comp_vs.fx 520 B

1234567891011121314
  1. void VS( float3 vPosIn : POSITION,
  2. float4 vDiffuseIn : COLOR,
  3. float4 uv_in : TEXCOORD0, // .xy = UVs to use (unwarped), .zw = IGNORE
  4. float2 rad_ang_in : TEXCOORD1, // .x = rad, .y = ang
  5. out float4 vPosProj : POSITION,
  6. out float4 _vDiffuse : COLOR,
  7. out float2 _uv : TEXCOORD0,
  8. out float2 _rad_ang : TEXCOORD1 )
  9. {
  10. vPosProj = float4(vPosIn.x, vPosIn.y, vPosIn.z, 1);
  11. _vDiffuse = vDiffuseIn;
  12. _uv = uv_in.xy;
  13. _rad_ang = rad_ang_in.xy;
  14. }