stahlregen + geiss + shifter - babylon.milk 25 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=1.000
  7. fGammaAdj=2.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=1
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=0.905
  32. fWarpScale=0.010
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.96098
  36. rot=0.08000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.250
  54. ib_size=0.180
  55. ib_r=0.300
  56. ib_g=0.300
  57. ib_b=0.300
  58. ib_a=0.090
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
  89. wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
  90. wave_0_per_point3=
  91. wave_0_per_point4=sw = if(equal(it,0),rand(4),1);
  92. wave_0_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
  93. wave_0_per_point6=mx = xv + ita*.025;
  94. wave_0_per_point7=my = if(sw,my,rand(1001)*.001*.975);
  95. wave_0_per_point8=
  96. wave_0_per_point9=sz = .01;
  97. wave_0_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
  98. wave_0_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
  99. wave_0_per_point12=
  100. wave_0_per_point13=cvc = if(equal(it,0),cvb,cvc);
  101. wave_0_per_point14=cvb = if(equal(it,0),cva,cvb);
  102. wave_0_per_point15=cva = if(equal(it,0),cv,cva);
  103. wave_0_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
  104. wave_0_per_point17=
  105. wave_0_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
  106. wave_0_per_point19=
  107. wave_0_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
  108. wave_0_per_point21=
  109. wave_0_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
  110. wave_0_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
  111. wave_0_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
  112. wave_0_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
  113. wave_0_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
  114. wave_0_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
  115. wave_0_per_point28=vg = equal(let,1);
  116. wave_0_per_point29=vh = equal(let,9) + equal(let,20);
  117. wave_0_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
  118. wave_0_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
  119. wave_0_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
  120. wave_0_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
  121. wave_0_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
  122. wave_0_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
  123. wave_0_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
  124. wave_0_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  125. wave_0_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
  126. wave_0_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
  127. wave_0_per_point40=vs = equal(let,22);
  128. wave_0_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  129. wave_0_per_point42=
  130. wave_0_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
  131. wave_0_per_point44=
  132. wave_0_per_point45=a = a*below(ita,8);
  133. wave_0_per_point46=
  134. wave_0_per_point47=x = mx + vx*sz*.75;
  135. wave_0_per_point48=y = my + vy*sz*1.5;
  136. wavecode_1_enabled=1
  137. wavecode_1_samples=512
  138. wavecode_1_sep=0
  139. wavecode_1_bSpectrum=0
  140. wavecode_1_bUseDots=0
  141. wavecode_1_bDrawThick=1
  142. wavecode_1_bAdditive=0
  143. wavecode_1_scaling=1.00000
  144. wavecode_1_smoothing=0.50000
  145. wavecode_1_r=1.000
  146. wavecode_1_g=1.000
  147. wavecode_1_b=1.000
  148. wavecode_1_a=1.000
  149. wave_1_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
  150. wave_1_per_point2=ita = (ita + equal(it,0))*above(sample,0);
  151. wave_1_per_point3=
  152. wave_1_per_point4=sw = if(equal(it,0),rand(4),1);
  153. wave_1_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
  154. wave_1_per_point6=mx = xv + ita*.025;
  155. wave_1_per_point7=my = if(sw,my,rand(1001)*.001*.975);
  156. wave_1_per_point8=
  157. wave_1_per_point9=sz = .01;
  158. wave_1_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
  159. wave_1_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
  160. wave_1_per_point12=
  161. wave_1_per_point13=cvc = if(equal(it,0),cvb,cvc);
  162. wave_1_per_point14=cvb = if(equal(it,0),cva,cvb);
  163. wave_1_per_point15=cva = if(equal(it,0),cv,cva);
  164. wave_1_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
  165. wave_1_per_point17=
  166. wave_1_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
  167. wave_1_per_point19=
  168. wave_1_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
  169. wave_1_per_point21=
  170. wave_1_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
  171. wave_1_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
  172. wave_1_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
  173. wave_1_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
  174. wave_1_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
  175. wave_1_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
  176. wave_1_per_point28=vg = equal(let,1);
  177. wave_1_per_point29=vh = equal(let,9) + equal(let,20);
  178. wave_1_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
  179. wave_1_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
  180. wave_1_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
  181. wave_1_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
  182. wave_1_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
  183. wave_1_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
  184. wave_1_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
  185. wave_1_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  186. wave_1_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
  187. wave_1_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
  188. wave_1_per_point40=vs = equal(let,22);
  189. wave_1_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  190. wave_1_per_point42=
  191. wave_1_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
  192. wave_1_per_point44=
  193. wave_1_per_point45=a = a*below(ita,8);
  194. wave_1_per_point46=
  195. wave_1_per_point47=x = mx + vx*sz*.75;
  196. wave_1_per_point48=y = my + vy*sz*1.5;
  197. wavecode_2_enabled=1
  198. wavecode_2_samples=512
  199. wavecode_2_sep=0
  200. wavecode_2_bSpectrum=0
  201. wavecode_2_bUseDots=0
  202. wavecode_2_bDrawThick=1
  203. wavecode_2_bAdditive=0
  204. wavecode_2_scaling=1.00000
  205. wavecode_2_smoothing=0.50000
  206. wavecode_2_r=1.000
  207. wavecode_2_g=1.000
  208. wavecode_2_b=1.000
  209. wavecode_2_a=1.000
  210. wave_2_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
  211. wave_2_per_point2=ita = (ita + equal(it,0))*above(sample,0);
  212. wave_2_per_point3=
  213. wave_2_per_point4=sw = if(equal(it,0),rand(4),1);
  214. wave_2_per_point5=xv = if(sw,xv,rand(1001)*.001*.8);
  215. wave_2_per_point6=mx = xv + ita*.025;
  216. wave_2_per_point7=my = if(sw,my,rand(1001)*.001*.975);
  217. wave_2_per_point8=
  218. wave_2_per_point9=sz = .01;
  219. wave_2_per_point10=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
  220. wave_2_per_point11=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
  221. wave_2_per_point12=
  222. wave_2_per_point13=cvc = if(equal(it,0),cvb,cvc);
  223. wave_2_per_point14=cvb = if(equal(it,0),cva,cvb);
  224. wave_2_per_point15=cva = if(equal(it,0),cv,cva);
  225. wave_2_per_point16=cv = if(equal(it,0),if(equal(cva,cvb),1-cva,if(cva,above(rand(1001)*.001,.69),above(rand(1001)*.001,.14))),cv);
  226. wave_2_per_point17=
  227. wave_2_per_point18=lr = if(equal(it,0),if(cv,rand(10001)*.0001*316.02,rand(10001)*.0001*193.66),lr);
  228. wave_2_per_point19=
  229. wave_2_per_point20=let = (1-cv)*(1 + above(lr,43.31)*4 + above(lr,100.19)*4 + above(lr,138.64)*6 + above(lr,175.51)*6) + cv*(2 + above(lr,10.56) + above(lr,33.69) + above(lr,50.94)*2 + above(lr,60.18) + above(lr,72.77) + above(lr,88.08)*2 + above(lr,89.08) + above(lr,94.69) + above(lr,122.67) + above(lr,138.03) + above(lr,171.95)*2 + above(lr,188.09) + above(lr,189.09) + above(lr,227.73) + above(lr,256.96) + above(lr,292.39)*2 + above(lr,297.52) + above(lr,304.09) + above(lr,305.57) + above(lr,314.63));
  230. wave_2_per_point21=
  231. wave_2_per_point22=va = equal(let,23) + equal(let,24) + equal(let,26);
  232. wave_2_per_point23=vb = below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
  233. wave_2_per_point24=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
  234. wave_2_per_point25=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
  235. wave_2_per_point26=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
  236. wave_2_per_point27=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
  237. wave_2_per_point28=vg = equal(let,1);
  238. wave_2_per_point29=vh = equal(let,9) + equal(let,20);
  239. wave_2_per_point30=vi = below(let,5) - equal(let,3) + equal(let,18);
  240. wave_2_per_point31=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
  241. wave_2_per_point32=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
  242. wave_2_per_point33=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
  243. wave_2_per_point34=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
  244. wave_2_per_point35=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
  245. wave_2_per_point36=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
  246. wave_2_per_point37=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  247. wave_2_per_point38=vq = equal(let,2) + equal(let,4) + equal(let,22);
  248. wave_2_per_point39=vr = equal(let,9) + equal(let,20) + equal(let,25);
  249. wave_2_per_point40=vs = equal(let,22);
  250. wave_2_per_point41=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  251. wave_2_per_point42=
  252. wave_2_per_point43=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
  253. wave_2_per_point44=
  254. wave_2_per_point45=a = a*below(ita,8);
  255. wave_2_per_point46=
  256. wave_2_per_point47=x = mx + vx*sz*.75;
  257. wave_2_per_point48=y = my + vy*sz*1.5;
  258. wavecode_3_enabled=1
  259. wavecode_3_samples=512
  260. wavecode_3_sep=0
  261. wavecode_3_bSpectrum=0
  262. wavecode_3_bUseDots=0
  263. wavecode_3_bDrawThick=1
  264. wavecode_3_bAdditive=0
  265. wavecode_3_scaling=1.00000
  266. wavecode_3_smoothing=0.50000
  267. wavecode_3_r=1.000
  268. wavecode_3_g=1.000
  269. wavecode_3_b=1.000
  270. wavecode_3_a=1.000
  271. wave_3_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
  272. wave_3_per_point2=ita = (ita + equal(it,0))*above(sample,0);
  273. wave_3_per_point3=
  274. wave_3_per_point4=sw = 1-equal(it,0)*equal(ita,0);
  275. wave_3_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
  276. wave_3_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
  277. wave_3_per_point7=mx = xv + ita*.025;
  278. wave_3_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
  279. wave_3_per_point9=
  280. wave_3_per_point10=sz = .01;
  281. wave_3_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
  282. wave_3_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
  283. wave_3_per_point13=
  284. wave_3_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
  285. wave_3_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
  286. wave_3_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
  287. wave_3_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
  288. wave_3_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
  289. wave_3_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
  290. wave_3_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
  291. wave_3_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
  292. wave_3_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
  293. wave_3_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
  294. wave_3_per_point24=
  295. wave_3_per_point25=lr = if(sw,lr,rand(10));
  296. wave_3_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
  297. wave_3_per_point27=
  298. wave_3_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
  299. wave_3_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
  300. wave_3_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
  301. wave_3_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
  302. wave_3_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
  303. wave_3_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
  304. wave_3_per_point34=vg = equal(let,1);
  305. wave_3_per_point35=vh = equal(let,9) + equal(let,20);
  306. wave_3_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
  307. wave_3_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
  308. wave_3_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
  309. wave_3_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
  310. wave_3_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
  311. wave_3_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
  312. wave_3_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
  313. wave_3_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  314. wave_3_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
  315. wave_3_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
  316. wave_3_per_point46=vs = equal(let,22);
  317. wave_3_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
  318. wave_3_per_point48=
  319. wave_3_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
  320. wave_3_per_point50=
  321. wave_3_per_point51=a = a*below(ita,8);
  322. wave_3_per_point52=
  323. wave_3_per_point53=x = mx + vx*sz*.75;
  324. wave_3_per_point54=y = my + vy*sz*1.5;
  325. shapecode_0_enabled=1
  326. shapecode_0_sides=4
  327. shapecode_0_additive=0
  328. shapecode_0_thickOutline=1
  329. shapecode_0_textured=1
  330. shapecode_0_num_inst=1
  331. shapecode_0_x=0.500
  332. shapecode_0_y=0.500
  333. shapecode_0_rad=3.99866
  334. shapecode_0_ang=0.00000
  335. shapecode_0_tex_ang=0.00000
  336. shapecode_0_tex_zoom=0.25005
  337. shapecode_0_r=0.900
  338. shapecode_0_g=0.940
  339. shapecode_0_b=0.890
  340. shapecode_0_a=1.000
  341. shapecode_0_r2=0.840
  342. shapecode_0_g2=0.930
  343. shapecode_0_b2=1.000
  344. shapecode_0_a2=1.000
  345. shapecode_0_border_r=1.000
  346. shapecode_0_border_g=1.000
  347. shapecode_0_border_b=0.000
  348. shapecode_0_border_a=0.000
  349. shape_0_init1=t1 = rand(100)*0.01;
  350. shape_0_init2=t2 = rand(100)*0.01;
  351. shape_0_init3=te = 1;
  352. shape_0_init4=poly = 5;
  353. shape_0_per_frame1=tm = time*.05;
  354. shape_0_per_frame2=
  355. shape_0_per_frame3=r = .95 + .05*sin(tm*1.654);
  356. shape_0_per_frame4=g = .95 + .05*sin(tm*1.564);
  357. shape_0_per_frame5=b = .95 + .05*sin(tm*1.465);
  358. shape_0_per_frame6=r2 = 1.9 - r;
  359. shape_0_per_frame7=g2 = 1.9 - g;
  360. shape_0_per_frame8=b2 = 1.9 - b;
  361. shape_0_per_frame9=
  362. shape_0_per_frame10=x = .4996;
  363. shape_0_per_frame11=y = .5003;
  364. shape_0_per_frame12=
  365. shape_0_per_frame13=
  366. shape_0_per_frame14=
  367. shape_0_per_frame15=ang = (rand(1001)*.001 - rand(1001)*.001)*q1*.5;
  368. shape_0_per_frame16=rad = rad - (rand(1001)*.001 + rand(1001)*.001)*1.5*q1;
  369. shape_0_per_frame17=
  370. shape_0_per_frame18=a=above(treb,.8);
  371. shape_0_per_frame19=a2=above(treb,.8);
  372. shapecode_1_enabled=0
  373. shapecode_1_sides=4
  374. shapecode_1_additive=0
  375. shapecode_1_thickOutline=0
  376. shapecode_1_textured=0
  377. shapecode_1_num_inst=1
  378. shapecode_1_x=0.500
  379. shapecode_1_y=0.500
  380. shapecode_1_rad=0.10000
  381. shapecode_1_ang=0.00000
  382. shapecode_1_tex_ang=0.00000
  383. shapecode_1_tex_zoom=1.00000
  384. shapecode_1_r=1.000
  385. shapecode_1_g=0.000
  386. shapecode_1_b=0.000
  387. shapecode_1_a=1.000
  388. shapecode_1_r2=0.000
  389. shapecode_1_g2=1.000
  390. shapecode_1_b2=0.000
  391. shapecode_1_a2=0.000
  392. shapecode_1_border_r=1.000
  393. shapecode_1_border_g=1.000
  394. shapecode_1_border_b=1.000
  395. shapecode_1_border_a=0.100
  396. shapecode_2_enabled=0
  397. shapecode_2_sides=4
  398. shapecode_2_additive=0
  399. shapecode_2_thickOutline=0
  400. shapecode_2_textured=0
  401. shapecode_2_num_inst=1
  402. shapecode_2_x=0.500
  403. shapecode_2_y=0.500
  404. shapecode_2_rad=0.10000
  405. shapecode_2_ang=0.00000
  406. shapecode_2_tex_ang=0.00000
  407. shapecode_2_tex_zoom=1.00000
  408. shapecode_2_r=1.000
  409. shapecode_2_g=0.000
  410. shapecode_2_b=0.000
  411. shapecode_2_a=1.000
  412. shapecode_2_r2=0.000
  413. shapecode_2_g2=1.000
  414. shapecode_2_b2=0.000
  415. shapecode_2_a2=0.000
  416. shapecode_2_border_r=1.000
  417. shapecode_2_border_g=1.000
  418. shapecode_2_border_b=1.000
  419. shapecode_2_border_a=0.100
  420. shapecode_3_enabled=0
  421. shapecode_3_sides=4
  422. shapecode_3_additive=0
  423. shapecode_3_thickOutline=0
  424. shapecode_3_textured=0
  425. shapecode_3_num_inst=1
  426. shapecode_3_x=0.500
  427. shapecode_3_y=0.500
  428. shapecode_3_rad=0.10000
  429. shapecode_3_ang=0.00000
  430. shapecode_3_tex_ang=0.00000
  431. shapecode_3_tex_zoom=1.00000
  432. shapecode_3_r=1.000
  433. shapecode_3_g=0.000
  434. shapecode_3_b=0.000
  435. shapecode_3_a=1.000
  436. shapecode_3_r2=0.000
  437. shapecode_3_g2=1.000
  438. shapecode_3_b2=0.000
  439. shapecode_3_a2=0.000
  440. shapecode_3_border_r=1.000
  441. shapecode_3_border_g=1.000
  442. shapecode_3_border_b=1.000
  443. shapecode_3_border_a=0.100
  444. per_frame_1=wave_r = 0.5+0.5*sin(time*1.12);
  445. per_frame_2=wave_g = 0.5+0.5*sin(time*1.22);
  446. per_frame_3=wave_b = 0.5*0.5*sin(time*1.32);
  447. per_frame_4=ib_r = wave_b;
  448. per_frame_5=ib_g = wave_r;
  449. per_frame_6=ib_b = wave_g;
  450. per_frame_7=
  451. per_frame_8=// Thanks a bunch to flexi (once again) for beat detection!
  452. per_frame_9=
  453. per_frame_10=vol = bass*8 + mid*4 + treb*2;
  454. per_frame_11=vol = vol*above(vol,17);
  455. per_frame_12=monitor = vol;
  456. per_frame_13=beat = above(vol,res);
  457. per_frame_14=diff = (1-beat)*diff + beat*(vol-res);
  458. per_frame_15=res = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);
  459. per_frame_16=res = max(0,res);
  460. per_frame_17=monitor = res;
  461. per_frame_18=
  462. per_frame_19=x = if(beat,rand(60)*0.01 + 0.2,x);
  463. per_frame_20=y = if(beat,rand(60)*0.01 + 0.2,y);
  464. per_frame_21=rot = (rot+0.05*(sin(bass)*sin(bass)))*if(above(x,y),1,-1)
  465. warp_1=`shader_body
  466. warp_2=`{
  467. warp_3=` // sample previous frame
  468. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  469. warp_5=`
  470. warp_6=` // darken (decay) over time
  471. warp_7=` ret *= 0.875; //or try: ret -= 0.004;
  472. warp_8=`}
  473. comp_1=`sampler sampler_pw_noise_lq;
  474. comp_2=`
  475. comp_3=`shader_body
  476. comp_4=`{
  477. comp_5=`
  478. comp_6=` rand_preset = max(.2,min(.85,rand_preset));
  479. comp_7=` float2 uv_zero = uv;
  480. comp_8=` float2 uv2 = float2( floor(uv.x*10), floor(uv.y*10) )*0.1
  481. comp_9=` + rand_preset.xy;
  482. comp_10=` float4 N = tex2D( sampler_pw_noise_lq, uv2 * aspect.xy );
  483. comp_11=` uv += N.xy;
  484. comp_12=`
  485. comp_13=` ret = lerp(0,rand_preset.xxx*(1.5,-.5,0),GetPixel(frac(uv)).x);
  486. comp_14=` ret -= lerp(ret,rand_preset*float3(0,1.5,.5),GetBlur1(frac(uv)).y);
  487. comp_15=` ret -= lerp(ret,rand_preset*float3(1.8,.5,2),GetBlur2(frac(uv)).z);
  488. comp_16=` ret = lerp(ret,rand_preset.yyy*float3(-.45,.25,.5),GetPixel(frac(uv)).y);
  489. comp_17=` ret = lerp(ret,rand_preset.zzz*float3(1.15,.75,-.2),GetPixel(frac(uv)).z);
  490. comp_18=` ret -= lerp(-ret,.75,GetPixel(uv_zero).xzy-.125);
  491. comp_19=` ret = pow(ret,rand_preset-ret);
  492. comp_20=` ret *= ret;
  493. comp_21=`}