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yin - 140 - Ohm to the stars.milk 4.1 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.260000
  4. fDecay=0.990000
  5. fVideoEchoZoom=0.999990
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.997938
  22. fWaveScale=0.901646
  23. fWaveSmoothing=0.000000
  24. fWaveParam=-0.500000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=2.216679
  30. fShader=1.000000
  31. zoom=0.999900
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.250000
  42. wave_b=0.250001
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.050000
  46. ob_r=0.500000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=0.000000
  50. ib_size=0.025000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=32.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.300000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
  65. per_frame_2=sure=if(equal(sure,0),.6,sure);
  66. per_frame_3=interval=if(equal(interval,0),40,interval);
  67. per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  68. per_frame_5=dbass=(bass-pbass)/FPS;
  69. per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
  70. per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  71. per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  72. per_frame_9=sure=max(.5,sure);
  73. per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
  74. per_frame_11=beat=if(cheat,1,beat);
  75. per_frame_12=sure=if(cheat,.95*sure,sure);
  76. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  77. per_frame_14=maxdbass=max(.012,maxdbass);
  78. per_frame_15=maxdbass=min(.02,maxdbass);
  79. per_frame_16=interval=if(beat, frame-lastbeat,interval);
  80. per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
  81. per_frame_18=cheat=0;
  82. per_frame_19=pbass=bass;
  83. per_frame_20=// ----------------------------------------------------------------------------------------------
  84. per_frame_21=
  85. per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) ));
  86. per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) ));
  87. per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) ));
  88. per_frame_25=q1=beat;
  89. per_frame_26=ib_a=beat;
  90. per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b;
  91. per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1);
  92. per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1);
  93. per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase);
  94. per_frame_31=phase=if(equal(phase%18,17),0,phase);
  95. per_frame_32=midphase=min((frame-lastBeat)/interval,1);
  96. per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx);
  97. per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy);
  98. per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase);
  99. per_frame_36=q2=phase;
  100. per_frame_37=q3=midphase;
  101. per_frame_38=
  102. per_pixel_1=zoom =1+.01*sin(13.28*rad);
  103. per_pixel_2=//zoom right
  104. per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5);
  105. per_pixel_4=// zoom left
  106. per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x);
  107. per_pixel_6=// zoom top
  108. per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y);
  109. per_pixel_8=// zoom bottom
  110. per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5);
  111. per_pixel_10=// rotate left
  112. per_pixel_11=rot=rot+equal(q2,3)*q3*.3;
  113. per_pixel_12=// rotate right
  114. per_pixel_13=rot=rot-equal(q2,6)*q3*.3;
  115. per_pixel_14=// scale x
  116. per_pixel_15=sx=sx+equal(q2,7)*q3*.2;
  117. per_pixel_16=// squash y
  118. per_pixel_17=sy=sy-equal(q2,8)*q3*.2;
  119. per_pixel_18=// squash x
  120. per_pixel_19=sx=sx-equal(q2,9)*q3*.2;
  121. per_pixel_20=// scale y;
  122. per_pixel_21=sy=sy+equal(q2,10)*q3*.2;
  123. per_pixel_22=// transpose+ vertical
  124. per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2;
  125. per_pixel_24=// transpose+ horiz
  126. per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2;
  127. per_pixel_26=// transpose- horiz
  128. per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2;
  129. per_pixel_28=// transpose- vertical
  130. per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2;