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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=4.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=5.552000
- fWaveSmoothing=0.504000
- fWaveParam=-1.000000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=1.000000
- wave_g=0.000000
- wave_b=0.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.850000
- mv_r=0.500000
- mv_g=0.500000
- mv_b=0.500000
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.503300
- wavecode_0_smoothing=0.500000
- wavecode_0_r=1.000000
- wavecode_0_g=0.600000
- wavecode_0_b=0.400000
- wavecode_0_a=1.000000
- wave_0_per_point1=
- wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
- wave_0_per_point3=
- wave_0_per_point4=angle = rand(1000)/1000*6.28;
- wave_0_per_point5=rad = rand(1000)/1000;
- wave_0_per_point6=rad = rad * rad;
- wave_0_per_point7=
- wave_0_per_point8=x = x0 + .1*rad*sin(angle);
- wave_0_per_point9=y = .5 + .1*rad*cos(angle);
- wave_0_per_point10= a = 1-rad;
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=1.000000
- wavecode_1_smoothing=0.500000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=1.000000
- wave_1_per_frame1=trel = q11-.0;
- wave_1_per_frame2=t1 = int(trel);
- wave_1_per_frame3=t2 = trel - int(trel);
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.000000
- wavecode_2_smoothing=0.500000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=1.000000
- wave_2_per_frame1=trel = q11-.33;
- wave_2_per_frame2=t1 = int(trel);
- wave_2_per_frame3=t2 = trel - int(trel);
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- wave_3_per_frame1=trel = q11-.66;
- wave_3_per_frame2=t1 = int(trel);
- wave_3_per_frame3=t2 = trel - int(trel);
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.800000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.242435
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=1.884956
- shapecode_0_tex_zoom=1.728514
- shapecode_0_r=0.800000
- shapecode_0_g=1.000000
- shapecode_0_b=0.500000
- shapecode_0_a=0.600000
- shapecode_0_r2=0.900000
- shapecode_0_g2=0.900000
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- shapecode_0_a2=0.300000
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- shapecode_0_border_b=1.000000
- shapecode_0_border_a=0.000000
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- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_x=0.130000
- shapecode_1_y=0.190000
- shapecode_1_rad=0.110450
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=3.141590
- shapecode_1_tex_zoom=1.711049
- shapecode_1_r=1.000000
- shapecode_1_g=0.000000
- shapecode_1_b=1.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=1.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=1.000000
- shapecode_1_a2=1.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=1.000000
- shapecode_1_border_b=1.000000
- shapecode_1_border_a=0.000000
- shapecode_2_enabled=0
- shapecode_2_sides=5
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.900000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.226130
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=1.000000
- shapecode_2_r=1.000000
- shapecode_2_g=0.200000
- shapecode_2_b=0.200000
- shapecode_2_a=1.000000
- shapecode_2_r2=0.000000
- shapecode_2_g2=0.000000
- shapecode_2_b2=0.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=0.000000
- shapecode_2_border_a=0.000000
- shapecode_3_enabled=0
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.187170
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=1.000000
- shapecode_3_r=0.000000
- shapecode_3_g=0.020000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=0.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=1.000000
- shapecode_3_border_g=1.000000
- shapecode_3_border_b=1.000000
- shapecode_3_border_a=0.000000
- per_frame_init_1=vol = 0; p1 = 0;
- per_frame_init_2=vx = .2; vy = -0.1;
- per_frame_init_3=kx = 0; ky = 0;
- per_frame_init_4=
- per_frame_1=dec_med = pow (0.96, 30/fps);
- per_frame_2=dec_slow = pow (0.98, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %8;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
- per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
- per_frame_11=
- per_frame_12=q20 = avg;
- per_frame_13=q21 = beat;
- per_frame_14=q22 = peak;
- per_frame_15=q23 = index;
- per_frame_16=q24 = is_beat;
- per_frame_17=
- per_frame_18=vol = bass_att + treb_att;
- per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
- per_frame_20=q26 = max(atan (vol - v2*.8),.3);
- per_frame_21=
- per_frame_22=q27 = index + 1;
- per_frame_23=
- per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
- per_frame_25=q28 = sw;
- per_frame_26=
- per_frame_27=k1 = is_beat*bnot(index);
- per_frame_28=k2 = is_beat*bnot(index);
- per_frame_29=
- per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
- per_frame_32=rott = p2 * 3.1416/2;
- per_frame_33=monitor = k1;
- per_frame_34=q1 = cos(rott);
- per_frame_35=q2 = sin(rott);
- per_frame_36=q3 = -q2;
- per_frame_37=q4 = q1;
- per_frame_38=
- per_frame_39=
- per_frame_40=q5 = cos(time/6);
- per_frame_41=q6 = -sin(time/6);
- per_frame_42=q7 = -q6;
- per_frame_43=q8 = q5;
- per_frame_44=
- per_frame_45=zoom = 1;
- per_frame_46=rot = -0;
- per_frame_47=
- per_frame_48=movez = movez + .006*(q1+1.1)*30/fps;
- per_frame_49=q29 = movez;
- per_frame_50=rota = rota + .003*(2-q1)*30/fps;
- per_frame_51=q30 = rota;
- per_frame_52=q31 = 2 + 16*abs(cos(time/18));
- per_frame_53=q32 = cos(time/23)/4;
- per_frame_54=
- per_frame_55=
- per_frame_56=
- warp_1=`float3 mus;
- warp_2=`float2 rs, uv1, uv6, uv7, uv8;
- warp_3=`float dx,dy;
- warp_4=`shader_body {
- warp_5=`uv = uv_orig;
- warp_6=`uv1 = (uv-.5) * aspect.xy;
- warp_7=`
- warp_8=`//BACKGROUND
- warp_9=`float z = 16*length(uv1)+time;
- warp_10=`float2 uvn =normalize(uv1);
- warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
- warp_12=`
- warp_13=`//CRYSTAL
- warp_14=`float mult = q31;
- warp_15=`uv7 = sin(uv1*mult);
- warp_16=`uv8 = uv7;
- warp_17=`float dist = length(uv8);
- warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
- warp_19=`
- warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
- warp_21=`ang2 = .1*floor (16* ang2);
- warp_22=`float2 dir = .5*uv8+float2 (cos(ang2), sin(ang2));
- warp_23=`
- warp_24=`
- warp_25=`z = (1-cos(8*dist));
- warp_26=`z = saturate (z);
- warp_27=`
- warp_28=`//ADD
- warp_29=`float mask = (z >= .5); //momentan beliebig
- warp_30=`rs = q28*rs + (1-q28)*rs.yx;
- warp_31=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(dir);
- warp_32=`
- warp_33=`//ZENTRALSTRAHL
- warp_34=`uv6 = mul (uv1,float2x2(_qb));
- warp_35=`mus = abs(0.01/(sqrt(uv6.x)+.001))*(rad+.2);
- warp_36=`
- warp_37=`//DOTS
- warp_38=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
- warp_39=`uv2 *= .2;
- warp_40=`float3 dots = q26*saturate(.001/(length(uv2)));
- warp_41=`float3 blur = GetBlur1(frac(uv));
- warp_42=`float3 crisp= GetPixel(uv);
- warp_43=`float3 diff = (crisp) - .5*blur;
- warp_44=`float3 ret1 = crisp + mus + dots;
- warp_45=`
- warp_46=`float3 mod = tex2D (sampler_noise_lq,.5*uv+time*.01)-.2;
- warp_47=`mod = 1 - mod*diff;
- warp_48=`
- warp_49=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
- warp_50=`ret = ret *.98- .03;
- warp_51=`
- warp_52=`}
- comp_1=`float3 ret1, neu, crisp, blur;
- comp_2=`float2 uv2, uv3;
- comp_3=`
- comp_4=`shader_body
- comp_5=`{
- comp_6=`float ang2, c, s;
- comp_7=`uv -= 0.5;
- comp_8=`uv *= aspect.xy;
- comp_9=`
- comp_10=`float2 tmp = uv;
- comp_11=`float dist = 1;
- comp_12=`float inten = 1;
- comp_13=`float mask = 0;
- comp_14=`ret1 = 0;
- comp_15=`int anz = 3;
- comp_16=`float n = 0;
- comp_17=`float t_rel = q29;
- comp_18=`while (n <= anz) {
- comp_19=` ang2 = 6.28*n/anz+q30;
- comp_20=` c = cos(ang2);
- comp_21=` s = sin(ang2);
- comp_22=` uv2.x = uv.x*c - uv.y*s;
- comp_23=` uv2.y = uv.x*s + uv.y*c;
- comp_24=` uv2*= aspect.yx;
- comp_25=`
- comp_26=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
- comp_27=`
- comp_28=` inten = 4*dist*(1-dist*dist);
- comp_29=` uv3 = 3*uv2*dist + 0.5+.0*float2(q5,q6);
- comp_30=` crisp = GetPixel(uv3);
- comp_31=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1);
- comp_32=` ret1 = max(ret1,(crisp+blur)*inten);
- comp_33=`n++;
- comp_34=`}
- comp_35=`
- comp_36=`
- comp_37=`float3 ret1 = ret1 ;
- comp_38=`//ret1 = GetPixel(.5+uv_orig*aspect.yx*1.2);
- comp_39=`
- comp_40=`
- comp_41=`ret = ret1-.1;
- comp_42=`
- comp_43=`}
|