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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=4.000
- fGammaAdj=1.980
- fDecay=0.500
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=3
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=5.552
- fWaveSmoothing=0.504
- fWaveParam=-1.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.459
- fWarpScale=2.007
- fZoomExponent=1.00000
- fShader=0.000
- zoom=0.99990
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=0.99990
- sy=1.00000
- wave_r=1.000
- wave_g=0.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=1.000
- ob_g=1.000
- ob_b=1.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.50330
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=0.600
- wavecode_0_b=0.400
- wavecode_0_a=1.000
- wave_0_per_point1=
- wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
- wave_0_per_point3=
- wave_0_per_point4=angle = rand(1000)/1000*6.28;
- wave_0_per_point5=rad = rand(1000)/1000;
- wave_0_per_point6=rad = rad * rad;
- wave_0_per_point7=
- wave_0_per_point8=x = x0 + .1*rad*sin(angle);
- wave_0_per_point9=y = .5 + .1*rad*cos(angle);
- wave_0_per_point10= a = 1-rad;
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wave_1_per_frame1=trel = q11-.0;
- wave_1_per_frame2=t1 = int(trel);
- wave_1_per_frame3=t2 = trel - int(trel);
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wave_2_per_frame1=trel = q11-.33;
- wave_2_per_frame2=t1 = int(trel);
- wave_2_per_frame3=t2 = trel - int(trel);
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- wave_3_per_frame1=trel = q11-.66;
- wave_3_per_frame2=t1 = int(trel);
- wave_3_per_frame3=t2 = trel - int(trel);
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.800
- shapecode_0_y=0.500
- shapecode_0_rad=0.24243
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=1.88496
- shapecode_0_tex_zoom=1.72851
- shapecode_0_r=0.800
- shapecode_0_g=1.000
- shapecode_0_b=0.500
- shapecode_0_a=0.600
- shapecode_0_r2=0.900
- shapecode_0_g2=0.900
- shapecode_0_b2=1.000
- shapecode_0_a2=0.300
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=0
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.130
- shapecode_1_y=0.190
- shapecode_1_rad=0.11045
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=3.14159
- shapecode_1_tex_zoom=1.71105
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shapecode_2_enabled=0
- shapecode_2_sides=5
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.900
- shapecode_2_y=0.500
- shapecode_2_rad=0.22613
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.200
- shapecode_2_b=0.200
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=0.000
- shapecode_2_border_a=0.000
- shapecode_3_enabled=0
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.18717
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=0.000
- shapecode_3_g=0.020
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=0.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- per_frame_init_1=vol = 0; p1 = 0;
- per_frame_init_2=vx = .2; vy = -0.1;
- per_frame_init_3=kx = 0; ky = 0;
- per_frame_init_4=
- per_frame_1=dec_med = pow (0.96, 30/fps);
- per_frame_2=dec_slow = pow (0.98, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %8;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
- per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
- per_frame_11=
- per_frame_12=q20 = avg;
- per_frame_13=q21 = beat;
- per_frame_14=q22 = peak;
- per_frame_15=q23 = index;
- per_frame_16=q24 = is_beat;
- per_frame_17=
- per_frame_18=vol = bass_att + treb_att;
- per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
- per_frame_20=q26 = max(atan (vol - v2*.8),.3);
- per_frame_21=
- per_frame_22=q27 = index + 1;
- per_frame_23=
- per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
- per_frame_25=q28 = sw;
- per_frame_26=
- per_frame_27=k1 = is_beat*bnot(index);
- per_frame_28=k2 = is_beat*bnot(index);
- per_frame_29=
- per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
- per_frame_32=rott = p2 * 3.1416/2;
- per_frame_33=monitor = k1;
- per_frame_34=q1 = cos(rott);
- per_frame_35=q2 = sin(rott);
- per_frame_36=q3 = -q2;
- per_frame_37=q4 = q1;
- per_frame_38=
- per_frame_39=
- per_frame_40=q5 = cos(time/6);
- per_frame_41=q6 = -sin(time/6);
- per_frame_42=q7 = -q6;
- per_frame_43=q8 = q5;
- per_frame_44=
- per_frame_45=zoom = 1;
- per_frame_46=rot = -0;
- per_frame_47=
- per_frame_48=movez = movez + .0035*(q1+1.1)*30/fps;
- per_frame_49=q29 = movez;
- per_frame_50=rota = rota + .001*(2-q1)*30/fps;
- per_frame_51=q30 = rota;
- per_frame_52=q31 = 1 + 16*abs(cos(time*.1));
- per_frame_53=q32 = .5*cos(time*.08)/4;
- per_frame_54=
- per_frame_55=
- per_frame_56=
- warp_1=`float3 mus;
- warp_2=`float2 rs, uv1, uv6, uv7, uv8;
- warp_3=`float dx,dy;
- warp_4=`shader_body {
- warp_5=`uv = uv_orig;
- warp_6=`uv1 = (uv-.5) * aspect.xy;
- warp_7=`
- warp_8=`//BACKGROUND
- warp_9=`float z = 16*length(uv1*5)+time;
- warp_10=`float2 uvn =normalize(uv1);
- warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
- warp_12=`
- warp_13=`//CRYSTAL
- warp_14=`float mult = q31*4;
- warp_15=`uv7 = sin(uv1*mult);
- warp_16=`uv8 = uv7;
- warp_17=`float dist = length(uv8);
- warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
- warp_19=`
- warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
- warp_21=`ang2 = 1*floor (1* ang2);
- warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2));
- warp_23=`
- warp_24=`z = (1-cos(8*dist));
- warp_25=`z *= .200*saturate (lum(z));
- warp_26=`
- warp_27=`//ADD
- warp_28=`float mask = (z <= 1); //momentan beliebig
- warp_29=`rs = q28*rs + (1-q28)*rs.yx;
- warp_30=`uv += (1-mask)*3*(rs.yx) + .5*mask*z*normalize(z.x);
- warp_31=`
- warp_32=`//ZENTRALSTRAHL
- warp_33=`uv6 = mul (uv1,float2x2(_qb*.50));
- warp_34=`mus = .25*abs(0.0225/(sqrt(uv6.x)+.0))*(.3);
- warp_35=`
- warp_36=`//DOTS
- warp_37=`float2 uv2 = 8*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
- warp_38=`uv2 *= 2.6;
- warp_39=`float3 dots = q26*saturate(.00065/(length(uv2)));
- warp_40=`float3 blur = GetBlur1(frac(uv));
- warp_41=`float3 crisp= GetPixel(uv);
- warp_42=`float3 diff = (crisp) - .5*blur;
- warp_43=`float3 ret1 = crisp + mus + dots;
- warp_44=`
- warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25;
- warp_46=`mod = .98 - mod*diff;
- warp_47=`
- warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
- warp_49=`ret *= float3(.89,.96,.965)+.05*tex2D(sampler_noise_lq,uv);
- warp_50=`ret += .015*float3(1,.5,.9)*lum(uv_orig);
- warp_51=`
- warp_52=`
- warp_53=`ret *= .96- .1;
- warp_54=`
- warp_55=`}
- comp_1=`float3 ret1, neu, crisp, blur;
- comp_2=`float2 uv2, uv3;
- comp_3=`
- comp_4=`shader_body
- comp_5=`{
- comp_6=`ret=tex2D(sampler_fc_main, uv);
- comp_7=`
- comp_8=`float ang2, c, s;
- comp_9=`uv -= .5;
- comp_10=`uv *= aspect.xy;
- comp_11=`
- comp_12=`float2 tmp = uv_orig.xyy*ret.x;
- comp_13=`float dist = 0;
- comp_14=`float inten = 0;
- comp_15=`float mask = 0;
- comp_16=`ret1 = .0;
- comp_17=`int anz = 14;
- comp_18=`float n = 0;
- comp_19=`float t_rel = q29;
- comp_20=`while (n <= anz) {
- comp_21=` ang2 = 6.28*n/anz+q30;
- comp_22=` c = cos(ang2);
- comp_23=` s = sin(ang2);
- comp_24=` uv2.x = uv.x*c - uv.y*s;
- comp_25=` uv2.y = uv.x*s + uv.y*c;
- comp_26=` uv2*= aspect.yx;
- comp_27=`
- comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
- comp_29=`
- comp_30=` inten = 16*dist*(1-dist*dist);
- comp_31=` uv3 = 3*uv2*dist*1.25;
- comp_32=` crisp = GetPixel(uv3*1.2);
- comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.5,.9,1);
- comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten);
- comp_35=`n++;
- comp_36=`}
- comp_37=`
- comp_38=`float3 ret1 = ret1 ;
- comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10);
- comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10);
- comp_41=`
- comp_42=`ret*=.5-dist*(ret1.y);
- comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10);
- comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy);
- comp_45=`ret-=10*(lum(uv2*aspect.xy)*lum(uv2*aspect.xy));
- comp_46=`ret*=2;
- comp_47=`}
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