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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
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- fRating=2.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=2.232543
- fWaveSmoothing=0.810000
- fWaveParam=0.280000
- fModWaveAlphaStart=0.470000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=0.010000
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- fZoomExponent=1.000000
- fShader=0.000000
- zoom=1.001832
- rot=0.000000
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- cy=0.500000
- dx=1.000000
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- warp=0.010000
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- ib_size=0.010000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
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- shapecode_3_border_a=0.000000
- per_frame_init_1=shift = 0;
- per_frame_init_2=step = 0;
- per_frame_1=dec_med = pow (0.8, 30/fps);
- per_frame_2=dec_slow = pow (0.99, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %4;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
- per_frame_10=
- per_frame_11=
- per_frame_12=q20 = avg;
- per_frame_13=q21 = beat;
- per_frame_14=q22 = peak;
- per_frame_15=q23 = index;
- per_frame_16=q24 = is_beat;
- per_frame_17=q26 = bass_att + mid_att + treb_att;
- per_frame_18=
- per_frame_19=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
- per_frame_20=is_beat2 = ready * above (time, t0+.2);
- per_frame_21=q19 = is_beat2;
- per_frame_22=
- per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
- per_frame_24=
- per_frame_25=k1 = is_beat*equal(index,0);
- per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_28=rott = p2 * 3.14159265359/2;
- per_frame_29=
- per_frame_30=q27 = index+1;
- per_frame_31=q28 = index2+1;
- per_frame_32=
- per_frame_33=q1 = cos(rott);
- per_frame_34=q2 = sin(rott);
- per_frame_35=q3 = -q2;
- per_frame_36=q4 = q1;
- per_frame_37=
- per_frame_38=movex = movex +.002*30/fps;
- per_frame_39=q30 = movex;
- per_frame_40=
- per_frame_41=alt = alt * (1-dec_med) + q26*dec_med;
- per_frame_42=q26 = q26 - alt;
- per_frame_43=step = step + 1*max(q26,0) + q24 -int(step);
- per_frame_44=q30 = step;
- per_frame_45=q30 = movex;
- per_frame_46=
- per_frame_47=lx = lx + .001*30/fps;
- per_frame_48=ly = ly + .01*30/fps*q2;
- per_frame_49=q10 = lx;
- per_frame_50=q11 = 0;
- per_frame_51=
- per_frame_52=
- per_frame_53=zoom = (1.0 + .0*rad);
- per_frame_54=dx = .0;
- per_frame_55=dy = .00;
- per_frame_56=rot = .1*q1;
- warp_1=`sampler sampler_worms;
- warp_2=`float3 color, mus;
- warp_3=`float dx,dy;
- warp_4=`shader_body {
- warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
- warp_6=`
- warp_7=`
- warp_8=`float2 uv6 = uv1;
- warp_9=`float z = (q28-1)*length(uv1)+rand_frame * 86;
- warp_10=`float2 d = normalize(uv1);
- warp_11=`float2 rs = clamp(tan(z)*d,-18,18);
- warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs;
- warp_13=`
- warp_14=`
- warp_15=`uv6 = .4*sin(uv1*2*q28+rand_frame);
- warp_16=`
- warp_17=`mus = .06/(length(uv6));
- warp_18=`mus *= roam_sin;
- warp_19=`mus = lerp(mus, lum(mus), saturate(.2*lum(mus)));
- warp_20=`
- warp_21=`float3 blur = GetBlur2(frac(uv));
- warp_22=`
- warp_23=`float3 crisp= GetPixel((uv-.5)*1.01+.48);
- warp_24=`
- warp_25=`float3 ret1 = crisp - blur*.03 + .15*mus;
- warp_26=`
- warp_27=`q25 = q24;
- warp_28=`ret = q25*(ret1*.97-.02) + (1-q25)* GetPixel(uv_orig);
- warp_29=`
- warp_30=`}
- comp_1=`float z;
- comp_2=`float3 ret1, neu, mus;
- comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
- comp_4=`shader_body
- comp_5=`{
- comp_6=`float2 uv2;
- comp_7=`dz = 0;
- comp_8=`
- comp_9=`float2 hor = float2(texsize.z,0);
- comp_10=`float2 ver = float2(0,texsize.w);
- comp_11=`
- comp_12=`float dist = 1;
- comp_13=`float inten = 1;
- comp_14=`ret1 = 0;
- comp_15=`float anz = 3;
- comp_16=`float n = 0;
- comp_17=`
- comp_18=`
- comp_19=`uv4 = uv+0*float2(q10,q11);
- comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
- comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
- comp_22=`
- comp_23=`
- comp_24=`mus = GetPixel(.1*dz)+.01;
- comp_25=`
- comp_26=`uv2 = uv-.5;
- comp_27=`dz = 0;
- comp_28=`while (n <= anz) {
- comp_29=` dist = 1-frac(1.0/anz*n-.01); //evtl sqrt !;
- comp_30=`
- comp_31=` uv3 = 2*uv2*dist + .5 + float2(q30,q30/2);
- comp_32=` uv3 = frac(uv3);
- comp_33=` uv3 *= aspect.xy;
- comp_34=` uv3 = .4 * cos(16*uv3);
- comp_35=` neu = .03/length(uv3);
- comp_36=` neu = dist*neu + (1-dist)*lum(neu);
- comp_37=` ret1 = max(ret1,neu);
- comp_38=`n++;
- comp_39=`}
- comp_40=`
- comp_41=`ret = GetPixel(uv_orig*.8) + mus*6 + 32*(ret1*mus);
- comp_42=`}
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