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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
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- fRating=2.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=2.232543
- fWaveSmoothing=0.810000
- fWaveParam=0.280000
- fModWaveAlphaStart=0.470000
- fModWaveAlphaEnd=1.320000
- fWarpAnimSpeed=0.010000
- fWarpScale=0.010000
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=1.001832
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=1.000000
- dy=0.000000
- warp=0.010000
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- sy=1.000000
- wave_r=0.000000
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- wave_x=0.500000
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- ob_size=0.010000
- ob_r=0.000000
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- ob_b=0.000000
- ob_a=0.000000
- ib_size=0.010000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
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- wavecode_0_r=1.000000
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- wavecode_2_smoothing=0.820000
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- wavecode_3_sep=0
- wavecode_3_bSpectrum=1
- wavecode_3_bUseDots=1
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- shapecode_0_textured=0
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- shapecode_3_textured=1
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- shapecode_3_y=1.000000
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- shapecode_3_r=1.000000
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- shapecode_3_border_r=0.500000
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- shapecode_3_border_b=0.500000
- shapecode_3_border_a=0.000000
- per_frame_init_1=shift = 0;
- per_frame_init_2=fade = 0.5;
- per_frame_1=dec_med = pow (0.9, 30/fps);
- per_frame_2=dec_slow = pow (0.99, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %4;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
- per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
- per_frame_11=
- per_frame_12=
- per_frame_13=q20 = avg;
- per_frame_14=q21 = beat;
- per_frame_15=q22 = peak;
- per_frame_16=q23 = index;
- per_frame_17=q24 = is_beat;
- per_frame_18=q26 = bass + mid + treb;
- per_frame_19=
- per_frame_20=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
- per_frame_21=is_beat2 = ready * above (time, t0+.2);
- per_frame_22=q19 = is_beat2;
- per_frame_23=
- per_frame_24=
- per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2);
- per_frame_26=
- per_frame_27=k1 = is_beat*equal(index,0);
- per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_30=rott = p2 * 3.14159265359/4;
- per_frame_31=
- per_frame_32=q27 = index+1;
- per_frame_33=q28 = index2+1;
- per_frame_34=q29 = index3*4+1;
- per_frame_35=q30 = index4;
- per_frame_36=
- per_frame_37=q1 = cos(rott);
- per_frame_38=q2 = sin(rott);
- per_frame_39=q3 = -q2;
- per_frame_40=q4 = q1;
- per_frame_41=
- per_frame_42=movex = movex +.002*30/fps;
- per_frame_43=q30 = movex;
- per_frame_44=
- per_frame_45=fade = dec_med * fade + (1-dec_med);
- per_frame_46=q32 = fade;
- per_frame_47=
- per_frame_48=zoom = .98;
- per_frame_49=dx = .04*q2 * bnot(index2);
- per_frame_50=dy = .04*q1 * bnot(index2);
- per_frame_51=rot = .02;
- warp_1=`sampler sampler_worms;
- warp_2=`float3 color, mus;
- warp_3=`float dx,dy;
- warp_4=`shader_body {
- warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
- warp_6=`
- warp_7=`
- warp_8=`float2 uv6 = uv1;
- warp_9=`float z = 1*length(uv1)+rand_frame * 116;
- warp_10=`float2 d = normalize(uv1);
- warp_11=`float2 rs = clamp(tan(z)*d,-18,18);
- warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs;
- warp_13=`
- warp_14=`
- warp_15=`uv6 = .4*sin(uv1*2*q27+rand_frame);
- warp_16=`mus = .051/(length(uv6));
- warp_17=`mus *= roam_sin;
- warp_18=`
- warp_19=`float3 blur = GetBlur2(frac(uv));
- warp_20=`
- warp_21=`float3 crisp= tex2D(sampler_main,(uv+.45)+.5);
- warp_22=`
- warp_23=`float3 ret1 = crisp - blur*.03 + .2*mus;
- warp_24=`
- warp_25=`q25 = q24;
- warp_26=`ret = q25*(ret1*.95-.02) + (1-q25)* GetPixel(uv_orig);
- warp_27=`ret *=q32;
- warp_28=`}
- comp_1=`float z;
- comp_2=`float3 ret1, neu, mus;
- comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
- comp_4=`shader_body
- comp_5=`{
- comp_6=`float2 uv2;
- comp_7=`//uv = (uv-0.5) * aspect.xy;
- comp_8=`dz = 0;
- comp_9=`
- comp_10=`float2 hor = float2(texsize.z,0);
- comp_11=`float2 ver = float2(0,texsize.w);
- comp_12=`
- comp_13=`float dist = 1;
- comp_14=`float inten = 1;
- comp_15=`ret1 = 0;
- comp_16=`float anz = 3;
- comp_17=`float n = 0;
- comp_18=`
- comp_19=`uv4 = uv;
- comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
- comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
- comp_22=`
- comp_23=`
- comp_24=`mus = GetPixel(uv4+.03*dz)+.02;
- comp_25=`//mus *= 1-rad;
- comp_26=`uv2 = uv-.5;
- comp_27=`dz = 0;
- comp_28=`while (n <= anz) {
- comp_29=` dist = 1-frac(1.0/anz*n+time/4); //evtl sqrt !;
- comp_30=`
- comp_31=` inten = sqrt(dist)*(1-dist*dist)*8*(1-1*rad);
- comp_32=`
- comp_33=` uv3 = 2*uv2*dist + .6 ;
- comp_34=` uv3 = frac(uv3);
- comp_35=` //uv3 *= aspect.yx;
- comp_36=` dz.x += GetPixel(uv3+hor)- GetPixel (uv3-hor);
- comp_37=` dz.y += GetPixel(uv3+ver)- GetPixel (uv3-ver);
- comp_38=` neu = (dist)*GetPixel(uv3)+ (1-dist)*lum(GetBlur2(uv3));
- comp_39=`
- comp_40=` ret1 = max(ret1,neu*inten);
- comp_41=`n++;
- comp_42=`}
- comp_43=`
- comp_44=`//mus *= .6+.01/(lum(tex2D (sampler_noise_lq,uv3+.0*dz))-.2);
- comp_45=`
- comp_46=`
- comp_47=`ret = ret1*(1-lum(mus)) + 4*mus*(1+3*ret1) * (1-1*rad);
- comp_48=`ret *= q32;
- comp_49=`}
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