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- //------------------------------------------------------------------------------
- // File: Cache.h
- //
- // Desc: DirectShow base classes - efines a non-MFC generic cache class.
- //
- // Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
- //------------------------------------------------------------------------------
- /* This class implements a simple cache. A cache object is instantiated
- with the number of items it is to hold. An item is a pointer to an
- object derived from CBaseObject (helps reduce memory leaks). The cache
- can then have objects added to it and removed from it. The cache size
- is fixed at construction time and may therefore run out or be flooded.
- If it runs out it returns a NULL pointer, if it fills up it also returns
- a NULL pointer instead of a pointer to the object just inserted */
- /* Making these classes inherit from CBaseObject does nothing for their
- functionality but it allows us to check there are no memory leaks */
- /* WARNING Be very careful when using this class, what it lets you do is
- store and retrieve objects so that you can minimise object creation
- which in turns improves efficiency. However the object you store is
- exactly the same as the object you get back which means that it short
- circuits the constructor initialisation phase. This means any class
- variables the object has (eg pointers) are highly likely to be invalid.
- Therefore ensure you reinitialise the object before using it again */
- #ifndef __CACHE__
- #define __CACHE__
- class CCache : CBaseObject {
- /* Make copy constructor and assignment operator inaccessible */
- CCache(const CCache &refCache);
- CCache &operator=(const CCache &refCache);
- private:
- /* These are initialised in the constructor. The first variable points to
- an array of pointers, each of which points to a CBaseObject derived
- object. The m_iCacheSize is the static fixed size for the cache and the
- m_iUsed defines the number of places filled with objects at any time.
- We fill the array of pointers from the start (ie m_ppObjects[0] first)
- and then only add and remove objects from the end position, so in this
- respect the array of object pointers should be treated as a stack */
- CBaseObject **m_ppObjects;
- const INT m_iCacheSize;
- INT m_iUsed;
- public:
- CCache(__in_opt LPCTSTR pName,INT iItems);
- virtual ~CCache();
- /* Add an item to the cache */
- CBaseObject *AddToCache(__in CBaseObject *pObject);
- /* Remove an item from the cache */
- CBaseObject *RemoveFromCache();
- /* Delete all the objects held in the cache */
- void RemoveAll(void);
- /* Return the cache size which is set during construction */
- INT GetCacheSize(void) const {return m_iCacheSize;};
- };
- #endif /* __CACHE__ */
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