_x=0.500000
  431. shapecode_3_y=0.500000
  432. shapecode_3_rad=0.100000
  433. shapecode_3_ang=0.000000
  434. shapecode_3_tex_ang=0.000000
  435. shapecode_3_tex_zoom=1.000000
  436. shapecode_3_r=1.000000
  437. shapecode_3_g=0.000000
  438. shapecode_3_b=0.000000
  439. shapecode_3_a=1.000000
  440. shapecode_3_r2=0.000000
  441. shapecode_3_g2=1.000000
  442. shapecode_3_b2=0.000000
  443. shapecode_3_a2=0.000000
  444. shapecode_3_border_r=1.000000
  445. shapecode_3_border_g=1.000000
  446. shapecode_3_border_b=1.000000
  447. shapecode_3_border_a=0.100000
  448. per_frame_init_1=mv_x=64;mv_y=48;
  449. per_frame_init_2=nut=0;
  450. per_frame_init_3=stp=0;stq=0;
  451. per_frame_init_4=rtp=0;rtq=0;
  452. per_frame_init_5=wvr=0;
  453. per_frame_init_6=decay=0;
  454. per_frame_init_7=dcsp=0;
  455. per_frame_init_8=btime=0;mtime=0;ttime=0
  456. per_frame_init_9=
  457. per_frame_1=decay=0.95;
  458. per_frame_2=zoom=-1;
  459. per_frame_3=warp=0;
  460. per_frame_4=
  461. per_frame_5=btime=btime + (bass*bass*bass)*0.005;
  462. per_frame_6=mtime=mtime + (mid*mid*mid)*0.005;
  463. per_frame_7=ttime=ttime + (treb*treb*treb)*0.005;
  464. per_frame_8=q6=btime;
  465. per_frame_9=q7=mtime;
  466. per_frame_10=q8=ttime;
  467. per_frame_11=
  468. per_frame_12=
  469. per_frame_13=
  470. per_frame_14=
  471. per_frame_15=
  472. per_frame_16=dy=0.001;
  473. per_frame_17=
  474. per_frame_18=//fuck vidio echo!
  475. per_pixel_1=zm=sin(ang*3 )*0.01;
  476. per_pixel_2=zm=0;
  477. per_pixel_3=// + sin(rad*rad*9+time)*0.1;
  478. per_pixel_4=
  479. per_pixel_5=
  480. per_pixel_6=sx=1+zm;
  481. per_pixel_7=sy=1-zm