yin - 100 - Through the ether - Bitcore Tweak.milk 8.2 KB

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  1. [preset00]
  2. fRating=1.000000
  3. fGammaAdj=2.050001
  4. fDecay=0.975000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=1.005319
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=2.000000
  26. fModWaveAlphaEnd=2.000000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999902
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.078303
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.100000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=0
  117. shapecode_0_sides=4
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.100000
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.100000
  139. shapecode_1_enabled=0
  140. shapecode_1_sides=4
  141. shapecode_1_additive=0
  142. shapecode_1_thickOutline=0
  143. shapecode_1_textured=0
  144. shapecode_1_x=0.500000
  145. shapecode_1_y=0.500000
  146. shapecode_1_rad=0.100000
  147. shapecode_1_ang=0.000000
  148. shapecode_1_tex_ang=0.000000
  149. shapecode_1_tex_zoom=1.000000
  150. shapecode_1_r=1.000000
  151. shapecode_1_g=0.000000
  152. shapecode_1_b=0.000000
  153. shapecode_1_a=1.000000
  154. shapecode_1_r2=0.000000
  155. shapecode_1_g2=1.000000
  156. shapecode_1_b2=0.000000
  157. shapecode_1_a2=0.000000
  158. shapecode_1_border_r=1.000000
  159. shapecode_1_border_g=1.000000
  160. shapecode_1_border_b=1.000000
  161. shapecode_1_border_a=0.100000
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  163. shapecode_2_sides=4
  164. shapecode_2_additive=0
  165. shapecode_2_thickOutline=0
  166. shapecode_2_textured=0
  167. shapecode_2_x=0.500000
  168. shapecode_2_y=0.500000
  169. shapecode_2_rad=0.100000
  170. shapecode_2_ang=0.000000
  171. shapecode_2_tex_ang=0.000000
  172. shapecode_2_tex_zoom=1.000000
  173. shapecode_2_r=1.000000
  174. shapecode_2_g=0.000000
  175. shapecode_2_b=0.000000
  176. shapecode_2_a=1.000000
  177. shapecode_2_r2=0.000000
  178. shapecode_2_g2=1.000000
  179. shapecode_2_b2=0.000000
  180. shapecode_2_a2=0.000000
  181. shapecode_2_border_r=1.000000
  182. shapecode_2_border_g=1.000000
  183. shapecode_2_border_b=1.000000
  184. shapecode_2_border_a=0.100000
  185. shapecode_3_enabled=0
  186. shapecode_3_sides=4
  187. shapecode_3_additive=0
  188. shapecode_3_thickOutline=0
  189. shapecode_3_textured=0
  190. shapecode_3_x=0.500000
  191. shapecode_3_y=0.500000
  192. shapecode_3_rad=0.100000
  193. shapecode_3_ang=0.000000
  194. shapecode_3_tex_ang=0.000000
  195. shapecode_3_tex_zoom=1.000000
  196. shapecode_3_r=1.000000
  197. shapecode_3_g=0.000000
  198. shapecode_3_b=0.000000
  199. shapecode_3_a=1.000000
  200. shapecode_3_r2=0.000000
  201. shapecode_3_g2=1.000000
  202. shapecode_3_b2=0.000000
  203. shapecode_3_a2=0.000000
  204. shapecode_3_border_r=1.000000
  205. shapecode_3_border_g=1.000000
  206. shapecode_3_border_b=1.000000
  207. shapecode_3_border_a=0.100000
  208. per_frame_init_1=max_bass = 1.2;
  209. per_frame_1=wave_r = mv_b;
  210. per_frame_2=wave_b = mv_g;
  211. per_frame_3=wave_g = mv_r;
  212. per_frame_4=b=max(bass-1,0);
  213. per_frame_5=m=max(mid-1,0);
  214. per_frame_6=t=max(treb-1,0);
  215. per_frame_7=mv_r=.6*abs(sin(time*2.6+1.23+cos(time*4.87+2.145)))+(b/30);
  216. per_frame_8=mv_g=.6*abs(sin(time*4.451+2.89+cos(time*3.74+.78)))+(m/30);
  217. per_frame_9=mv_b=.6*abs(sin(time*3.845+1.23+cos(time*2.6+3)))+(t/30);
  218. per_frame_10=
  219. per_frame_11=q1=(3.14*cos(time*1.45 + 1.54 + cos((bass_att*.1)+time+ 3.22)));
  220. per_frame_12=q2=(3.14*cos(time*2.4 + 2.69 + cos((bass_att*.1)+time+.65)));
  221. per_frame_13=q3=time%50;
  222. per_frame_14=f=if(equal(endframe,0),1,0);
  223. per_frame_15=beat_avg=if(equal(beat_avg,0),bass,beat_avg);
  224. per_frame_16=beat_avg=(beat_avg+bass)/2;
  225. per_frame_17=
  226. per_frame_18=max_bass = if( beat*above(f*bass_att,max_bass),0.99*bass_att, max_bass );
  227. per_frame_19=max_bass = if( equal(frame%3000,0),0.8*max_bass,max_bass*.9999);
  228. per_frame_20=max_bass=if( above(max_bass,10*beat_avg),10*beat_avg,max_bass);
  229. per_frame_21=trig=if( equal(beat,1)*above(bass_att,max_bass),1,0);
  230. per_frame_22=endframe=if(equal(trig,1)*equal(endframe,0), frame+4*min(interval,FPS),endframe);
  231. per_frame_23=trig=if(equal(frame,endframe),0,trig);
  232. per_frame_24=endframe=if(above(frame,endframe),0,endframe);
  233. per_frame_25=q4=if(above(endframe,0),1,0);
  234. per_frame_26=wave_a=0;
  235. per_frame_27=rot=.1*sin(time*1.53+cos(time*4.676+3.43));
  236. per_frame_28=rot=rot*(1+.4*q4);
  237. per_frame_29=ob_size=.3+.7*abs(cos(time*2.45 + 1.566 +sin(time*5 +2.43)));
  238. per_frame_30=
  239. per_frame_31=ob_r=mv_r*(rand(100)/100);
  240. per_frame_32=ob_g=mv_g*(rand(100)/100);
  241. per_frame_33=ob_b=mv_b*(rand(100)/100);
  242. per_frame_34=ob_a=.05*abs(cos(time*2.45 + 1.566 +sin(time+2)));
  243. per_frame_35=
  244. per_frame_36=
  245. per_frame_37=
  246. per_frame_38=
  247. per_frame_39=
  248. per_frame_40=
  249. per_frame_41=
  250. per_frame_42=
  251. per_frame_43=
  252. per_frame_44=mv_x=if(equal(q4,1),54+10*cos(time*10),64);
  253. per_frame_45=
  254. per_frame_46=
  255. per_frame_47=zoom=if(equal(rand(40+60*(q4)),25),1.6,zoom);
  256. per_frame_48=// -------------------------------- Beat Detective 007 ----------------------------------
  257. per_frame_49=sure=if(equal(sure,0),.6,sure);
  258. per_frame_50=interval=if(equal(interval,0),40,interval);
  259. per_frame_51=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  260. per_frame_52=dbass=(bass-pbass)/FPS;
  261. per_frame_53=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
  262. per_frame_54=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  263. per_frame_55=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  264. per_frame_56=sure=max(.5,sure);
  265. per_frame_57=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
  266. per_frame_58=beat=if(cheat,1,beat);
  267. per_frame_59=sure=if(cheat,.95*sure,sure);
  268. per_frame_60=maxdbass=max(maxdbass*.999,dbass);
  269. per_frame_61=maxdbass=max(.012,maxdbass);
  270. per_frame_62=maxdbass=min(.02,maxdbass);
  271. per_frame_63=interval=if(beat, frame-lastbeat,interval);
  272. per_frame_64=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
  273. per_frame_65=cheat=0;
  274. per_frame_66=pbass=bass;
  275. per_frame_67=// ----------------------------------------------------------------------------------------------
  276. per_frame_68=
  277. per_frame_69=zoom = if(equal(beat,1),zoom+bass*.7,zoom);
  278. per_frame_70=monitor=sx;
  279. per_frame_71=//monitor=60*FPS/interval;
  280. per_pixel_1=dx= if( below( abs(ang-q1), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q1)),dx);
  281. per_pixel_2=dy=if( below(abs(ang-q1),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q1)),dy);
  282. per_pixel_3=zoom=if(below( abs(ang-q1),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass),zoom);
  283. per_pixel_4=
  284. per_pixel_5=dx= if( below( abs(ang-q2), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q2)),dx);
  285. per_pixel_6=dy = if(below( abs(ang-q2),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q2)),dy);
  286. per_pixel_7=zoom = if(below(abs(ang-q2),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass), zoom);
  287. per_pixel_8=zoom=zoom-(1-q4)*.04*rad +q4*.1;