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Serge - MilkDrop2077.R015.milk 8.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.980
  8. fDecay=0.500
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.133
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.870
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.482
  31. fWarpAnimSpeed=0.011
  32. fWarpScale=0.011
  33. fZoomExponent=0.88000
  34. fShader=0.000
  35. zoom=0.85000
  36. rot=-0.01680
  37. cx=0.605
  38. cy=0.505
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00760
  42. sx=1.16000
  43. sy=0.94000
  44. wave_r=0.395
  45. wave_g=0.500
  46. wave_b=0.550
  47. wave_x=0.500
  48. wave_y=0.380
  49. ob_size=0.575
  50. ob_r=0.012
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.231
  55. ib_r=0.260
  56. ib_g=0.205
  57. ib_b=0.273
  58. ib_a=0.000
  59. nMotionVectorsX=14.280
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=0.630
  72. b2x=1.200
  73. b3x=0.940
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.46000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=0.970
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.060
  99. wavecode_1_b=1.110
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=0.80000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.210
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.60000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.080
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=40
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.06623
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.79845
  139. shapecode_0_r=0.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=0.100
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=0.850
  149. shapecode_0_border_b=0.000
  150. shapecode_0_border_a=0.000
  151. shape_0_init1=bob = 1.54;
  152. shape_0_init2=ro = 0;
  153. shape_0_init3=red = int(rand(20));
  154. shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
  155. shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091));
  156. shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8);
  157. shape_0_per_frame4=bob = bob*vol;
  158. shape_0_per_frame5=//rad = bob;
  159. shape_0_per_frame6=border_1 = 0.41;
  160. shape_0_per_frame7=sides = 30;
  161. shape_0_per_frame8=ro = ro + 0.02;
  162. shape_0_per_frame9=ang = ro;
  163. shape_0_per_frame10=//rad = 0.6;
  164. shape_0_per_frame11=
  165. shape_0_per_frame12=sp = red*0.025;
  166. shape_0_per_frame13=spi = 0.5 - sp;
  167. shape_0_per_frame14=tm = time*0.1;
  168. shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
  169. shape_0_per_frame16=border_g = 0.61 + sp*sin(tm*1.3846) + spi*cos(tm*0.809);
  170. shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866);
  171. shape_0_per_frame18=
  172. shapecode_1_enabled=1
  173. shapecode_1_sides=40
  174. shapecode_1_additive=1
  175. shapecode_1_thickOutline=0
  176. shapecode_1_textured=0
  177. shapecode_1_num_inst=4
  178. shapecode_1_x=0.500
  179. shapecode_1_y=0.505
  180. shapecode_1_rad=0.10000
  181. shapecode_1_ang=0.00000
  182. shapecode_1_tex_ang=0.00000
  183. shapecode_1_tex_zoom=0.96000
  184. shapecode_1_r=1.140
  185. shapecode_1_g=1.000
  186. shapecode_1_b=1.000
  187. shapecode_1_a=1.000
  188. shapecode_1_r2=0.000
  189. shapecode_1_g2=0.000
  190. shapecode_1_b2=0.000
  191. shapecode_1_a2=0.000
  192. shapecode_1_border_r=1.000
  193. shapecode_1_border_g=0.940
  194. shapecode_1_border_b=1.000
  195. shapecode_1_border_a=0.000
  196. shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7);
  197. shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62);
  198. shape_1_per_frame3=x = x- 0.4*x*sin(time);
  199. shape_1_per_frame4=y = y- 0.44*y*cos(time);
  200. shape_1_per_frame5=
  201. shape_1_per_frame6=
  202. shape_1_per_frame7=
  203. shape_1_per_frame8=rad = rad*mid_att;
  204. shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5);
  205. shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615);
  206. shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  207. shape_1_per_frame12=
  208. shapecode_2_enabled=1
  209. shapecode_2_sides=40
  210. shapecode_2_additive=1
  211. shapecode_2_thickOutline=0
  212. shapecode_2_textured=0
  213. shapecode_2_num_inst=1
  214. shapecode_2_x=0.610
  215. shapecode_2_y=0.500
  216. shapecode_2_rad=0.10000
  217. shapecode_2_ang=0.00000
  218. shapecode_2_tex_ang=0.00000
  219. shapecode_2_tex_zoom=1.00000
  220. shapecode_2_r=1.000
  221. shapecode_2_g=1.000
  222. shapecode_2_b=0.780
  223. shapecode_2_a=1.000
  224. shapecode_2_r2=0.000
  225. shapecode_2_g2=0.000
  226. shapecode_2_b2=0.000
  227. shapecode_2_a2=0.000
  228. shapecode_2_border_r=1.000
  229. shapecode_2_border_g=1.000
  230. shapecode_2_border_b=1.000
  231. shapecode_2_border_a=0.000
  232. shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331));
  233. shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693);
  234. shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
  235. shape_2_per_frame4=
  236. shape_2_per_frame5=rad = rad*bass_att;
  237. shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
  238. shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  239. shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367);
  240. shape_2_per_frame9=
  241. shapecode_3_enabled=1
  242. shapecode_3_sides=40
  243. shapecode_3_additive=1
  244. shapecode_3_thickOutline=0
  245. shapecode_3_textured=0
  246. shapecode_3_num_inst=5
  247. shapecode_3_x=0.500
  248. shapecode_3_y=0.500
  249. shapecode_3_rad=0.07419
  250. shapecode_3_ang=0.00000
  251. shapecode_3_tex_ang=0.00000
  252. shapecode_3_tex_zoom=1.00000
  253. shapecode_3_r=1.000
  254. shapecode_3_g=1.000
  255. shapecode_3_b=1.000
  256. shapecode_3_a=1.000
  257. shapecode_3_r2=0.000
  258. shapecode_3_g2=0.000
  259. shapecode_3_b2=0.000
  260. shapecode_3_a2=0.000
  261. shapecode_3_border_r=1.220
  262. shapecode_3_border_g=1.000
  263. shapecode_3_border_b=1.000
  264. shapecode_3_border_a=0.000
  265. shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268));
  266. shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance);
  267. shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance);
  268. shape_3_per_frame4=x = x+ 0.47*x*sin(time);
  269. shape_3_per_frame5=y = y+ 0.4*y*cos(time);
  270. shape_3_per_frame6=
  271. shape_3_per_frame7=
  272. shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4));
  273. shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59));
  274. shape_3_per_frame10=
  275. shape_3_per_frame11=
  276. shape_3_per_frame12=rad = rad*treb_att;
  277. shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5);
  278. shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
  279. shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
  280. shape_3_per_frame16=
  281. per_frame_init_1=rot1=0.11
  282. per_frame_1=rot1=if(above(bass,1.18),-rot1,rot1);
  283. per_frame_2=rot=rot1;
  284. per_frame_3=wave_x=0.58+(cos(time*2.6)*0.32);
  285. per_frame_4=wave_r=int(rand(101))/100;
  286. per_frame_5=wave_g=int(rand(101))/100;
  287. per_frame_6=wave_b=int(rand(101))/100;
  288. per_frame_7=cx=0.43+((sin(time*3)*0.85)*rot1);
  289. per_frame_8=cy=0.51+((cos(time*3)*0.77)*rot1);
  290. per_pixel_1=rot=if(above(rad,0.38),-rot,rot);
  291. warp_1=`shader_body
  292. warp_2=`{
  293. warp_3=` float2 v = normalize(uv-uv_orig);
  294. warp_4=` uv = uv_orig + v*texsize.zw*2;
  295. warp_5=`
  296. warp_6=` // sample previous frame
  297. warp_7=` ret = tex2D( sampler_main, uv ).xyz;
  298. warp_8=`
  299. warp_9=` // darken over time
  300. warp_10=` ret *= 0.98; //or try: ret -= 0.0039;
  301. warp_11=`}
  302. comp_1=`shader_body
  303. comp_2=`{
  304. comp_3=` float2 d = texsize.zw;
  305. comp_4=` float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
  306. comp_5=` float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) );
  307. comp_6=`float2 dz = float2(dx.y,dy.y)*33;
  308. comp_7=`
  309. comp_8=`d = texsize.zw*2;
  310. comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
  311. comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
  312. comp_11=`
  313. comp_12=`dz +=float2(dx.y,dy.y);
  314. comp_13=`
  315. comp_14=`float3 bg = pow(length(dz)*0.87+0,0.7) + GetBlur2(uv).y*0.4-0.1;
  316. comp_15=`
  317. comp_16=`ret = bg*float3(0.1,2.3,2.3); //MilkDrop2077 color mod
  318. comp_17=`ret = lerp(ret,float3(.1,.1,0.6),GetPixel(uv + float2(dx.x,dy.x)*texsize.zw*8).x*6); //MilkDrop2077 color mod
  319. comp_18=`ret = lerp(ret,1,GetPixel(uv).z);
  320. comp_19=`
  321. comp_20=`//ret = GetPixel(uv);
  322. comp_21=`}