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martin - gate to moria.milk 9.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=20.944651
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=1.000000
  54. ib_size=0.000000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.300000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=100
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.045052
  83. wavecode_0_smoothing=0.100000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = .45 + rand(10)/100;
  89. wave_0_per_point1=k1 = bnot((sample*100+time)%2);
  90. wave_0_per_point2=
  91. wave_0_per_point3=dy = .015*above(sin(sample*11),0)
  92. wave_0_per_point4= +.008*above(sin(time+sample*74),0)
  93. wave_0_per_point5= +.008*above(sin(time+sample*128),0);
  94. wave_0_per_point6=
  95. wave_0_per_point7=dx = .01*above(sin(sample*27),0) +
  96. wave_0_per_point8= +.01*above(sin(time+sample*134),0);
  97. wave_0_per_point9=
  98. wave_0_per_point10=x = .2*(sample-.5) + .5 + dx;
  99. wave_0_per_point11=y = t2 + dy;
  100. wave_0_per_point12=
  101. wave_0_per_point13=a = q24 * k1 * bnot(q27%4);
  102. wave_0_per_point14=
  103. wave_0_per_point15=r = .6; g = 0; b = .6;
  104. wavecode_1_enabled=0
  105. wavecode_1_samples=512
  106. wavecode_1_sep=0
  107. wavecode_1_bSpectrum=0
  108. wavecode_1_bUseDots=0
  109. wavecode_1_bDrawThick=1
  110. wavecode_1_bAdditive=0
  111. wavecode_1_scaling=0.891519
  112. wavecode_1_smoothing=0.820000
  113. wavecode_1_r=1.000000
  114. wavecode_1_g=1.000000
  115. wavecode_1_b=1.000000
  116. wavecode_1_a=0.020000
  117. wave_1_per_frame1=tm = time*.1;
  118. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  119. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  120. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  121. wave_1_per_frame5=
  122. wave_1_per_frame6=tic = min(time - tin,1);
  123. wave_1_per_frame7=tin = time;
  124. wave_1_per_frame8=
  125. wave_1_per_frame9=tva = (tic*q1*.5);
  126. wave_1_per_frame10=tvb = (tic*q2*.5);
  127. wave_1_per_frame11=tvc = (tic*q3*.5);
  128. wave_1_per_frame12=
  129. wave_1_per_frame13=q1 = tva;
  130. wave_1_per_frame14=q2 = tvb;
  131. wave_1_per_frame15=q3 = tvc;
  132. wave_1_per_frame16=
  133. wave_1_per_frame17=sz = .5;
  134. wave_1_per_frame18=len = q4;
  135. wave_1_per_frame19=t4 = len;
  136. wavecode_2_enabled=0
  137. wavecode_2_samples=512
  138. wavecode_2_sep=0
  139. wavecode_2_bSpectrum=0
  140. wavecode_2_bUseDots=0
  141. wavecode_2_bDrawThick=1
  142. wavecode_2_bAdditive=0
  143. wavecode_2_scaling=0.891519
  144. wavecode_2_smoothing=0.820000
  145. wavecode_2_r=0.000000
  146. wavecode_2_g=0.200000
  147. wavecode_2_b=0.000000
  148. wavecode_2_a=1.000000
  149. wave_2_per_frame1=tm = time*.1;
  150. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  151. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  152. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  153. wave_2_per_frame5=
  154. wave_2_per_frame6=tic = min(time - tin,1);
  155. wave_2_per_frame7=tin = time;
  156. wave_2_per_frame8=
  157. wave_2_per_frame9=tva = (tic*q1*.5);
  158. wave_2_per_frame10=tvb = (tic*q2*.5);
  159. wave_2_per_frame11=tvc = (tic*q3*.5);
  160. wave_2_per_frame12=
  161. wave_2_per_frame13=q1 = tva;
  162. wave_2_per_frame14=q2 = tvb;
  163. wave_2_per_frame15=q3 = tvc;
  164. wave_2_per_frame16=
  165. wave_2_per_frame17=sz = .5;
  166. wave_2_per_frame18=len = 1;
  167. wave_2_per_frame19=t4 = len;
  168. wavecode_3_enabled=0
  169. wavecode_3_samples=512
  170. wavecode_3_sep=0
  171. wavecode_3_bSpectrum=1
  172. wavecode_3_bUseDots=1
  173. wavecode_3_bDrawThick=0
  174. wavecode_3_bAdditive=0
  175. wavecode_3_scaling=1.000000
  176. wavecode_3_smoothing=0.500000
  177. wavecode_3_r=1.000000
  178. wavecode_3_g=1.000000
  179. wavecode_3_b=1.000000
  180. wavecode_3_a=1.000000
  181. shapecode_0_enabled=1
  182. shapecode_0_sides=4
  183. shapecode_0_additive=0
  184. shapecode_0_thickOutline=0
  185. shapecode_0_textured=1
  186. shapecode_0_x=0.500000
  187. shapecode_0_y=0.470000
  188. shapecode_0_rad=0.240570
  189. shapecode_0_ang=0.000000
  190. shapecode_0_tex_ang=0.000000
  191. shapecode_0_tex_zoom=0.140570
  192. shapecode_0_r=1.000000
  193. shapecode_0_g=0.000000
  194. shapecode_0_b=0.000000
  195. shapecode_0_a=1.000000
  196. shapecode_0_r2=0.000000
  197. shapecode_0_g2=0.000000
  198. shapecode_0_b2=0.300000
  199. shapecode_0_a2=1.000000
  200. shapecode_0_border_r=1.000000
  201. shapecode_0_border_g=1.000000
  202. shapecode_0_border_b=0.000000
  203. shapecode_0_border_a=0.000000
  204. shape_0_per_frame1=
  205. shape_0_per_frame2=x = .5; y = .5;
  206. shape_0_per_frame3=a = q24;
  207. shape_0_per_frame4=a2 = q24;
  208. shape_0_per_frame5=//a = 1;
  209. shapecode_1_enabled=1
  210. shapecode_1_sides=100
  211. shapecode_1_additive=1
  212. shapecode_1_thickOutline=1
  213. shapecode_1_textured=0
  214. shapecode_1_x=0.500000
  215. shapecode_1_y=0.500000
  216. shapecode_1_rad=0.051340
  217. shapecode_1_ang=0.000000
  218. shapecode_1_tex_ang=0.000000
  219. shapecode_1_tex_zoom=0.122880
  220. shapecode_1_r=0.500000
  221. shapecode_1_g=0.000000
  222. shapecode_1_b=0.000000
  223. shapecode_1_a=1.000000
  224. shapecode_1_r2=0.000000
  225. shapecode_1_g2=0.000000
  226. shapecode_1_b2=0.000000
  227. shapecode_1_a2=0.300000
  228. shapecode_1_border_r=0.000000
  229. shapecode_1_border_g=0.500000
  230. shapecode_1_border_b=0.500000
  231. shapecode_1_border_a=0.000000
  232. shapecode_2_enabled=0
  233. shapecode_2_sides=4
  234. shapecode_2_additive=0
  235. shapecode_2_thickOutline=0
  236. shapecode_2_textured=0
  237. shapecode_2_x=0.503000
  238. shapecode_2_y=0.500000
  239. shapecode_2_rad=0.010000
  240. shapecode_2_ang=0.000000
  241. shapecode_2_tex_ang=0.000000
  242. shapecode_2_tex_zoom=0.609857
  243. shapecode_2_r=0.000000
  244. shapecode_2_g=0.000000
  245. shapecode_2_b=0.000000
  246. shapecode_2_a=0.000000
  247. shapecode_2_r2=0.000000
  248. shapecode_2_g2=0.000000
  249. shapecode_2_b2=0.000000
  250. shapecode_2_a2=1.000000
  251. shapecode_2_border_r=1.000000
  252. shapecode_2_border_g=1.000000
  253. shapecode_2_border_b=1.000000
  254. shapecode_2_border_a=0.000000
  255. shape_2_per_frame1=
  256. shape_2_per_frame2=dy = .1 * sin(time*14);;
  257. shape_2_per_frame3=dx = q1*dy;
  258. shape_2_per_frame4=
  259. shape_2_per_frame5=x = .5 + dx;
  260. shape_2_per_frame6=y = .5 + dy;
  261. shape_2_per_frame7=
  262. shape_2_per_frame8=a = q25; a2 = q25;
  263. shape_2_per_frame9=rad = q21/110;
  264. shapecode_3_enabled=0
  265. shapecode_3_sides=63
  266. shapecode_3_additive=0
  267. shapecode_3_thickOutline=0
  268. shapecode_3_textured=1
  269. shapecode_3_x=0.500000
  270. shapecode_3_y=1.000000
  271. shapecode_3_rad=0.548217
  272. shapecode_3_ang=0.000000
  273. shapecode_3_tex_ang=0.000000
  274. shapecode_3_tex_zoom=0.499805
  275. shapecode_3_r=1.000000
  276. shapecode_3_g=1.000000
  277. shapecode_3_b=1.000000
  278. shapecode_3_a=1.000000
  279. shapecode_3_r2=1.000000
  280. shapecode_3_g2=1.000000
  281. shapecode_3_b2=1.000000
  282. shapecode_3_a2=0.000000
  283. shapecode_3_border_r=0.500000
  284. shapecode_3_border_g=0.500000
  285. shapecode_3_border_b=0.500000
  286. shapecode_3_border_a=0.000000
  287. per_frame_1=dec_med = pow (0.9, 30/fps);
  288. per_frame_2=dec_slow = pow (0.99, 30/fps);
  289. per_frame_3=beat = max (max (bass, mid), treb);
  290. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  291. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  292. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  293. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  294. per_frame_8=index = (index + is_beat) %4;
  295. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  296. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  297. per_frame_11=
  298. per_frame_12=monitor = index4;
  299. per_frame_13=
  300. per_frame_14=q20 = avg;
  301. per_frame_15=q21 = beat;
  302. per_frame_16=q22 = peak;
  303. per_frame_17=q23 = index;
  304. per_frame_18=q24 = is_beat;
  305. per_frame_19=q26 = bass + mid + treb;
  306. per_frame_20=
  307. per_frame_21=hld = hld * dec_med + q24;
  308. per_frame_22=q25 = min(hld,1);
  309. per_frame_23=monitor = q25;
  310. per_frame_24=
  311. per_frame_25=k1 = is_beat*equal(index,0);
  312. per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
  313. per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
  314. per_frame_28=rott = p2 * 3.14159265359/2;
  315. per_frame_29=
  316. per_frame_30=q27 = index;
  317. per_frame_31=q28 = index2;
  318. per_frame_32=
  319. per_frame_33=q1 = cos(rott);
  320. per_frame_34=q2 = sin(rott);
  321. per_frame_35=q3 = -q2;
  322. per_frame_36=q4 = q1;
  323. per_frame_37=
  324. per_frame_38=rota = rota * dec_med + q1 * bnot(index2) * (1-dec_med);
  325. per_frame_39=q5 = .2*rota;
  326. per_frame_40=
  327. per_pixel_1=rot = q5*(sin(q22*4*(1-rad)));
  328. per_pixel_2=zoom = 1.08 ;
  329. warp_1=`sampler sampler_pw_noise_lq;
  330. warp_2=`
  331. warp_3=`shader_body {
  332. warp_4=`
  333. warp_5=`float3 ist = GetBlur1(uv*(1+.01*q1));
  334. warp_6=`
  335. warp_7=`float3 crisp = tex2D(sampler_main,(uv));
  336. warp_8=`crisp += .03+.0*pow(rad,2);
  337. warp_9=`
  338. warp_10=`float3 noise = tex2D (sampler_pw_noise_lq,uv/2)-.5;
  339. warp_11=`noise *= (noise >= .4);
  340. warp_12=`//crisp += noise*q24;
  341. warp_13=`
  342. warp_14=`float3 ret1 = crisp;
  343. warp_15=`
  344. warp_16=`ret1 = 1*lum(ret1)+.0*ret1;
  345. warp_17=`
  346. warp_18=`
  347. warp_19=`ret = .99*ret1 -.02 - .02/(rad+.002*q27)*ist;
  348. warp_20=`}
  349. comp_1=`shader_body
  350. comp_2=`{
  351. comp_3=`
  352. comp_4=`float2 uv1 = uv-.5;
  353. comp_5=`
  354. comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
  355. comp_7=`
  356. comp_8=`
  357. comp_9=`float2 hor = float2 (texsize.z,0);
  358. comp_10=`float2 ver = float2 (0,texsize.w);
  359. comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  360. comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  361. comp_13=`float2 dz = float2 (dx,dy);
  362. comp_14=`
  363. comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
  364. comp_16=`float3 dots = saturate(.03/length(uv1));
  365. comp_17=`
  366. comp_18=`
  367. comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
  368. comp_20=`
  369. comp_21=`ret = ret1;
  370. comp_22=`}