martin - girlie affairs.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=2.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.952379
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=1
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.005428
  26. fWaveScale=3.782626
  27. fWaveSmoothing=0.810000
  28. fWaveParam=-1.000000
  29. fModWaveAlphaStart=0.470000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.450000
  45. wave_g=0.400000
  46. wave_b=0.500000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=31.999994
  60. nMotionVectorsY=24.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.200000
  64. mv_r=0.600000
  65. mv_g=0.200000
  66. mv_b=0.699900
  67. mv_a=0.700000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=102
  77. wavecode_0_sep=10
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.000000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=0.500000
  86. wavecode_0_b=0.500000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = t2 + bass_att;
  89. wave_0_per_point1=k0 = int(100.0*sample);
  90. wave_0_per_point2=k2 = int(100.0*sample+1);
  91. wave_0_per_point3=k1 = equal(k0%2,0);
  92. wave_0_per_point4=k2 = equal(k0%2,1);
  93. wave_0_per_point5=
  94. wave_0_per_point6=
  95. wave_0_per_point7=ix = (100*value1)%7-3;
  96. wave_0_per_point8=iy = (100*value2)%7-3;
  97. wave_0_per_point9=
  98. wave_0_per_point10=sp = bass_att + treb_att;
  99. wave_0_per_point11=sp = sp /1000;
  100. wave_0_per_point12=
  101. wave_0_per_point13=
  102. wave_0_per_point14=dx = (dx+sp*ix) * .99;
  103. wave_0_per_point15=dy = (dy+sp*iy) * .99 ;
  104. wave_0_per_point16=
  105. wave_0_per_point17=
  106. wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
  107. wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
  108. wave_0_per_point20=
  109. wave_0_per_point21=
  110. wave_0_per_point22=
  111. wave_0_per_point23=//ox = 0; oy = 0;
  112. wave_0_per_point24=
  113. wave_0_per_point25=x = ox+.5;
  114. wave_0_per_point26=y = oy+.5;
  115. wave_0_per_point27=
  116. wave_0_per_point28=r = .6;
  117. wave_0_per_point29=g = .8;
  118. wave_0_per_point30=b = .9;
  119. wave_0_per_point31=a = .1 + q26/8;
  120. wave_0_per_point32=a = max(a,1) / 4;
  121. wavecode_1_enabled=0
  122. wavecode_1_samples=512
  123. wavecode_1_sep=0
  124. wavecode_1_bSpectrum=0
  125. wavecode_1_bUseDots=0
  126. wavecode_1_bDrawThick=1
  127. wavecode_1_bAdditive=0
  128. wavecode_1_scaling=0.891519
  129. wavecode_1_smoothing=0.820000
  130. wavecode_1_r=1.000000
  131. wavecode_1_g=1.000000
  132. wavecode_1_b=1.000000
  133. wavecode_1_a=0.100000
  134. wave_1_per_frame1=tm = time*.1;
  135. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  136. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  137. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  138. wave_1_per_frame5=
  139. wave_1_per_frame6=tic = min(time - tin,1);
  140. wave_1_per_frame7=tin = time;
  141. wave_1_per_frame8=
  142. wave_1_per_frame9=tva = (tic*q1*.5);
  143. wave_1_per_frame10=tvb = (tic*q2*.5);
  144. wave_1_per_frame11=tvc = (tic*q3*.5);
  145. wave_1_per_frame12=
  146. wave_1_per_frame13=q1 = tva;
  147. wave_1_per_frame14=q2 = tvb;
  148. wave_1_per_frame15=q3 = tvc;
  149. wave_1_per_frame16=
  150. wave_1_per_frame17=sz = .5;
  151. wave_1_per_frame18=len = q4;
  152. wave_1_per_frame19=t4 = len;
  153. wavecode_2_enabled=0
  154. wavecode_2_samples=512
  155. wavecode_2_sep=0
  156. wavecode_2_bSpectrum=0
  157. wavecode_2_bUseDots=0
  158. wavecode_2_bDrawThick=1
  159. wavecode_2_bAdditive=0
  160. wavecode_2_scaling=0.891519
  161. wavecode_2_smoothing=0.820000
  162. wavecode_2_r=1.000000
  163. wavecode_2_g=1.000000
  164. wavecode_2_b=1.000000
  165. wavecode_2_a=0.100000
  166. wave_2_per_frame1=tm = time*.1;
  167. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  168. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  169. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  170. wave_2_per_frame5=
  171. wave_2_per_frame6=tic = min(time - tin,1);
  172. wave_2_per_frame7=tin = time;
  173. wave_2_per_frame8=
  174. wave_2_per_frame9=tva = (tic*q1*.5);
  175. wave_2_per_frame10=tvb = (tic*q2*.5);
  176. wave_2_per_frame11=tvc = (tic*q3*.5);
  177. wave_2_per_frame12=
  178. wave_2_per_frame13=q1 = tva;
  179. wave_2_per_frame14=q2 = tvb;
  180. wave_2_per_frame15=q3 = tvc;
  181. wave_2_per_frame16=
  182. wave_2_per_frame17=sz = .5;
  183. wave_2_per_frame18=len = 1;
  184. wave_2_per_frame19=t4 = len;
  185. wavecode_3_enabled=0
  186. wavecode_3_samples=512
  187. wavecode_3_sep=0
  188. wavecode_3_bSpectrum=1
  189. wavecode_3_bUseDots=1
  190. wavecode_3_bDrawThick=0
  191. wavecode_3_bAdditive=0
  192. wavecode_3_scaling=1.000000
  193. wavecode_3_smoothing=0.500000
  194. wavecode_3_r=1.000000
  195. wavecode_3_g=1.000000
  196. wavecode_3_b=1.000000
  197. wavecode_3_a=1.000000
  198. wave_3_per_point1=ra = .8;
  199. wave_3_per_point2=rb = .5;
  200. wave_3_per_point3=pib = 6.28318530718;
  201. wave_3_per_point4=
  202. wave_3_per_point5=
  203. wave_3_per_point6=tic = min(time-tin,.1);
  204. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  205. wave_3_per_point8=
  206. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  207. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  208. wave_3_per_point11=med = 5;
  209. wave_3_per_point12=amod = 3;
  210. wave_3_per_point13=
  211. wave_3_per_point14=vr = rand(10001)*.0001;
  212. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  213. wave_3_per_point16=
  214. wave_3_per_point17=a = vr;
  215. wave_3_per_point18=
  216. wave_3_per_point19=sa = vr*pib*.5;
  217. wave_3_per_point20=sp = sa*mod + q1*1.3;
  218. wave_3_per_point21=sam = sa*med - q1*.219;
  219. wave_3_per_point22=
  220. wave_3_per_point23=ox = ra*sin(sam*pib);
  221. wave_3_per_point24=oy = ra*cos(sam*pib);
  222. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  223. wave_3_per_point26=oz = rb*-sin(sp);
  224. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  225. wave_3_per_point28=
  226. wave_3_per_point29=
  227. wave_3_per_point30=xang = time*.132;
  228. wave_3_per_point31=xang = q2;
  229. wave_3_per_point32=yang = time*.153;
  230. wave_3_per_point33=yang = q3;
  231. wave_3_per_point34=zang = time*.110;
  232. wave_3_per_point35=zang = q4;
  233. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  234. wave_3_per_point37=fov = .5;
  235. wave_3_per_point38=
  236. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  237. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  238. wave_3_per_point41=ox = mx;
  239. wave_3_per_point42=oy = my;
  240. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  241. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  242. wave_3_per_point45=ox = mx;
  243. wave_3_per_point46=oz = mz;
  244. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  245. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  246. wave_3_per_point49=oy = my;
  247. wave_3_per_point50=oz = mz;
  248. wave_3_per_point51=
  249. wave_3_per_point52=oz = oz - 2;
  250. wave_3_per_point53=x = ox*fov/oz + 0.5;
  251. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  252. wave_3_per_point55=y = oy*fov/oz + 0.5;
  253. wave_3_per_point56=
  254. shapecode_0_enabled=1
  255. shapecode_0_sides=6
  256. shapecode_0_additive=0
  257. shapecode_0_thickOutline=0
  258. shapecode_0_textured=1
  259. shapecode_0_x=0.530000
  260. shapecode_0_y=0.500000
  261. shapecode_0_rad=0.088200
  262. shapecode_0_ang=0.000000
  263. shapecode_0_tex_ang=0.000000
  264. shapecode_0_tex_zoom=0.492800
  265. shapecode_0_r=1.000000
  266. shapecode_0_g=1.000000
  267. shapecode_0_b=0.700000
  268. shapecode_0_a=0.700000
  269. shapecode_0_r2=0.400000
  270. shapecode_0_g2=0.000000
  271. shapecode_0_b2=0.800000
  272. shapecode_0_a2=0.600000
  273. shapecode_0_border_r=1.000000
  274. shapecode_0_border_g=1.000000
  275. shapecode_0_border_b=0.200000
  276. shapecode_0_border_a=1.000000
  277. shape_0_per_frame1=trig = q24;
  278. shape_0_per_frame2=
  279. shape_0_per_frame3=seed = sqr(time - int(time));
  280. shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
  281. shape_0_per_frame5=
  282. shape_0_per_frame6=textured = 1-q24;
  283. shape_0_per_frame7=
  284. shape_0_per_frame8=x = .5 + .2*rr1*(q28%3); y = x + .002;
  285. shape_0_per_frame9=border_a = 1;
  286. shape_0_per_frame10=
  287. shape_0_per_frame11=border_r = (sin(time)+1)/2;
  288. shape_0_per_frame12=border_g = (sin(time/3)+1)/2;
  289. shape_0_per_frame13=border_b = (sin(time/5)+1)/2;
  290. shape_0_per_frame14=
  291. shape_0_per_frame15=
  292. shape_0_per_frame16=a = .9; a2 = .5;
  293. shape_0_per_frame17=rad = 0.2* rr1+.0;//MUSS HIER STEHEN - MIST
  294. shape_0_per_frame18=tex_zoom = .8/rad;
  295. shapecode_1_enabled=0
  296. shapecode_1_sides=4
  297. shapecode_1_additive=0
  298. shapecode_1_thickOutline=0
  299. shapecode_1_textured=1
  300. shapecode_1_x=0.500000
  301. shapecode_1_y=0.500000
  302. shapecode_1_rad=0.159625
  303. shapecode_1_ang=0.000000
  304. shapecode_1_tex_ang=0.000000
  305. shapecode_1_tex_zoom=0.028461
  306. shapecode_1_r=1.000000
  307. shapecode_1_g=1.000000
  308. shapecode_1_b=1.000000
  309. shapecode_1_a=0.030000
  310. shapecode_1_r2=1.000000
  311. shapecode_1_g2=1.000000
  312. shapecode_1_b2=1.000000
  313. shapecode_1_a2=0.000000
  314. shapecode_1_border_r=0.500000
  315. shapecode_1_border_g=0.500000
  316. shapecode_1_border_b=0.500000
  317. shapecode_1_border_a=0.000000
  318. shape_1_per_frame1=x = rand(10)/10;
  319. shape_1_per_frame2=y = rand(10)/10;
  320. shape_1_per_frame3=
  321. shape_1_per_frame4=r = rand(4)/3;
  322. shape_1_per_frame5=g = rand(4)/3;
  323. shape_1_per_frame6=b = rand(4)/3;
  324. shape_1_per_frame7=
  325. shape_1_per_frame8=
  326. shape_1_per_frame9=is_beat = above(time, t0+.03);
  327. shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
  328. shape_1_per_frame11=
  329. shape_1_per_frame12=
  330. shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat;
  331. shape_1_per_frame14=rad = a*a/3 ;
  332. shapecode_2_enabled=1
  333. shapecode_2_sides=4
  334. shapecode_2_additive=0
  335. shapecode_2_thickOutline=0
  336. shapecode_2_textured=0
  337. shapecode_2_x=0.553000
  338. shapecode_2_y=0.600000
  339. shapecode_2_rad=0.049138
  340. shapecode_2_ang=0.000000
  341. shapecode_2_tex_ang=0.000000
  342. shapecode_2_tex_zoom=0.499805
  343. shapecode_2_r=1.000000
  344. shapecode_2_g=1.000000
  345. shapecode_2_b=1.000000
  346. shapecode_2_a=1.000000
  347. shapecode_2_r2=1.000000
  348. shapecode_2_g2=0.000000
  349. shapecode_2_b2=1.000000
  350. shapecode_2_a2=0.000000
  351. shapecode_2_border_r=0.500000
  352. shapecode_2_border_g=0.500000
  353. shapecode_2_border_b=0.500000
  354. shapecode_2_border_a=0.000000
  355. shape_2_per_frame1=textured = bnot(q24);
  356. shapecode_3_enabled=0
  357. shapecode_3_sides=3
  358. shapecode_3_additive=0
  359. shapecode_3_thickOutline=0
  360. shapecode_3_textured=1
  361. shapecode_3_x=0.450000
  362. shapecode_3_y=0.500000
  363. shapecode_3_rad=0.202682
  364. shapecode_3_ang=0.000000
  365. shapecode_3_tex_ang=0.628319
  366. shapecode_3_tex_zoom=4.461715
  367. shapecode_3_r=1.000000
  368. shapecode_3_g=1.000000
  369. shapecode_3_b=1.000000
  370. shapecode_3_a=0.700000
  371. shapecode_3_r2=1.000000
  372. shapecode_3_g2=1.000000
  373. shapecode_3_b2=1.000000
  374. shapecode_3_a2=0.580000
  375. shapecode_3_border_r=0.500000
  376. shapecode_3_border_g=0.500000
  377. shapecode_3_border_b=0.500000
  378. shapecode_3_border_a=0.400000
  379. per_frame_1=dec_med = pow (0.6, 30/fps);
  380. per_frame_2=dec_slow = pow (0.9, 30/fps);
  381. per_frame_3=beat = max (max (bass, mid), treb);
  382. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  383. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  384. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  385. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  386. per_frame_8=index = (index + is_beat) %4;
  387. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  388. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  389. per_frame_11=
  390. per_frame_12=
  391. per_frame_13=q20 = avg;
  392. per_frame_14=q21 = beat;
  393. per_frame_15=q22 = peak;
  394. per_frame_16=q23 = index;
  395. per_frame_17=q24 = is_beat;
  396. per_frame_18=q26 = (bass_att + mid_att + treb_att)/3+1;
  397. per_frame_19=
  398. per_frame_20=movez = movez + .1*(1+.3*q26)*30/fps;
  399. per_frame_21=q30 = movez;
  400. per_frame_22=
  401. per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
  402. per_frame_24=
  403. per_frame_25=k1 = is_beat*equal(index,0);
  404. per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
  405. per_frame_27=p2 = dec_slow * p2+ (1-dec_slow)*p1;
  406. per_frame_28=p3 = dec_slow * p3+ (1-dec_slow)*p2;
  407. per_frame_29=rott = p3*3.1416/4;
  408. per_frame_30=
  409. per_frame_31=
  410. per_frame_32=q27 = 8-index;
  411. per_frame_33=q28 = index2+1;
  412. per_frame_34=
  413. per_frame_35=
  414. per_frame_36=q1 = cos(rott);
  415. per_frame_37=q2 = sin(rott);
  416. per_frame_38=q3 = -q2;
  417. per_frame_39=q4 = q1;
  418. per_frame_40=
  419. per_frame_41=mox = mox + .03*30/fps;
  420. per_frame_42=moy = moy + .04*30/fps;
  421. per_frame_43=q5 = mox;
  422. per_frame_44=q6 = moy;
  423. per_frame_45=
  424. per_frame_46=
  425. per_frame_47=mv_l = q24/2+.1;
  426. per_frame_48=dx = .0*q1;
  427. per_frame_49=
  428. per_pixel_1=dx = .002*q28;
  429. per_pixel_2=rot = .01*q2;
  430. per_pixel_3=zoom = 1.03;
  431. warp_1=`shader_body {
  432. warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
  433. warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  434. warp_4=`
  435. warp_5=`float3 ret1 = GetBlur1(uv) ;
  436. warp_6=`
  437. warp_7=`float2 zz = uv.xy * texsize.xy *.01*q28;
  438. warp_8=`float h1 = (cos(zz.y) * sin(-zz.y));
  439. warp_9=`float h2 = (sin(zz.x) * cos(zz.y));
  440. warp_10=`
  441. warp_11=`uv.xy += float2(h1,h2)*texsize.zw * 18*q1;
  442. warp_12=`
  443. warp_13=`float3 crisp = tex2D(sampler_main,uv) ;
  444. warp_14=`
  445. warp_15=`//crisp = lerp (crisp, crisp.zxy, 0.1*lum(crisp));
  446. warp_16=`
  447. warp_17=` ret = crisp*.994 -.006;
  448. warp_18=`}
  449. comp_1=`float3 neu;
  450. comp_2=`float2 rs2;
  451. comp_3=`shader_body
  452. comp_4=`{
  453. comp_5=` float2 uv2, uv3, dz;
  454. comp_6=` float ang2, c, s;
  455. comp_7=`
  456. comp_8=` uv -= 0.5;
  457. comp_9=` uv *= aspect.xy;
  458. comp_10=`
  459. comp_11=`float3 ret1 = 0;
  460. comp_12=`int anz = 6;
  461. comp_13=`int n = 0;
  462. comp_14=`while (n <= anz) {
  463. comp_15=` ang2 = 6.28*n/anz;
  464. comp_16=` c = cos(ang2);
  465. comp_17=` s = sin(ang2);
  466. comp_18=` uv2.x = uv.x*c - uv.y*s;
  467. comp_19=` uv2.y = uv.x*s + uv.y*c;
  468. comp_20=` uv2 *= aspect.yx;
  469. comp_21=` uv2 += .5;
  470. comp_22=` uv2 = frac(uv2);
  471. comp_23=` neu = GetPixel(uv2) + GetBlur1(uv2);
  472. comp_24=` ret1 = max(ret1,neu);
  473. comp_25=`n++;
  474. comp_26=`}
  475. comp_27=`
  476. comp_28=`
  477. comp_29=`rs2 = sin(uv*18+float2 (q5,q6))
  478. comp_30=` + 4*lum(ret1);;
  479. comp_31=`float dots = saturate(.04/length(rs2))-.0;
  480. comp_32=`
  481. comp_33=`ret = q22*ret1 + 24*dots*(.2+q1*ret1/2);
  482. comp_34=`}
  483. comp_35=`
  484. comp_36=`