shifter - tadpole evolution (static mix).milk 7.6 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.700000
  4. fDecay=0.980000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.644619
  30. fShader=0.000000
  31. zoom=1.029800
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=sp = (q1+sample)*6.2832*.666;
  78. wave_0_per_point2=x = .5 + .1*sin(sp)*.75;
  79. wave_0_per_point3=y = .5 + .1*cos(sp);
  80. wave_0_per_point4=
  81. wave_0_per_point5=val = min(1,value1*4);
  82. wave_0_per_point6=a = (1-val)*below(sample,.75);
  83. wave_0_per_point7=//a = a*q2;
  84. wavecode_1_enabled=1
  85. wavecode_1_samples=512
  86. wavecode_1_sep=0
  87. wavecode_1_bSpectrum=1
  88. wavecode_1_bUseDots=0
  89. wavecode_1_bDrawThick=1
  90. wavecode_1_bAdditive=0
  91. wavecode_1_scaling=1.000000
  92. wavecode_1_smoothing=0.500000
  93. wavecode_1_r=1.000000
  94. wavecode_1_g=1.000000
  95. wavecode_1_b=1.000000
  96. wavecode_1_a=1.000000
  97. wave_1_per_point1=sp = (q1 + sample + .75)*6.2832*.666;
  98. wave_1_per_point2=x = .5 + .1*sin(sp)*.75;
  99. wave_1_per_point3=y = .5 + .1*cos(sp);
  100. wave_1_per_point4=
  101. wave_1_per_point5=val = min(1,value2*4);
  102. wave_1_per_point6=a = (1-val)*below(sample,.75);
  103. wave_1_per_point7=//a = a*(1-q2);
  104. wavecode_2_enabled=1
  105. wavecode_2_samples=512
  106. wavecode_2_sep=0
  107. wavecode_2_bSpectrum=0
  108. wavecode_2_bUseDots=0
  109. wavecode_2_bDrawThick=1
  110. wavecode_2_bAdditive=1
  111. wavecode_2_scaling=0.498295
  112. wavecode_2_smoothing=0.500000
  113. wavecode_2_r=1.000000
  114. wavecode_2_g=1.000000
  115. wavecode_2_b=1.000000
  116. wavecode_2_a=0.600000
  117. wave_2_per_point1=x = .5 + value1;
  118. wave_2_per_point2=y = .5 + value2;
  119. wave_2_per_point3=
  120. wave_2_per_point4=mod = .4;
  121. wave_2_per_point5=sec = above(x,mod)*below(x,1-mod) + above(y,mod)*below(y,1-mod);
  122. wave_2_per_point6=
  123. wave_2_per_point7=my = (y - .5)*.75;
  124. wave_2_per_point8=rad = pow(my*my + (x-.5)*(x-.5),.5);
  125. wave_2_per_point9=rad = below(rad,0.075);
  126. wave_2_per_point10=
  127. wave_2_per_point11=a = sec*(1-rad)*.1;
  128. wavecode_3_enabled=0
  129. wavecode_3_samples=512
  130. wavecode_3_sep=0
  131. wavecode_3_bSpectrum=0
  132. wavecode_3_bUseDots=0
  133. wavecode_3_bDrawThick=0
  134. wavecode_3_bAdditive=0
  135. wavecode_3_scaling=1.000000
  136. wavecode_3_smoothing=0.500000
  137. wavecode_3_r=1.000000
  138. wavecode_3_g=1.000000
  139. wavecode_3_b=1.000000
  140. wavecode_3_a=1.000000
  141. shapecode_0_enabled=1
  142. shapecode_0_sides=50
  143. shapecode_0_additive=0
  144. shapecode_0_thickOutline=0
  145. shapecode_0_textured=0
  146. shapecode_0_x=0.500000
  147. shapecode_0_y=0.500000
  148. shapecode_0_rad=0.244863
  149. shapecode_0_ang=0.000000
  150. shapecode_0_tex_ang=0.000000
  151. shapecode_0_tex_zoom=1.000000
  152. shapecode_0_r=1.000000
  153. shapecode_0_g=0.000000
  154. shapecode_0_b=0.000000
  155. shapecode_0_a=0.300000
  156. shapecode_0_r2=1.000000
  157. shapecode_0_g2=0.000000
  158. shapecode_0_b2=0.000000
  159. shapecode_0_a2=0.000000
  160. shapecode_0_border_r=1.000000
  161. shapecode_0_border_g=1.000000
  162. shapecode_0_border_b=1.000000
  163. shapecode_0_border_a=0.000000
  164. shape_0_per_frame1=ti = time*.8;
  165. shape_0_per_frame2=r = .5 + .5*sin(ti);
  166. shape_0_per_frame3=g = .5 + .5*sin(ti + 1.0472);
  167. shape_0_per_frame4=b = .5 + .5*sin(ti + 2.0944);
  168. shape_0_per_frame5=
  169. shape_0_per_frame6=
  170. shape_0_per_frame7=
  171. shape_0_per_frame8=r2 = r;
  172. shape_0_per_frame9=g2 = g;
  173. shape_0_per_frame10=b2 = b;
  174. shapecode_1_enabled=1
  175. shapecode_1_sides=50
  176. shapecode_1_additive=0
  177. shapecode_1_thickOutline=0
  178. shapecode_1_textured=1
  179. shapecode_1_x=0.500000
  180. shapecode_1_y=0.500000
  181. shapecode_1_rad=0.194774
  182. shapecode_1_ang=0.000000
  183. shapecode_1_tex_ang=0.000000
  184. shapecode_1_tex_zoom=0.498312
  185. shapecode_1_r=1.000000
  186. shapecode_1_g=1.000000
  187. shapecode_1_b=1.000000
  188. shapecode_1_a=1.000000
  189. shapecode_1_r2=1.000000
  190. shapecode_1_g2=1.000000
  191. shapecode_1_b2=1.000000
  192. shapecode_1_a2=0.000000
  193. shapecode_1_border_r=1.000000
  194. shapecode_1_border_g=1.000000
  195. shapecode_1_border_b=1.000000
  196. shapecode_1_border_a=0.000000
  197. shape_1_per_frame1=//r = .5 + .5*sin(time*1.123);
  198. shape_1_per_frame2=//g = .5 + .5*sin(time*1.456);
  199. shape_1_per_frame3=//b = .5 + .5*sin(time*1.789);
  200. shape_1_per_frame4=
  201. shape_1_per_frame5=tex_ang = rand(1001)*.001*6.2832;
  202. shape_1_per_frame6=tex_ang = rand(4)*.7854;
  203. shape_1_per_frame7=//tex_ang = time;
  204. shape_1_per_frame8=
  205. shape_1_per_frame9=r2 = r;
  206. shape_1_per_frame10=g2 = g;
  207. shape_1_per_frame11=b2 = b;
  208. shapecode_2_enabled=1
  209. shapecode_2_sides=44
  210. shapecode_2_additive=0
  211. shapecode_2_thickOutline=0
  212. shapecode_2_textured=1
  213. shapecode_2_x=0.000000
  214. shapecode_2_y=0.500000
  215. shapecode_2_rad=0.892691
  216. shapecode_2_ang=0.000000
  217. shapecode_2_tex_ang=1.570797
  218. shapecode_2_tex_zoom=1.000000
  219. shapecode_2_r=1.000000
  220. shapecode_2_g=1.000000
  221. shapecode_2_b=1.000000
  222. shapecode_2_a=1.000000
  223. shapecode_2_r2=1.000000
  224. shapecode_2_g2=1.000000
  225. shapecode_2_b2=1.000000
  226. shapecode_2_a2=0.000000
  227. shapecode_2_border_r=1.000000
  228. shapecode_2_border_g=1.000000
  229. shapecode_2_border_b=1.000000
  230. shapecode_2_border_a=0.000000
  231. shapecode_3_enabled=1
  232. shapecode_3_sides=44
  233. shapecode_3_additive=0
  234. shapecode_3_thickOutline=0
  235. shapecode_3_textured=1
  236. shapecode_3_x=1.000000
  237. shapecode_3_y=0.500000
  238. shapecode_3_rad=0.892691
  239. shapecode_3_ang=0.000000
  240. shapecode_3_tex_ang=4.712390
  241. shapecode_3_tex_zoom=1.000000
  242. shapecode_3_r=1.000000
  243. shapecode_3_g=1.000000
  244. shapecode_3_b=1.000000
  245. shapecode_3_a=1.000000
  246. shapecode_3_r2=1.000000
  247. shapecode_3_g2=1.000000
  248. shapecode_3_b2=1.000000
  249. shapecode_3_a2=0.000000
  250. shapecode_3_border_r=1.000000
  251. shapecode_3_border_g=1.000000
  252. shapecode_3_border_b=1.000000
  253. shapecode_3_border_a=0.000000
  254. per_frame_1=warp = 0;
  255. per_frame_2=
  256. per_frame_3=tic = min(time-tin,.1);
  257. per_frame_4=tin = time;
  258. per_frame_5=
  259. per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
  260. per_frame_7=
  261. per_frame_8=ra = 1/tic*.25;
  262. per_frame_9=
  263. per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  264. per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  265. per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  266. per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  267. per_frame_14=
  268. per_frame_15=tt = tt + tic*treb;
  269. per_frame_16=mt = mt + tic*mid;
  270. per_frame_17=bt = bt + tic*bass;
  271. per_frame_18=vt = vt + tic*vav;
  272. per_frame_19=
  273. per_frame_20=sp = abs(vav - slide)*.1;
  274. per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
  275. per_frame_22=toc = 1;
  276. per_frame_23=
  277. per_frame_24=q1 = vt*.1;
  278. per_frame_25=
  279. per_frame_26=q2 = .5 + .5*sin(time*4);
  280. per_frame_27=
  281. per_frame_28=q3 = vav*.05; // crossbar sx strength
  282. per_frame_29=
  283. per_frame_30=q4 = vt; // rotation speed
  284. per_pixel_1=ti = time*-.6;
  285. per_pixel_2=rot = sin((rad+ti)*6.2832)*.01;
  286. per_pixel_3=
  287. per_pixel_4=
  288. per_pixel_5=
  289. per_pixel_6=mod = .4;
  290. per_pixel_7=xsec = above(x,mod)*below(x,1-mod);
  291. per_pixel_8=ysec = above(y,mod)*below(y,1-mod);
  292. per_pixel_9=
  293. per_pixel_10=zoom = if(xsec + ysec,zoom,.75);
  294. per_pixel_11=
  295. per_pixel_12=dx = if(xsec + ysec,dx,.5);
  296. per_pixel_13=dy = if(xsec + ysec,dy,.5);
  297. per_pixel_14=
  298. per_pixel_15=sx = if(xsec + ysec,.9 + q3,1);
  299. per_pixel_16=
  300. per_pixel_17=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
  301. per_pixel_18=
  302. per_pixel_19=rot = if(xsec + ysec,rot,q4*mod);