martin - disco mix 4.milk 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=20.944651
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.015000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=1.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=100
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.045052
  83. wavecode_0_smoothing=0.100000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = .45 + rand(10)/100;
  89. wave_0_per_point1=k1 = bnot((sample*100+time)%2);
  90. wave_0_per_point2=
  91. wave_0_per_point3=dy = .015*above(sin(sample*11),0)
  92. wave_0_per_point4= +.008*above(sin(time+sample*74),0)
  93. wave_0_per_point5= +.008*above(sin(time+sample*128),0);
  94. wave_0_per_point6=
  95. wave_0_per_point7=dx = .01*above(sin(sample*27),0) +
  96. wave_0_per_point8= +.01*above(sin(time+sample*134),0);
  97. wave_0_per_point9=
  98. wave_0_per_point10=x = .2*(sample-.5) + .5 + dx;
  99. wave_0_per_point11=y = t2 + dy;
  100. wave_0_per_point12=
  101. wave_0_per_point13=a = q24 * k1 * bnot(q27%4);
  102. wave_0_per_point14=
  103. wave_0_per_point15=r = .6; g = 0; b = .6;
  104. wavecode_1_enabled=0
  105. wavecode_1_samples=512
  106. wavecode_1_sep=0
  107. wavecode_1_bSpectrum=0
  108. wavecode_1_bUseDots=0
  109. wavecode_1_bDrawThick=1
  110. wavecode_1_bAdditive=0
  111. wavecode_1_scaling=0.891519
  112. wavecode_1_smoothing=0.820000
  113. wavecode_1_r=1.000000
  114. wavecode_1_g=1.000000
  115. wavecode_1_b=1.000000
  116. wavecode_1_a=0.020000
  117. wave_1_per_frame1=tm = time*.1;
  118. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  119. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  120. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  121. wave_1_per_frame5=
  122. wave_1_per_frame6=tic = min(time - tin,1);
  123. wave_1_per_frame7=tin = time;
  124. wave_1_per_frame8=
  125. wave_1_per_frame9=tva = (tic*q1*.5);
  126. wave_1_per_frame10=tvb = (tic*q2*.5);
  127. wave_1_per_frame11=tvc = (tic*q3*.5);
  128. wave_1_per_frame12=
  129. wave_1_per_frame13=q1 = tva;
  130. wave_1_per_frame14=q2 = tvb;
  131. wave_1_per_frame15=q3 = tvc;
  132. wave_1_per_frame16=
  133. wave_1_per_frame17=sz = .5;
  134. wave_1_per_frame18=len = q4;
  135. wave_1_per_frame19=t4 = len;
  136. wavecode_2_enabled=0
  137. wavecode_2_samples=512
  138. wavecode_2_sep=0
  139. wavecode_2_bSpectrum=0
  140. wavecode_2_bUseDots=0
  141. wavecode_2_bDrawThick=1
  142. wavecode_2_bAdditive=0
  143. wavecode_2_scaling=0.891519
  144. wavecode_2_smoothing=0.820000
  145. wavecode_2_r=0.000000
  146. wavecode_2_g=0.200000
  147. wavecode_2_b=0.000000
  148. wavecode_2_a=1.000000
  149. wave_2_per_frame1=tm = time*.1;
  150. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  151. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  152. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  153. wave_2_per_frame5=
  154. wave_2_per_frame6=tic = min(time - tin,1);
  155. wave_2_per_frame7=tin = time;
  156. wave_2_per_frame8=
  157. wave_2_per_frame9=tva = (tic*q1*.5);
  158. wave_2_per_frame10=tvb = (tic*q2*.5);
  159. wave_2_per_frame11=tvc = (tic*q3*.5);
  160. wave_2_per_frame12=
  161. wave_2_per_frame13=q1 = tva;
  162. wave_2_per_frame14=q2 = tvb;
  163. wave_2_per_frame15=q3 = tvc;
  164. wave_2_per_frame16=
  165. wave_2_per_frame17=sz = .5;
  166. wave_2_per_frame18=len = 1;
  167. wave_2_per_frame19=t4 = len;
  168. wavecode_3_enabled=0
  169. wavecode_3_samples=512
  170. wavecode_3_sep=0
  171. wavecode_3_bSpectrum=1
  172. wavecode_3_bUseDots=1
  173. wavecode_3_bDrawThick=0
  174. wavecode_3_bAdditive=0
  175. wavecode_3_scaling=1.000000
  176. wavecode_3_smoothing=0.500000
  177. wavecode_3_r=1.000000
  178. wavecode_3_g=1.000000
  179. wavecode_3_b=1.000000
  180. wavecode_3_a=1.000000
  181. shapecode_0_enabled=1
  182. shapecode_0_sides=4
  183. shapecode_0_additive=0
  184. shapecode_0_thickOutline=0
  185. shapecode_0_textured=1
  186. shapecode_0_x=0.500000
  187. shapecode_0_y=0.470000
  188. shapecode_0_rad=0.240570
  189. shapecode_0_ang=0.000000
  190. shapecode_0_tex_ang=0.000000
  191. shapecode_0_tex_zoom=0.140570
  192. shapecode_0_r=1.000000
  193. shapecode_0_g=0.300000
  194. shapecode_0_b=0.500000
  195. shapecode_0_a=1.000000
  196. shapecode_0_r2=0.000000
  197. shapecode_0_g2=0.000000
  198. shapecode_0_b2=0.300000
  199. shapecode_0_a2=1.000000
  200. shapecode_0_border_r=1.000000
  201. shapecode_0_border_g=1.000000
  202. shapecode_0_border_b=0.000000
  203. shapecode_0_border_a=0.000000
  204. shape_0_per_frame1=
  205. shape_0_per_frame2=x = .5; y = .5;
  206. shape_0_per_frame3=a = q24;
  207. shape_0_per_frame4=a2 = q24;
  208. shape_0_per_frame5=//a = 1;
  209. shapecode_1_enabled=1
  210. shapecode_1_sides=100
  211. shapecode_1_additive=1
  212. shapecode_1_thickOutline=1
  213. shapecode_1_textured=0
  214. shapecode_1_x=0.500000
  215. shapecode_1_y=0.500000
  216. shapecode_1_rad=0.051340
  217. shapecode_1_ang=0.000000
  218. shapecode_1_tex_ang=0.000000
  219. shapecode_1_tex_zoom=0.122880
  220. shapecode_1_r=0.300000
  221. shapecode_1_g=0.200000
  222. shapecode_1_b=0.200000
  223. shapecode_1_a=0.700000
  224. shapecode_1_r2=0.000000
  225. shapecode_1_g2=0.000000
  226. shapecode_1_b2=0.000000
  227. shapecode_1_a2=0.000000
  228. shapecode_1_border_r=0.000000
  229. shapecode_1_border_g=0.500000
  230. shapecode_1_border_b=0.500000
  231. shapecode_1_border_a=0.000000
  232. shape_1_per_frame1=r = .5 + .3 * sin(time);
  233. shape_1_per_frame2=g = .5 + .3 * sin(time/1.5);
  234. shape_1_per_frame3=b = .5 + .3 * sin(time/3.7);
  235. shape_1_per_frame4=
  236. shape_1_per_frame5=r2 = 0; b2 = 0; g2 = 0;
  237. shape_1_per_frame6=
  238. shape_1_per_frame7=a = .05; a2 = 0;
  239. shapecode_2_enabled=0
  240. shapecode_2_sides=4
  241. shapecode_2_additive=0
  242. shapecode_2_thickOutline=0
  243. shapecode_2_textured=0
  244. shapecode_2_x=0.503000
  245. shapecode_2_y=0.500000
  246. shapecode_2_rad=0.010000
  247. shapecode_2_ang=0.000000
  248. shapecode_2_tex_ang=0.000000
  249. shapecode_2_tex_zoom=0.609857
  250. shapecode_2_r=0.000000
  251. shapecode_2_g=0.000000
  252. shapecode_2_b=0.000000
  253. shapecode_2_a=0.000000
  254. shapecode_2_r2=0.000000
  255. shapecode_2_g2=0.000000
  256. shapecode_2_b2=0.000000
  257. shapecode_2_a2=1.000000
  258. shapecode_2_border_r=1.000000
  259. shapecode_2_border_g=1.000000
  260. shapecode_2_border_b=1.000000
  261. shapecode_2_border_a=0.000000
  262. shape_2_per_frame1=
  263. shape_2_per_frame2=dy = .1 * sin(time*14);;
  264. shape_2_per_frame3=dx = q1*dy;
  265. shape_2_per_frame4=
  266. shape_2_per_frame5=x = .5 + dx;
  267. shape_2_per_frame6=y = .5 + dy;
  268. shape_2_per_frame7=
  269. shape_2_per_frame8=a = q25; a2 = q25;
  270. shape_2_per_frame9=rad = q21/110;
  271. shapecode_3_enabled=0
  272. shapecode_3_sides=63
  273. shapecode_3_additive=0
  274. shapecode_3_thickOutline=0
  275. shapecode_3_textured=1
  276. shapecode_3_x=0.500000
  277. shapecode_3_y=1.000000
  278. shapecode_3_rad=0.548217
  279. shapecode_3_ang=0.000000
  280. shapecode_3_tex_ang=0.000000
  281. shapecode_3_tex_zoom=0.499805
  282. shapecode_3_r=1.000000
  283. shapecode_3_g=1.000000
  284. shapecode_3_b=1.000000
  285. shapecode_3_a=1.000000
  286. shapecode_3_r2=1.000000
  287. shapecode_3_g2=1.000000
  288. shapecode_3_b2=1.000000
  289. shapecode_3_a2=0.000000
  290. shapecode_3_border_r=0.500000
  291. shapecode_3_border_g=0.500000
  292. shapecode_3_border_b=0.500000
  293. shapecode_3_border_a=0.000000
  294. per_frame_init_1=xk = 0;
  295. per_frame_1=dec_med = pow (0.8, 30/fps);
  296. per_frame_2=dec_slow = pow (0.95, 30/fps);
  297. per_frame_3=dec_xlow = pow (0.995, 30/fps);
  298. per_frame_4=beat = max (max (bass, mid), treb);
  299. per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
  300. per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  301. per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
  302. per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  303. per_frame_9=index = (index + is_beat) %16;
  304. per_frame_10=index2 = (index2 + is_beat*bnot(index))%2;
  305. per_frame_11=
  306. per_frame_12=q20 = avg;
  307. per_frame_13=q21 = beat;
  308. per_frame_14=q22 = peak;
  309. per_frame_15=q23 = index;
  310. per_frame_16=q24 = is_beat;
  311. per_frame_17=q26 = bass_att + mid_att + treb_att;
  312. per_frame_18=q27 = index + 1;
  313. per_frame_19=
  314. per_frame_20=peakx = above(q22,1.5*maxp);
  315. per_frame_21=maxp = max(maxp, q22);
  316. per_frame_22=maxp = maxp*dec_xlow;
  317. per_frame_23=
  318. per_frame_24=k1 = is_beat*equal(index%3,0);
  319. per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
  320. per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
  321. per_frame_27=rott = p2 * 3.1416/4;
  322. per_frame_28=
  323. per_frame_29=q1 = cos(rott);
  324. per_frame_30=q2 = sin(rott);
  325. per_frame_31=q3 = -q2;
  326. per_frame_32=q4 = q1;
  327. per_frame_33=
  328. per_frame_34=trig = q24 * bnot(index%4);
  329. per_frame_35=dir = dir + trig * q26*(rand(100)/100-.5)/2 + peakx;
  330. per_frame_36=dir_ = dir_ * dec_slow + dir*(1-dec_slow);
  331. per_frame_37=dir__ = dir__ * dec_slow + dir_*(1-dec_slow);
  332. per_frame_38=
  333. per_frame_39=q5 = cos(dir__);
  334. per_frame_40=q6 = sin(dir__);
  335. per_frame_41=
  336. per_frame_42=speed = speed * bnot(trig) + trig*q26*5/fps ;
  337. per_frame_43=speed_= speed_* dec_slow + speed*(1-dec_slow);
  338. per_frame_44=
  339. per_frame_45=movx = movx + speed_*q6;
  340. per_frame_46=movy = movy + speed_*q5;
  341. per_frame_47=
  342. per_frame_48=//movx = movx + speed;
  343. per_frame_49=//movy = movy + speed;
  344. per_frame_50=
  345. per_frame_51=
  346. per_frame_52=q7 = movx;
  347. per_frame_53=q8 = movy;
  348. per_frame_54=
  349. per_frame_55=tilt = dir - dir__;
  350. per_frame_56=tilt_ = dec_slow*tilt_ + (1-dec_slow)*tilt;
  351. per_frame_57=
  352. per_frame_58=
  353. per_frame_59=monitor = maxp;
  354. per_frame_60=q9 = cos(tilt_*speed_);
  355. per_frame_61=q10 = sin(tilt_*speed_);
  356. per_frame_62=
  357. per_frame_63=q12 = time;
  358. per_pixel_1=zoom = 1.3;
  359. warp_1=`sampler sampler_worms;
  360. warp_2=`float3 color, mus;
  361. warp_3=`float dx,dy;
  362. warp_4=`shader_body {
  363. warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
  364. warp_6=`
  365. warp_7=`
  366. warp_8=`float2 uv6 = uv1;
  367. warp_9=`float z = 2*length(uv1)+rand_frame * 64;
  368. warp_10=`float2 d = normalize(uv1);
  369. warp_11=`float clp = 2;
  370. warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
  371. warp_13=`uv += rs/20;
  372. warp_14=`
  373. warp_15=`
  374. warp_16=`uv6 = .4*sin(uv1*22);
  375. warp_17=`mus = .1/(length(uv6));
  376. warp_18=`mus *= roam_cos;
  377. warp_19=`
  378. warp_20=`float3 blur = GetBlur1(frac(uv));
  379. warp_21=`
  380. warp_22=`float3 crisp= tex2D(sampler_main,uv);
  381. warp_23=`
  382. warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
  383. warp_25=`q25 = q24;
  384. warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
  385. warp_27=`}
  386. comp_1=`sampler sampler_pw_noise_lq;
  387. comp_2=`
  388. comp_3=`float2 rs, rs0;
  389. comp_4=`float3 noise, ret1;
  390. comp_5=`
  391. comp_6=`shader_body {
  392. comp_7=`float corr = texsize.xy*texsize_noise_lq.zw;
  393. comp_8=`float2 uv1 = (uv_orig-.5)*aspect.xy;
  394. comp_9=`uv1 = mul(uv1,float2x2(q9,q10,-q10,q9));
  395. comp_10=`uv1 *= aspect.yx;
  396. comp_11=`float h1 = 3;
  397. comp_12=`float k1 = 1;
  398. comp_13=`float z = h1/abs(uv1.y);
  399. comp_14=`rs.x = uv1.x * z * k1;
  400. comp_15=`rs.y = z *k1/2;
  401. comp_16=`rs0 = rs;
  402. comp_17=`rs *=1;
  403. comp_18=`rs = mul(float2x2(q5,q6,-q6,q5),rs);
  404. comp_19=`rs += float2 (q7,q8);
  405. comp_20=`
  406. comp_21=`
  407. comp_22=`float mod = sin((uv1-q12)*q27);
  408. comp_23=`
  409. comp_24=`ret1 = GetBlur1(frac(rs/12));
  410. comp_25=`ret = ret1*32/z
  411. comp_26=`+ q22*sqrt(z)/4*mod * GetPixel(4*ret1/z+uv1/2/(.5+abs(uv1.y))+float2(q5,0));
  412. comp_27=`
  413. comp_28=`}