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martin - shiny tunnel.milk 10 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=2.346238
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.990000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = t2 + bass_att;
  89. wave_0_per_point1=k1 = (sample*100)%2;
  90. wave_0_per_point2=k2 = (sample*100)%4;
  91. wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
  92. wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
  93. wave_0_per_point5=
  94. wave_0_per_point6=x = .5 + xi;
  95. wave_0_per_point7=y = .5 + yi;
  96. wave_0_per_point8=
  97. wave_0_per_point9=a = q22/8;
  98. wave_0_per_point10=a = min(a,.2);
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=1
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=0.891519
  107. wavecode_1_smoothing=0.820000
  108. wavecode_1_r=1.000000
  109. wavecode_1_g=1.000000
  110. wavecode_1_b=1.000000
  111. wavecode_1_a=0.100000
  112. wave_1_per_frame1=tm = time*.1;
  113. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  114. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  115. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  116. wave_1_per_frame5=
  117. wave_1_per_frame6=tic = min(time - tin,1);
  118. wave_1_per_frame7=tin = time;
  119. wave_1_per_frame8=
  120. wave_1_per_frame9=tva = (tic*q1*.5);
  121. wave_1_per_frame10=tvb = (tic*q2*.5);
  122. wave_1_per_frame11=tvc = (tic*q3*.5);
  123. wave_1_per_frame12=
  124. wave_1_per_frame13=q1 = tva;
  125. wave_1_per_frame14=q2 = tvb;
  126. wave_1_per_frame15=q3 = tvc;
  127. wave_1_per_frame16=
  128. wave_1_per_frame17=sz = .5;
  129. wave_1_per_frame18=len = q4;
  130. wave_1_per_frame19=t4 = len;
  131. wave_1_per_point1=xi = rand(100)/100;
  132. wave_1_per_point2=yi = rand(100)/100;
  133. wave_1_per_point3=
  134. wave_1_per_point4=x = xi; y = yi;
  135. wave_1_per_point5=
  136. wave_1_per_point6=a = q21/15;
  137. wavecode_2_enabled=0
  138. wavecode_2_samples=512
  139. wavecode_2_sep=0
  140. wavecode_2_bSpectrum=0
  141. wavecode_2_bUseDots=0
  142. wavecode_2_bDrawThick=1
  143. wavecode_2_bAdditive=0
  144. wavecode_2_scaling=0.891519
  145. wavecode_2_smoothing=0.820000
  146. wavecode_2_r=0.000000
  147. wavecode_2_g=0.200000
  148. wavecode_2_b=0.000000
  149. wavecode_2_a=1.000000
  150. wave_2_per_frame1=tm = time*.1;
  151. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  152. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  153. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  154. wave_2_per_frame5=
  155. wave_2_per_frame6=tic = min(time - tin,1);
  156. wave_2_per_frame7=tin = time;
  157. wave_2_per_frame8=
  158. wave_2_per_frame9=tva = (tic*q1*.5);
  159. wave_2_per_frame10=tvb = (tic*q2*.5);
  160. wave_2_per_frame11=tvc = (tic*q3*.5);
  161. wave_2_per_frame12=
  162. wave_2_per_frame13=q1 = tva;
  163. wave_2_per_frame14=q2 = tvb;
  164. wave_2_per_frame15=q3 = tvc;
  165. wave_2_per_frame16=
  166. wave_2_per_frame17=sz = .5;
  167. wave_2_per_frame18=len = 1;
  168. wave_2_per_frame19=t4 = len;
  169. wavecode_3_enabled=0
  170. wavecode_3_samples=512
  171. wavecode_3_sep=0
  172. wavecode_3_bSpectrum=1
  173. wavecode_3_bUseDots=1
  174. wavecode_3_bDrawThick=0
  175. wavecode_3_bAdditive=0
  176. wavecode_3_scaling=1.000000
  177. wavecode_3_smoothing=0.500000
  178. wavecode_3_r=1.000000
  179. wavecode_3_g=1.000000
  180. wavecode_3_b=1.000000
  181. wavecode_3_a=1.000000
  182. shapecode_0_enabled=1
  183. shapecode_0_sides=4
  184. shapecode_0_additive=0
  185. shapecode_0_thickOutline=0
  186. shapecode_0_textured=0
  187. shapecode_0_x=0.500000
  188. shapecode_0_y=0.500000
  189. shapecode_0_rad=0.048958
  190. shapecode_0_ang=0.000000
  191. shapecode_0_tex_ang=1.005310
  192. shapecode_0_tex_zoom=1.531168
  193. shapecode_0_r=0.500000
  194. shapecode_0_g=1.000000
  195. shapecode_0_b=0.900000
  196. shapecode_0_a=1.000000
  197. shapecode_0_r2=0.830000
  198. shapecode_0_g2=0.930000
  199. shapecode_0_b2=0.800000
  200. shapecode_0_a2=1.000000
  201. shapecode_0_border_r=1.000000
  202. shapecode_0_border_g=1.000000
  203. shapecode_0_border_b=0.000000
  204. shapecode_0_border_a=0.000000
  205. shape_0_per_frame1=xi = xi - dx*q22/200;
  206. shape_0_per_frame2=yi = yi - dy*q23/200;
  207. shape_0_per_frame3=
  208. shape_0_per_frame4=low = 0;
  209. shape_0_per_frame5=high = 1;
  210. shape_0_per_frame6=
  211. shape_0_per_frame7=k0x = below(xi,low);
  212. shape_0_per_frame8=k1x = above(xi,high);
  213. shape_0_per_frame9=k0y = below(yi,low);
  214. shape_0_per_frame10=k1y = above(yi,high);
  215. shape_0_per_frame11=
  216. shape_0_per_frame12=dx = k0x*1 + k1x*-1;
  217. shape_0_per_frame13=dy = k0y*1 + k1y*-1;
  218. shape_0_per_frame14=
  219. shape_0_per_frame15=//xi = 0; yi = 0;
  220. shape_0_per_frame16=x = xi;
  221. shape_0_per_frame17=y = yi;
  222. shape_0_per_frame18=
  223. shape_0_per_frame19=trel = time/2+q20;
  224. shape_0_per_frame20=
  225. shape_0_per_frame21=x = .5+sin(trel*2);
  226. shape_0_per_frame22=y = .5+cos(trel*1.3 +q28/3);
  227. shape_0_per_frame23=
  228. shape_0_per_frame24=a = q26/4+.2;
  229. shape_0_per_frame25=//a = 1;
  230. shapecode_1_enabled=0
  231. shapecode_1_sides=4
  232. shapecode_1_additive=0
  233. shapecode_1_thickOutline=1
  234. shapecode_1_textured=0
  235. shapecode_1_x=0.400000
  236. shapecode_1_y=0.500000
  237. shapecode_1_rad=2.366958
  238. shapecode_1_ang=0.000000
  239. shapecode_1_tex_ang=3.455753
  240. shapecode_1_tex_zoom=0.993053
  241. shapecode_1_r=0.500000
  242. shapecode_1_g=0.000000
  243. shapecode_1_b=1.000000
  244. shapecode_1_a=0.200000
  245. shapecode_1_r2=0.700000
  246. shapecode_1_g2=0.400000
  247. shapecode_1_b2=0.000000
  248. shapecode_1_a2=0.000000
  249. shapecode_1_border_r=0.500000
  250. shapecode_1_border_g=0.500000
  251. shapecode_1_border_b=0.500000
  252. shapecode_1_border_a=0.000000
  253. shape_1_per_frame1=a2 =0;a = 0;
  254. shape_1_per_frame2=a = q24/2;
  255. shapecode_2_enabled=1
  256. shapecode_2_sides=4
  257. shapecode_2_additive=0
  258. shapecode_2_thickOutline=0
  259. shapecode_2_textured=0
  260. shapecode_2_x=0.503000
  261. shapecode_2_y=0.500000
  262. shapecode_2_rad=0.038857
  263. shapecode_2_ang=0.000000
  264. shapecode_2_tex_ang=0.000000
  265. shapecode_2_tex_zoom=0.609857
  266. shapecode_2_r=1.000000
  267. shapecode_2_g=0.100000
  268. shapecode_2_b=0.000000
  269. shapecode_2_a=0.900000
  270. shapecode_2_r2=1.000000
  271. shapecode_2_g2=1.000000
  272. shapecode_2_b2=1.000000
  273. shapecode_2_a2=0.000000
  274. shapecode_2_border_r=0.500000
  275. shapecode_2_border_g=0.500000
  276. shapecode_2_border_b=0.500000
  277. shapecode_2_border_a=0.000000
  278. shape_2_per_frame1=x = rand(10)/10;
  279. shape_2_per_frame2=y = rand(10)/10;
  280. shape_2_per_frame3=
  281. shape_2_per_frame4=r = rand(4)/3;
  282. shape_2_per_frame5=g = rand(4)/3;
  283. shape_2_per_frame6=b = rand(4)/3;
  284. shape_2_per_frame7=
  285. shape_2_per_frame8=a = min(q21/2 ,.9);
  286. shape_2_per_frame9=rad = a *a/3 ;
  287. shape_2_per_frame10=
  288. shapecode_3_enabled=0
  289. shapecode_3_sides=63
  290. shapecode_3_additive=0
  291. shapecode_3_thickOutline=0
  292. shapecode_3_textured=1
  293. shapecode_3_x=0.500000
  294. shapecode_3_y=1.000000
  295. shapecode_3_rad=0.548217
  296. shapecode_3_ang=0.000000
  297. shapecode_3_tex_ang=0.000000
  298. shapecode_3_tex_zoom=0.499805
  299. shapecode_3_r=1.000000
  300. shapecode_3_g=1.000000
  301. shapecode_3_b=1.000000
  302. shapecode_3_a=1.000000
  303. shapecode_3_r2=1.000000
  304. shapecode_3_g2=1.000000
  305. shapecode_3_b2=1.000000
  306. shapecode_3_a2=0.000000
  307. shapecode_3_border_r=0.500000
  308. shapecode_3_border_g=0.500000
  309. shapecode_3_border_b=0.500000
  310. shapecode_3_border_a=0.000000
  311. per_frame_1=dec_med = pow (0.6, 30/fps);
  312. per_frame_2=dec_slow = pow (0.99, 30/fps);
  313. per_frame_3=beat = max (max (bass, mid), treb);
  314. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  315. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  316. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  317. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  318. per_frame_8=index = (index + is_beat) %8;
  319. per_frame_9=
  320. per_frame_10=q20 = avg;
  321. per_frame_11=q21 = beat;
  322. per_frame_12=q22 = peak;
  323. per_frame_13=q23 = index;
  324. per_frame_14=q24 = is_beat;
  325. per_frame_15=q26 = bass + mid + treb;
  326. per_frame_16=q27 = index;
  327. per_frame_17=
  328. per_frame_18=movez = movez * dec_med + q24*(1-dec_med);
  329. per_frame_19=q25 = movez;
  330. per_frame_20=
  331. per_frame_21=k1 = is_beat*equal(index,0);
  332. per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
  333. per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
  334. per_frame_24=rott = p2 * 3.1416/4;
  335. per_frame_25=
  336. per_frame_26=
  337. per_frame_27=q1 = cos(rott);
  338. per_frame_28=q2 = sin(rott);
  339. per_frame_29=q3 = -q2;
  340. per_frame_30=q4 = q1;
  341. per_frame_31=
  342. per_frame_32=
  343. per_frame_33=pos = pos + (q20+q22*0)*q2/30;
  344. per_frame_34=q28 = pos;
  345. per_frame_35=
  346. per_frame_36=
  347. per_frame_37=zoom = .96 + .1*q2;
  348. per_frame_38=warp = .0;
  349. per_frame_39=rot = 0*q2/28;
  350. per_frame_40=//**********
  351. per_frame_41=
  352. per_frame_42=rota = rota +q22;
  353. per_frame_43=q10 = rota;
  354. per_frame_44=
  355. per_frame_45=
  356. warp_1=`sampler sampler_pw_noise_lq;
  357. warp_2=`sampler sampler_shub1;
  358. warp_3=`shader_body {
  359. warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
  360. warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  361. warp_6=`
  362. warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy;
  363. warp_8=`
  364. warp_9=`int2 k1 = (texsize.xy*uv)%2;
  365. warp_10=`
  366. warp_11=`double3 ist = GetBlur1(uv);
  367. warp_12=`
  368. warp_13=`double3 crisp = tex2D(sampler_main,uv);
  369. warp_14=`crisp = crisp + (.03) -.00*pow(rad,2);
  370. warp_15=`
  371. warp_16=`float3 ret1 = crisp;
  372. warp_17=`
  373. warp_18=`float3 dec = float3(.98,0.98,0.975);
  374. warp_19=`
  375. warp_20=`ret1 = ret1 * (1-.0*ist)*(1-.08*abs(tan(4*ist*1.58)));
  376. warp_21=`ret = ret1;
  377. warp_22=`ret = ret -.01;
  378. warp_23=`}
  379. comp_1=`float2 rs;
  380. comp_2=`shader_body
  381. comp_3=`{
  382. comp_4=`
  383. comp_5=`
  384. comp_6=`float2 uv1 = (uv-.5)*aspect.xy;
  385. comp_7=`
  386. comp_8=`rs.x = ang/3.14 + q28;
  387. comp_9=`rs.y = .1/(.05+length (uv1))+time*.5;
  388. comp_10=`
  389. comp_11=`uv = frac(rs);
  390. comp_12=`uv1 = frac(rs);
  391. comp_13=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv);
  392. comp_14=`
  393. comp_15=`float2 hor = float2 (texsize.z,0);
  394. comp_16=`float2 ver = float2 (0,texsize.w);
  395. comp_17=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  396. comp_18=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  397. comp_19=`float2 dz = float2 (dx,dy);
  398. comp_20=`
  399. comp_21=`uv1 = .3*cos(uv1*16) - 4*dz;;
  400. comp_22=`float3 dots = saturate(.04/length(uv1));
  401. comp_23=`
  402. comp_24=`ret1 = 4*(1+bass_att)*dots*(.6-ret1);
  403. comp_25=`
  404. comp_26=`ret = .8*ret1;
  405. comp_27=`}