| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 | //------------------------------------------------------------------------------// File: VTrans.h//// Desc: DirectShow base classes - defines a video transform class.//// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.//------------------------------------------------------------------------------// This class is derived from CTransformFilter, but is specialised to handle// the requirements of video quality control by frame dropping.// This is a non-in-place transform, (i.e. it copies the data) such as a decoder.class CVideoTransformFilter : public CTransformFilter{  public:    CVideoTransformFilter(__in_opt LPCTSTR, __inout_opt LPUNKNOWN, REFCLSID clsid);    ~CVideoTransformFilter();    HRESULT EndFlush();    // =================================================================    // ----- override these bits ---------------------------------------    // =================================================================    // The following methods are in CTransformFilter which is inherited.    // They are mentioned here for completeness    //    // These MUST be supplied in a derived class    //    // NOTE:    // virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);    // virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;    // virtual HRESULT CheckTransform    //     (const CMediaType* mtIn, const CMediaType* mtOut) PURE;    // static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);    // virtual HRESULT DecideBufferSize    //     (IMemAllocator * pAllocator, ALLOCATOR_PROPERTIES *pprop) PURE;    // virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE;    //    // These MAY also be overridden    //    // virtual HRESULT StopStreaming();    // virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);    // virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);    // virtual HRESULT BreakConnect(PIN_DIRECTION dir);    // virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);    // virtual HRESULT EndOfStream(void);    // virtual HRESULT BeginFlush(void);    // virtual HRESULT EndFlush(void);    // virtual HRESULT NewSegment    //     (REFERENCE_TIME tStart,REFERENCE_TIME tStop,double dRate);#ifdef PERF    // If you override this - ensure that you register all these ids    // as well as any of your own,    virtual void RegisterPerfId() {        m_idSkip        = MSR_REGISTER(TEXT("Video Transform Skip frame"));        m_idFrameType   = MSR_REGISTER(TEXT("Video transform frame type"));        m_idLate        = MSR_REGISTER(TEXT("Video Transform Lateness"));        m_idTimeTillKey = MSR_REGISTER(TEXT("Video Transform Estd. time to next key"));        CTransformFilter::RegisterPerfId();    }#endif  protected:    // =========== QUALITY MANAGEMENT IMPLEMENTATION ========================    // Frames are assumed to come in three types:    // Type 1: an AVI key frame or an MPEG I frame.    //        This frame can be decoded with no history.    //        Dropping this frame means that no further frame can be decoded    //        until the next type 1 frame.    //        Type 1 frames are sync points.    // Type 2: an AVI non-key frame or an MPEG P frame.    //        This frame cannot be decoded unless the previous type 1 frame was    //        decoded and all type 2 frames since have been decoded.    //        Dropping this frame means that no further frame can be decoded    //        until the next type 1 frame.    // Type 3: An MPEG B frame.    //        This frame cannot be decoded unless the previous type 1 or 2 frame    //        has been decoded AND the subsequent type 1 or 2 frame has also    //        been decoded.  (This requires decoding the frames out of sequence).    //        Dropping this frame affects no other frames.  This implementation    //        does not allow for these.  All non-sync-point frames are treated    //        as being type 2.    //    // The spacing of frames of type 1 in a file is not guaranteed.  There MUST    // be a type 1 frame at (well, near) the start of the file in order to start    // decoding at all.  After that there could be one every half second or so,    // there could be one at the start of each scene (aka "cut", "shot") or    // there could be no more at all.    // If there is only a single type 1 frame then NO FRAMES CAN BE DROPPED    // without losing all the rest of the movie.  There is no way to tell whether    // this is the case, so we find that we are in the gambling business.    // To try to improve the odds, we record the greatest interval between type 1s    // that we have seen and we bet on things being no worse than this in the    // future.    // You can tell if it's a type 1 frame by calling IsSyncPoint().    // there is no architected way to test for a type 3, so you should override    // the quality management here if you have B-frames.    int m_nKeyFramePeriod; // the largest observed interval between type 1 frames                           // 1 means every frame is type 1, 2 means every other.    int m_nFramesSinceKeyFrame; // Used to count frames since the last type 1.                                // becomes the new m_nKeyFramePeriod if greater.    BOOL m_bSkipping;           // we are skipping to the next type 1 frame#ifdef PERF    int m_idFrameType;          // MSR id Frame type.  1=Key, 2="non-key"    int m_idSkip;               // MSR id skipping    int m_idLate;               // MSR id lateness    int m_idTimeTillKey;        // MSR id for guessed time till next key frame.#endif    virtual HRESULT StartStreaming();    HRESULT AbortPlayback(HRESULT hr);	// if something bad happens    HRESULT Receive(IMediaSample *pSample);    HRESULT AlterQuality(Quality q);    BOOL ShouldSkipFrame(IMediaSample * pIn);    int m_itrLate;              // lateness from last Quality message                                // (this overflows at 214 secs late).    int m_tDecodeStart;         // timeGetTime when decode started.    int m_itrAvgDecode;         // Average decode time in reference units.    BOOL m_bNoSkip;             // debug - no skipping.    // We send an EC_QUALITY_CHANGE notification to the app if we have to degrade.    // We send one when we start degrading, not one for every frame, this means    // we track whether we've sent one yet.    BOOL m_bQualityChanged;    // When non-zero, don't pass anything to renderer until next keyframe    // If there are few keys, give up and eventually draw something    int m_nWaitForKey;};
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