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martin - tiling the tube.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=1.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.952379
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.354492
  26. fWaveScale=5.466675
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.200000
  29. fModWaveAlphaStart=0.710000
  30. fModWaveAlphaEnd=1.300000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=1.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.200000
  53. ob_a=1.000000
  54. ib_size=0.000000
  55. ib_r=0.000000
  56. ib_g=0.000000
  57. ib_b=0.250000
  58. ib_a=1.000000
  59. nMotionVectorsX=31.999998
  60. nMotionVectorsY=24.000004
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.050000
  64. mv_r=0.299900
  65. mv_g=0.499900
  66. mv_b=0.399900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=132
  77. wavecode_0_sep=49
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.067077
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=0.200000
  86. wavecode_0_b=0.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=k1 = (100*sample+time*2)%2;
  99. wave_0_per_point2=k2 = (100*sample+time*5)%2;
  100. wave_0_per_point3=
  101. wave_0_per_point4=x = .5 + .5*sin(sample*76+time/337);
  102. wave_0_per_point5=y = .5 + .5*sin(sample*126);
  103. wave_0_per_point6=
  104. wave_0_per_point7=
  105. wave_0_per_point8=r = .4;
  106. wave_0_per_point9=g = .8;
  107. wave_0_per_point10=b = 1*k2;
  108. wave_0_per_point11=
  109. wave_0_per_point12=a = .3*k1;
  110. wavecode_1_enabled=0
  111. wavecode_1_samples=512
  112. wavecode_1_sep=0
  113. wavecode_1_bSpectrum=0
  114. wavecode_1_bUseDots=0
  115. wavecode_1_bDrawThick=1
  116. wavecode_1_bAdditive=0
  117. wavecode_1_scaling=0.891519
  118. wavecode_1_smoothing=0.820000
  119. wavecode_1_r=1.000000
  120. wavecode_1_g=1.000000
  121. wavecode_1_b=1.000000
  122. wavecode_1_a=0.100000
  123. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  124. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  130. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  131. wave_1_init9=
  132. wave_1_per_frame1=tm = time*.1;
  133. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  134. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  135. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  136. wave_1_per_frame5=
  137. wave_1_per_frame6=tic = min(time - tin,1);
  138. wave_1_per_frame7=tin = time;
  139. wave_1_per_frame8=
  140. wave_1_per_frame9=tva = (tic*q1*.5);
  141. wave_1_per_frame10=tvb = (tic*q2*.5);
  142. wave_1_per_frame11=tvc = (tic*q3*.5);
  143. wave_1_per_frame12=
  144. wave_1_per_frame13=q1 = tva;
  145. wave_1_per_frame14=q2 = tvb;
  146. wave_1_per_frame15=q3 = tvc;
  147. wave_1_per_frame16=
  148. wave_1_per_frame17=sz = .5;
  149. wave_1_per_frame18=len = q4;
  150. wave_1_per_frame19=t4 = len;
  151. wavecode_2_enabled=0
  152. wavecode_2_samples=512
  153. wavecode_2_sep=0
  154. wavecode_2_bSpectrum=0
  155. wavecode_2_bUseDots=0
  156. wavecode_2_bDrawThick=1
  157. wavecode_2_bAdditive=0
  158. wavecode_2_scaling=0.891519
  159. wavecode_2_smoothing=0.820000
  160. wavecode_2_r=1.000000
  161. wavecode_2_g=1.000000
  162. wavecode_2_b=1.000000
  163. wavecode_2_a=0.100000
  164. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  165. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  166. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  167. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  168. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  169. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  170. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  171. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  172. wave_2_init9=
  173. wave_2_per_frame1=tm = time*.1;
  174. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  175. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  176. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  177. wave_2_per_frame5=
  178. wave_2_per_frame6=tic = min(time - tin,1);
  179. wave_2_per_frame7=tin = time;
  180. wave_2_per_frame8=
  181. wave_2_per_frame9=tva = (tic*q1*.5);
  182. wave_2_per_frame10=tvb = (tic*q2*.5);
  183. wave_2_per_frame11=tvc = (tic*q3*.5);
  184. wave_2_per_frame12=
  185. wave_2_per_frame13=q1 = tva;
  186. wave_2_per_frame14=q2 = tvb;
  187. wave_2_per_frame15=q3 = tvc;
  188. wave_2_per_frame16=
  189. wave_2_per_frame17=sz = .5;
  190. wave_2_per_frame18=len = 1;
  191. wave_2_per_frame19=t4 = len;
  192. wavecode_3_enabled=0
  193. wavecode_3_samples=512
  194. wavecode_3_sep=0
  195. wavecode_3_bSpectrum=1
  196. wavecode_3_bUseDots=1
  197. wavecode_3_bDrawThick=0
  198. wavecode_3_bAdditive=0
  199. wavecode_3_scaling=1.000000
  200. wavecode_3_smoothing=0.500000
  201. wavecode_3_r=1.000000
  202. wavecode_3_g=1.000000
  203. wavecode_3_b=1.000000
  204. wavecode_3_a=1.000000
  205. wave_3_per_point1=ra = .8;
  206. wave_3_per_point2=rb = .5;
  207. wave_3_per_point3=pib = 6.28318530718;
  208. wave_3_per_point4=
  209. wave_3_per_point5=
  210. wave_3_per_point6=tic = min(time-tin,.1);
  211. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  212. wave_3_per_point8=
  213. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  214. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  215. wave_3_per_point11=med = 5;
  216. wave_3_per_point12=amod = 3;
  217. wave_3_per_point13=
  218. wave_3_per_point14=vr = rand(10001)*.0001;
  219. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  220. wave_3_per_point16=
  221. wave_3_per_point17=a = vr;
  222. wave_3_per_point18=
  223. wave_3_per_point19=sa = vr*pib*.5;
  224. wave_3_per_point20=sp = sa*mod + q1*1.3;
  225. wave_3_per_point21=sam = sa*med - q1*.219;
  226. wave_3_per_point22=
  227. wave_3_per_point23=ox = ra*sin(sam*pib);
  228. wave_3_per_point24=oy = ra*cos(sam*pib);
  229. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  230. wave_3_per_point26=oz = rb*-sin(sp);
  231. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  232. wave_3_per_point28=
  233. wave_3_per_point29=
  234. wave_3_per_point30=xang = time*.132;
  235. wave_3_per_point31=xang = q2;
  236. wave_3_per_point32=yang = time*.153;
  237. wave_3_per_point33=yang = q3;
  238. wave_3_per_point34=zang = time*.110;
  239. wave_3_per_point35=zang = q4;
  240. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  241. wave_3_per_point37=fov = .5;
  242. wave_3_per_point38=
  243. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  244. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  245. wave_3_per_point41=ox = mx;
  246. wave_3_per_point42=oy = my;
  247. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  248. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  249. wave_3_per_point45=ox = mx;
  250. wave_3_per_point46=oz = mz;
  251. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  252. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  253. wave_3_per_point49=oy = my;
  254. wave_3_per_point50=oz = mz;
  255. wave_3_per_point51=
  256. wave_3_per_point52=oz = oz - 2;
  257. wave_3_per_point53=x = ox*fov/oz + 0.5;
  258. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  259. wave_3_per_point55=y = oy*fov/oz + 0.5;
  260. wave_3_per_point56=
  261. shapecode_0_enabled=1
  262. shapecode_0_sides=4
  263. shapecode_0_additive=0
  264. shapecode_0_thickOutline=0
  265. shapecode_0_textured=0
  266. shapecode_0_x=0.500000
  267. shapecode_0_y=0.500000
  268. shapecode_0_rad=0.084012
  269. shapecode_0_ang=0.000000
  270. shapecode_0_tex_ang=0.000000
  271. shapecode_0_tex_zoom=1.125186
  272. shapecode_0_r=0.800000
  273. shapecode_0_g=0.000000
  274. shapecode_0_b=0.800000
  275. shapecode_0_a=1.000000
  276. shapecode_0_r2=0.000000
  277. shapecode_0_g2=0.000000
  278. shapecode_0_b2=0.000000
  279. shapecode_0_a2=0.100000
  280. shapecode_0_border_r=0.700000
  281. shapecode_0_border_g=0.000000
  282. shapecode_0_border_b=0.000000
  283. shapecode_0_border_a=1.000000
  284. shape_0_per_frame1=x = .5 + .5*sin(time/1);
  285. shape_0_per_frame2=y = .5 + .5*cos(time/1.5);
  286. shape_0_per_frame3=
  287. shape_0_per_frame4=r = .5 + .3*sin(time/3);
  288. shape_0_per_frame5=g = .5 + .3*sin(time/4);
  289. shape_0_per_frame6=b = .5 + .3*sin(time/7);
  290. shape_0_per_frame7=
  291. shape_0_per_frame8=rad = .2;
  292. shapecode_1_enabled=0
  293. shapecode_1_sides=63
  294. shapecode_1_additive=0
  295. shapecode_1_thickOutline=0
  296. shapecode_1_textured=1
  297. shapecode_1_x=0.600000
  298. shapecode_1_y=0.500000
  299. shapecode_1_rad=0.653087
  300. shapecode_1_ang=0.000000
  301. shapecode_1_tex_ang=0.000000
  302. shapecode_1_tex_zoom=0.499805
  303. shapecode_1_r=1.000000
  304. shapecode_1_g=1.000000
  305. shapecode_1_b=1.000000
  306. shapecode_1_a=1.000000
  307. shapecode_1_r2=1.000000
  308. shapecode_1_g2=1.000000
  309. shapecode_1_b2=1.000000
  310. shapecode_1_a2=0.480000
  311. shapecode_1_border_r=0.500000
  312. shapecode_1_border_g=0.500000
  313. shapecode_1_border_b=0.500000
  314. shapecode_1_border_a=1.000000
  315. shapecode_2_enabled=0
  316. shapecode_2_sides=14
  317. shapecode_2_additive=1
  318. shapecode_2_thickOutline=0
  319. shapecode_2_textured=1
  320. shapecode_2_x=0.590000
  321. shapecode_2_y=0.000000
  322. shapecode_2_rad=1.215236
  323. shapecode_2_ang=0.062832
  324. shapecode_2_tex_ang=0.879646
  325. shapecode_2_tex_zoom=0.514935
  326. shapecode_2_r=0.600000
  327. shapecode_2_g=0.500000
  328. shapecode_2_b=0.700000
  329. shapecode_2_a=0.100000
  330. shapecode_2_r2=0.700000
  331. shapecode_2_g2=0.500000
  332. shapecode_2_b2=0.600000
  333. shapecode_2_a2=0.000000
  334. shapecode_2_border_r=0.500000
  335. shapecode_2_border_g=0.500000
  336. shapecode_2_border_b=0.500000
  337. shapecode_2_border_a=0.000000
  338. shape_2_per_frame1=x = .5+.3*cos(time/78);
  339. shape_2_per_frame2=y = .5+.3*sin(time/78);
  340. shape_2_per_frame3=
  341. shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1)
  342. shape_2_per_frame5=
  343. shape_2_per_frame6=
  344. shapecode_3_enabled=0
  345. shapecode_3_sides=63
  346. shapecode_3_additive=1
  347. shapecode_3_thickOutline=0
  348. shapecode_3_textured=1
  349. shapecode_3_x=0.760000
  350. shapecode_3_y=0.750000
  351. shapecode_3_rad=0.686364
  352. shapecode_3_ang=0.439823
  353. shapecode_3_tex_ang=0.502655
  354. shapecode_3_tex_zoom=0.615900
  355. shapecode_3_r=0.700000
  356. shapecode_3_g=0.700000
  357. shapecode_3_b=0.700000
  358. shapecode_3_a=0.150000
  359. shapecode_3_r2=1.000000
  360. shapecode_3_g2=1.000000
  361. shapecode_3_b2=1.000000
  362. shapecode_3_a2=0.000000
  363. shapecode_3_border_r=0.500000
  364. shapecode_3_border_g=0.500000
  365. shapecode_3_border_b=0.500000
  366. shapecode_3_border_a=0.000000
  367. shape_3_per_frame1=x = .5+.3*cos(time/59);
  368. shape_3_per_frame2=y = .5+.3 *sin(time/59);
  369. per_frame_1=dec_med = pow (0.8, 30/fps);
  370. per_frame_2=dec_slow = pow (0.99, 30/fps);
  371. per_frame_3=beat = max (max (bass, mid), treb);
  372. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  373. per_frame_5=is_beat = above(beat, .0+avg+peak) * above (time, t0+.2);
  374. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  375. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  376. per_frame_8=
  377. per_frame_9=index = (index + is_beat) %4;
  378. per_frame_10=index2 = (index2 + is_beat*bnot(index))%4;
  379. per_frame_11=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%2;
  380. per_frame_12=
  381. per_frame_13=monitor = index4;
  382. per_frame_14=
  383. per_frame_15=q20 = avg;
  384. per_frame_16=q21 = beat;
  385. per_frame_17=q22 = peak;
  386. per_frame_18=q23 = index;
  387. per_frame_19=q24 = is_beat;
  388. per_frame_20=q26 = bass_att + mid_att + treb_att + 3;
  389. per_frame_21=//q26 = 6;
  390. per_frame_22=
  391. per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
  392. per_frame_24=
  393. per_frame_25=k1 = is_beat*equal(index,0);
  394. per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
  395. per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
  396. per_frame_28=rott = p2 * 3.14159265359/4;
  397. per_frame_29=
  398. per_frame_30=q27 = 1+index;
  399. per_frame_31=q28 = 2+4* (1+sin(time/5));
  400. per_frame_32=c1 = c1 *dec_med + index2*(1-dec_med);
  401. per_frame_33=q29 = 1+c1;
  402. per_frame_34=
  403. per_frame_35=col = dec_med*col + (1-dec_med) * 2 * (index3-.5)* (index%2);
  404. per_frame_36=q30 = col;
  405. per_frame_37=
  406. per_frame_38=q1 = cos(rott);
  407. per_frame_39=q2 = sin(rott);
  408. per_frame_40=q3 = -q2;
  409. per_frame_41=q4 = q1;
  410. per_frame_42=
  411. per_frame_43=zoom = .96 + .05*q1;
  412. per_frame_44=mv_x = 64;
  413. per_frame_45=mv_y = 48;
  414. per_frame_46=mv_a = .0;
  415. warp_1=`sampler sampler_pw_noise_lq;
  416. warp_2=`sampler sampler_shub1;
  417. warp_3=`shader_body {
  418. warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
  419. warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  420. warp_6=`
  421. warp_7=`float4 ra = float4 (1,-1,1,1);
  422. warp_8=`//uv1 = mul (uv1,ra);
  423. warp_9=`
  424. warp_10=`float2 tmp = uv1;
  425. warp_11=`
  426. warp_12=`tmp.x = .1*sin(uv1.x*127) + .0;
  427. warp_13=`tmp.y = .1*sin(uv1.y*127) + .0;
  428. warp_14=`uv1 = tmp;
  429. warp_15=`
  430. warp_16=`
  431. warp_17=`
  432. warp_18=`float3 ret1 = clamp((GetBlur1(uv))-1,-.1,.1);
  433. warp_19=`
  434. warp_20=`float2 h1 = 1*uv1.xy + 0*uv1.yx;
  435. warp_21=`float3 crisp = tex2D(sampler_main, uv-lum(ret1.yx)*.4*(sin(h1)) ) ;
  436. warp_22=`
  437. warp_23=`float3 blur = GetBlur1 (uv+float2(1*ret1.x,ret1.y)*0) ;
  438. warp_24=`
  439. warp_25=`ret = saturate( crisp);
  440. warp_26=`
  441. warp_27=` ret *= 0.99 ;
  442. warp_28=` ret -= 0.005;
  443. warp_29=`}
  444. comp_1=`float2 rs;
  445. comp_2=`shader_body
  446. comp_3=`{
  447. comp_4=`
  448. comp_5=`float2 uv1 = (uv-.5)*aspect.xy;
  449. comp_6=`
  450. comp_7=`//Rohr, 4-fach tapeziert
  451. comp_8=`rs.x = ang/3.14/2;
  452. comp_9=`rs.y = q28*.01/(.05+length (uv1))+time/3;
  453. comp_10=`
  454. comp_11=`uv = frac(rs);
  455. comp_12=`uv1 = frac(rs);
  456. comp_13=`float3 ret1 = GetBlur1(uv);
  457. comp_14=`
  458. comp_15=`
  459. comp_16=`float2 hor = float2 (texsize.z,0);
  460. comp_17=`float2 ver = float2 (0,texsize.w);
  461. comp_18=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  462. comp_19=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  463. comp_20=`float2 dz = float2 (dx,dy);
  464. comp_21=`
  465. comp_22=`uv1 = .2*cos(uv1*16) - 8*dz;;
  466. comp_23=`float dots = (.04/length(uv1));
  467. comp_24=`
  468. comp_25=`
  469. comp_26=`ret1 = q30*ret1*2 + dots + .0;
  470. comp_27=`
  471. comp_28=`ret = .8*ret1;
  472. comp_29=`}