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Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk 19 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.700
  8. fDecay=0.960
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.012
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=0.037
  32. fWarpScale=0.015
  33. fZoomExponent=1.22019
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.03300
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.500
  45. wave_g=0.400
  46. wave_b=0.300
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.090
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.000
  59. nMotionVectorsX=3.000
  60. nMotionVectorsY=2.000
  61. mv_dx=0.020
  62. mv_dy=-0.020
  63. mv_l=0.150
  64. mv_r=0.490
  65. mv_g=0.480
  66. mv_b=0.300
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=0.000
  85. wavecode_0_g=0.500
  86. wavecode_0_b=0.100
  87. wavecode_0_a=1.000
  88. wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5);
  89. wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5);
  90. wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5);
  91. wave_0_per_frame4=
  92. wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5);
  93. wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5);
  94. wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5);
  95. wave_0_per_point1=n=sample*6.283;
  96. wave_0_per_point2=phs=-sample * 0.2;
  97. wave_0_per_point3=tm=q1 + phs;
  98. wave_0_per_point4=
  99. wave_0_per_point5=flip=(flip+1)*below(flip,1);
  100. wave_0_per_point6=
  101. wave_0_per_point7=xp=0;
  102. wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  103. wave_0_per_point9=zp=0;
  104. wave_0_per_point10=
  105. wave_0_per_point11=//wrist movement;
  106. wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
  107. wave_0_per_point13=
  108. wave_0_per_point14=xq=xp;
  109. wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
  110. wave_0_per_point16=yq=yp*sinang + zp*cosang;
  111. wave_0_per_point17=zq=yp*cosang - zp*sinang;
  112. wave_0_per_point18=yq=yp;
  113. wave_0_per_point19=zq=zp;
  114. wave_0_per_point20=
  115. wave_0_per_point21=ang=tm*8;
  116. wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
  117. wave_0_per_point23=xp=xq*sinang + yq*cosang;
  118. wave_0_per_point24=yp=xq*cosang - yq*sinang;
  119. wave_0_per_point25=zp=zq;
  120. wave_0_per_point26=
  121. wave_0_per_point27=//forearm movement;
  122. wave_0_per_point28=zp=zp-0.3;
  123. wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  124. wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
  125. wave_0_per_point31=xq=xp;
  126. wave_0_per_point32=yq=yp*sinang + zp*cosang;
  127. wave_0_per_point33=zq=yp*cosang - zp*sinang;
  128. wave_0_per_point34=
  129. wave_0_per_point35=//upper arm twist
  130. wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
  131. wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
  132. wave_0_per_point38=xp=xq*sinang + yq*cosang;
  133. wave_0_per_point39=yp=xq*cosang - yq*sinang;
  134. wave_0_per_point40=zp=zq;
  135. wave_0_per_point41=
  136. wave_0_per_point42=//upper arm outward;
  137. wave_0_per_point43=zp=zp-0.35;
  138. wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
  139. wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
  140. wave_0_per_point46=xq=xp*sinang + zp*cosang;
  141. wave_0_per_point47=yq=yp;
  142. wave_0_per_point48=zq=xp*cosang - zp*sinang;
  143. wave_0_per_point49=
  144. wave_0_per_point50=//upper arm up down;
  145. wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
  146. wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
  147. wave_0_per_point53=xp=xq;
  148. wave_0_per_point54=yp=yq*cosang - zq*sinang;
  149. wave_0_per_point55=zp=yq*sinang + zq*cosang;
  150. wave_0_per_point56=
  151. wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
  152. wave_0_per_point58=
  153. wave_0_per_point59=
  154. wave_0_per_point60=//project into screenspace and draw on screen
  155. wave_0_per_point61=zp=zp+2;
  156. wave_0_per_point62=xs=xp/zp;
  157. wave_0_per_point63=ys=yp/zp;
  158. wave_0_per_point64=
  159. wave_0_per_point65=x=xs+0.5;
  160. wave_0_per_point66=y=ys*1.3+0.5;
  161. wave_0_per_point67=
  162. wave_0_per_point68=
  163. wave_0_per_point69=dx = if(flip,x,dx-x);
  164. wave_0_per_point70=dy = if(flip,y,dy-y);
  165. wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
  166. wave_0_per_point72=ang = abs(asin(dx/dz));
  167. wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  168. wave_0_per_point74=g = .5 + .5*sin(cang);
  169. wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197);
  170. wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395);
  171. wave_0_per_point77=
  172. wave_0_per_point78=a=(1-sample)*above(sample,0);
  173. wave_0_per_point79=
  174. wavecode_1_enabled=1
  175. wavecode_1_samples=512
  176. wavecode_1_sep=0
  177. wavecode_1_bSpectrum=0
  178. wavecode_1_bUseDots=0
  179. wavecode_1_bDrawThick=1
  180. wavecode_1_bAdditive=0
  181. wavecode_1_scaling=1.00000
  182. wavecode_1_smoothing=0.50000
  183. wavecode_1_r=0.200
  184. wavecode_1_g=1.000
  185. wavecode_1_b=0.600
  186. wavecode_1_a=1.000
  187. wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5);
  188. wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5);
  189. wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5);
  190. wave_1_per_frame4=
  191. wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5);
  192. wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5);
  193. wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5);
  194. wave_1_per_point1=n=sample*6.283;
  195. wave_1_per_point2=phs=-sample * 0.2;
  196. wave_1_per_point3=tm=q1 + phs;
  197. wave_1_per_point4=
  198. wave_1_per_point5=flip=flip+1;
  199. wave_1_per_point6=flip=flip*below(flip,2);
  200. wave_1_per_point7=
  201. wave_1_per_point8=xp=0;
  202. wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  203. wave_1_per_point10=yp=-yp;
  204. wave_1_per_point11=zp=0;
  205. wave_1_per_point12=
  206. wave_1_per_point13=//wrist movement;
  207. wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
  208. wave_1_per_point15=
  209. wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
  210. wave_1_per_point17=xq=xp;
  211. wave_1_per_point18=yq=yp*sinang + zp*cosang;
  212. wave_1_per_point19=zq=yp*cosang - zp*sinang;
  213. wave_1_per_point20=yq=yp;
  214. wave_1_per_point21=zq=zp;
  215. wave_1_per_point22=
  216. wave_1_per_point23=ang=tm*8;
  217. wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
  218. wave_1_per_point25=xp=xq*sinang + yq*cosang;
  219. wave_1_per_point26=yp=xq*cosang - yq*sinang;
  220. wave_1_per_point27=zp=zq;
  221. wave_1_per_point28=
  222. wave_1_per_point29=//forearm movement;
  223. wave_1_per_point30=zp=zp-0.3;
  224. wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  225. wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
  226. wave_1_per_point33=xq=xp;
  227. wave_1_per_point34=yq=yp*sinang + zp*cosang;
  228. wave_1_per_point35=zq=yp*cosang - zp*sinang;
  229. wave_1_per_point36=
  230. wave_1_per_point37=//upper arm twist
  231. wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  232. wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
  233. wave_1_per_point40=xp=xq*sinang + yq*cosang;
  234. wave_1_per_point41=yp=xq*cosang - yq*sinang;
  235. wave_1_per_point42=zp=zq;
  236. wave_1_per_point43=
  237. wave_1_per_point44=//upper arm outward;
  238. wave_1_per_point45=zp=zp-0.35;
  239. wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  240. wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
  241. wave_1_per_point48=xq=xp*sinang + zp*cosang;
  242. wave_1_per_point49=yq=yp;
  243. wave_1_per_point50=zq=xp*cosang - zp*sinang;
  244. wave_1_per_point51=
  245. wave_1_per_point52=//upper arm up down;
  246. wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
  247. wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
  248. wave_1_per_point55=xp=xq;
  249. wave_1_per_point56=yp=yq*cosang - zq*sinang;
  250. wave_1_per_point57=zp=yq*sinang + zq*cosang;
  251. wave_1_per_point58=
  252. wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
  253. wave_1_per_point60=
  254. wave_1_per_point61=
  255. wave_1_per_point62=//project into screenspace and draw on screen
  256. wave_1_per_point63=zp=zp+2;
  257. wave_1_per_point64=xs=xp/zp;
  258. wave_1_per_point65=ys=yp/zp;
  259. wave_1_per_point66=
  260. wave_1_per_point67=x=xs+0.5;
  261. wave_1_per_point68=y=ys*1.3+0.5;
  262. wave_1_per_point69=
  263. wave_1_per_point70=
  264. wave_1_per_point71=dx = if(flip,x,dx-x);
  265. wave_1_per_point72=dy = if(flip,y,dy-y);
  266. wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
  267. wave_1_per_point74=ang = abs(asin(dx/dz));
  268. wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  269. wave_1_per_point76=b = .5 + .5*sin(cang);
  270. wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
  271. wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395);
  272. wave_1_per_point79=
  273. wave_1_per_point80=a=(1-sample)*above(sample,0);
  274. wavecode_2_enabled=1
  275. wavecode_2_samples=512
  276. wavecode_2_sep=0
  277. wavecode_2_bSpectrum=0
  278. wavecode_2_bUseDots=0
  279. wavecode_2_bDrawThick=1
  280. wavecode_2_bAdditive=0
  281. wavecode_2_scaling=1.00000
  282. wavecode_2_smoothing=0.50000
  283. wavecode_2_r=0.000
  284. wavecode_2_g=0.500
  285. wavecode_2_b=0.100
  286. wavecode_2_a=1.000
  287. wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5);
  288. wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5);
  289. wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5);
  290. wave_2_per_frame4=
  291. wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5);
  292. wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5);
  293. wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5);
  294. wave_2_per_point1=n=sample*6.283;
  295. wave_2_per_point2=phs=-sample * 0.2;
  296. wave_2_per_point3=tm=q1 + phs;
  297. wave_2_per_point4=
  298. wave_2_per_point5=flip=(flip+1)*below(flip,1);
  299. wave_2_per_point6=
  300. wave_2_per_point7=xp=0;
  301. wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  302. wave_2_per_point9=zp=0;
  303. wave_2_per_point10=
  304. wave_2_per_point11=//wrist movement;
  305. wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5;
  306. wave_2_per_point13=
  307. wave_2_per_point14=xq=xp;
  308. wave_2_per_point15=sinang=sin(ang);cosang=cos(ang);
  309. wave_2_per_point16=yq=yp*sinang + zp*cosang;
  310. wave_2_per_point17=zq=yp*cosang - zp*sinang;
  311. wave_2_per_point18=yq=yp;
  312. wave_2_per_point19=zq=zp;
  313. wave_2_per_point20=
  314. wave_2_per_point21=ang=tm*8;
  315. wave_2_per_point22=sinang=sin(ang);cosang=cos(ang);
  316. wave_2_per_point23=xp=xq*sinang + yq*cosang;
  317. wave_2_per_point24=yp=xq*cosang - yq*sinang;
  318. wave_2_per_point25=zp=zq;
  319. wave_2_per_point26=
  320. wave_2_per_point27=//forearm movement;
  321. wave_2_per_point28=zp=zp-0.3;
  322. wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  323. wave_2_per_point30=sinang=sin(ang);cosang=cos(ang);
  324. wave_2_per_point31=xq=xp;
  325. wave_2_per_point32=yq=yp*sinang + zp*cosang;
  326. wave_2_per_point33=zq=yp*cosang - zp*sinang;
  327. wave_2_per_point34=
  328. wave_2_per_point35=//upper arm twist
  329. wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
  330. wave_2_per_point37=sinang=sin(ang);cosang=cos(ang);
  331. wave_2_per_point38=xp=xq*sinang + yq*cosang;
  332. wave_2_per_point39=yp=xq*cosang - yq*sinang;
  333. wave_2_per_point40=zp=zq;
  334. wave_2_per_point41=
  335. wave_2_per_point42=//upper arm outward;
  336. wave_2_per_point43=zp=zp-0.35;
  337. wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
  338. wave_2_per_point45=sinang=sin(ang);cosang=cos(ang);
  339. wave_2_per_point46=xq=xp*sinang + zp*cosang;
  340. wave_2_per_point47=yq=yp;
  341. wave_2_per_point48=zq=xp*cosang - zp*sinang;
  342. wave_2_per_point49=
  343. wave_2_per_point50=//upper arm up down;
  344. wave_2_per_point51=ang=cos(tm)*0.5 - 0.5;
  345. wave_2_per_point52=sinang=sin(ang);cosang=cos(ang);
  346. wave_2_per_point53=xp=xq;
  347. wave_2_per_point54=yp=yq*cosang - zq*sinang;
  348. wave_2_per_point55=zp=yq*sinang + zq*cosang;
  349. wave_2_per_point56=
  350. wave_2_per_point57=//xp=xq;yp=yq;zp=zq;
  351. wave_2_per_point58=
  352. wave_2_per_point59=
  353. wave_2_per_point60=//project into screenspace and draw on screen
  354. wave_2_per_point61=zp=zp+2;
  355. wave_2_per_point62=xs=xp/zp;
  356. wave_2_per_point63=ys=yp/zp;
  357. wave_2_per_point64=
  358. wave_2_per_point65=x=xs+0.5;
  359. wave_2_per_point66=y=ys*1.3+0.5;
  360. wave_2_per_point67=
  361. wave_2_per_point68=
  362. wave_2_per_point69=dx = if(flip,x,dx-x);
  363. wave_2_per_point70=dy = if(flip,y,dy-y);
  364. wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5);
  365. wave_2_per_point72=ang = abs(asin(dx/dz));
  366. wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  367. wave_2_per_point74=g = .5 + .5*sin(cang);
  368. wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197);
  369. wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395);
  370. wave_2_per_point77=
  371. wave_2_per_point78=a=(1-sample)*above(sample,0);
  372. wave_2_per_point79=
  373. wavecode_3_enabled=0
  374. wavecode_3_samples=512
  375. wavecode_3_sep=0
  376. wavecode_3_bSpectrum=0
  377. wavecode_3_bUseDots=0
  378. wavecode_3_bDrawThick=1
  379. wavecode_3_bAdditive=1
  380. wavecode_3_scaling=1.00000
  381. wavecode_3_smoothing=0.50000
  382. wavecode_3_r=1.000
  383. wavecode_3_g=0.300
  384. wavecode_3_b=0.100
  385. wavecode_3_a=1.000
  386. wave_3_per_point1=n=sample*6.283;
  387. wave_3_per_point2=tm=q1 ;
  388. wave_3_per_point3=phs=-sample*0.5;
  389. wave_3_per_point4=
  390. wave_3_per_point5=flip=flip+1;
  391. wave_3_per_point6=flip=flip*below(flip,2);
  392. wave_3_per_point7=
  393. wave_3_per_point8=xp=0;
  394. wave_3_per_point9=yp=flip*0.1;
  395. wave_3_per_point10=zp=0;
  396. wave_3_per_point11=
  397. wave_3_per_point12=//wrist movement;
  398. wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
  399. wave_3_per_point14=
  400. wave_3_per_point15=xq=xp;
  401. wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  402. wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  403. wave_3_per_point18=
  404. wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
  405. wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  406. wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  407. wave_3_per_point22=zp=zq;
  408. wave_3_per_point23=
  409. wave_3_per_point24=//forearm movement;
  410. wave_3_per_point25=zp=zp-0.3;
  411. wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
  412. wave_3_per_point27=xq=xp;
  413. wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  414. wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  415. wave_3_per_point30=
  416. wave_3_per_point31=//upper arm twist
  417. wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
  418. wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  419. wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  420. wave_3_per_point35=zp=zq;
  421. wave_3_per_point36=
  422. wave_3_per_point37=//upper arm outward;
  423. wave_3_per_point38=zp=zp-0.35;
  424. wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  425. wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  426. wave_3_per_point41=yq=yp;
  427. wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  428. wave_3_per_point43=
  429. wave_3_per_point44=//upper arm up down;
  430. wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  431. wave_3_per_point46=xp=xq;
  432. wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  433. wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  434. wave_3_per_point49=
  435. wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
  436. wave_3_per_point51=
  437. wave_3_per_point52=
  438. wave_3_per_point53=//project into screenspace and draw on screen
  439. wave_3_per_point54=zp=zp+2;
  440. wave_3_per_point55=xs=xp/zp;
  441. wave_3_per_point56=ys=yp/zp;
  442. wave_3_per_point57=
  443. wave_3_per_point58=x=-xs+0.5;
  444. wave_3_per_point59=y=ys*1.3+0.5;
  445. wave_3_per_point60=
  446. wave_3_per_point61=
  447. wave_3_per_point62=a=(1-sample)*0.05;
  448. wave_3_per_point63=
  449. shapecode_0_enabled=1
  450. shapecode_0_sides=100
  451. shapecode_0_additive=0
  452. shapecode_0_thickOutline=0
  453. shapecode_0_textured=1
  454. shapecode_0_num_inst=1
  455. shapecode_0_x=0.500
  456. shapecode_0_y=0.500
  457. shapecode_0_rad=1.38615
  458. shapecode_0_ang=0.00000
  459. shapecode_0_tex_ang=0.00000
  460. shapecode_0_tex_zoom=1.14605
  461. shapecode_0_r=1.000
  462. shapecode_0_g=1.000
  463. shapecode_0_b=1.000
  464. shapecode_0_a=0.100
  465. shapecode_0_r2=1.000
  466. shapecode_0_g2=1.000
  467. shapecode_0_b2=1.000
  468. shapecode_0_a2=0.050
  469. shapecode_0_border_r=1.000
  470. shapecode_0_border_g=1.000
  471. shapecode_0_border_b=1.000
  472. shapecode_0_border_a=0.000
  473. shape_0_per_frame1=ang = .25*time;
  474. shapecode_1_enabled=1
  475. shapecode_1_sides=5
  476. shapecode_1_additive=0
  477. shapecode_1_thickOutline=0
  478. shapecode_1_textured=1
  479. shapecode_1_num_inst=1
  480. shapecode_1_x=0.500
  481. shapecode_1_y=0.500
  482. shapecode_1_rad=1.06770
  483. shapecode_1_ang=0.75390
  484. shapecode_1_tex_ang=0.00000
  485. shapecode_1_tex_zoom=0.77970
  486. shapecode_1_r=1.000
  487. shapecode_1_g=1.000
  488. shapecode_1_b=1.000
  489. shapecode_1_a=0.600
  490. shapecode_1_r2=1.000
  491. shapecode_1_g2=1.000
  492. shapecode_1_b2=1.000
  493. shapecode_1_a2=0.010
  494. shapecode_1_border_r=1.000
  495. shapecode_1_border_g=1.000
  496. shapecode_1_border_b=1.000
  497. shapecode_1_border_a=0.000
  498. shape_1_per_frame1=ang=sin(q1*0.15);
  499. shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6;
  500. shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6
  501. shapecode_2_enabled=1
  502. shapecode_2_sides=5
  503. shapecode_2_additive=0
  504. shapecode_2_thickOutline=0
  505. shapecode_2_textured=1
  506. shapecode_2_num_inst=1
  507. shapecode_2_x=0.500
  508. shapecode_2_y=0.500
  509. shapecode_2_rad=1.06770
  510. shapecode_2_ang=0.75390
  511. shapecode_2_tex_ang=0.00000
  512. shapecode_2_tex_zoom=0.77970
  513. shapecode_2_r=1.000
  514. shapecode_2_g=1.000
  515. shapecode_2_b=1.000
  516. shapecode_2_a=0.600
  517. shapecode_2_r2=1.000
  518. shapecode_2_g2=1.000
  519. shapecode_2_b2=1.000
  520. shapecode_2_a2=0.010
  521. shapecode_2_border_r=1.000
  522. shapecode_2_border_g=1.000
  523. shapecode_2_border_b=1.000
  524. shapecode_2_border_a=0.000
  525. shape_2_per_frame1=ang=sin(q1*0.15);
  526. shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4;
  527. shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4;
  528. shapecode_3_enabled=0
  529. shapecode_3_sides=5
  530. shapecode_3_additive=0
  531. shapecode_3_thickOutline=0
  532. shapecode_3_textured=1
  533. shapecode_3_num_inst=1
  534. shapecode_3_x=0.500
  535. shapecode_3_y=0.500
  536. shapecode_3_rad=1.06770
  537. shapecode_3_ang=0.75398
  538. shapecode_3_tex_ang=0.00000
  539. shapecode_3_tex_zoom=0.77977
  540. shapecode_3_r=1.000
  541. shapecode_3_g=1.000
  542. shapecode_3_b=1.000
  543. shapecode_3_a=1.000
  544. shapecode_3_r2=1.000
  545. shapecode_3_g2=1.000
  546. shapecode_3_b2=1.000
  547. shapecode_3_a2=0.000
  548. shapecode_3_border_r=1.000
  549. shapecode_3_border_g=1.000
  550. shapecode_3_border_b=1.000
  551. shapecode_3_border_a=0.000
  552. shape_3_per_frame1=ang=sin(q1*0.15);
  553. shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  554. shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  555. per_frame_init_1=mv_x=64;mv_y=48;
  556. per_frame_init_2=nut=0;
  557. per_frame_init_3=stp=0;stq=0;
  558. per_frame_init_4=rtp=0;rtq=0;
  559. per_frame_init_5=wvr=0;
  560. per_frame_init_6=decay=0;
  561. per_frame_init_7=dcsp=0
  562. per_frame_init_8=
  563. per_frame_1=decay=1;
  564. per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
  565. per_frame_3=
  566. per_frame_4=warp = 0;
  567. per_frame_5=
  568. per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
  569. per_frame_7=vol=vol*vol;
  570. per_frame_8=mtime=mtime+vol*0.1;
  571. per_frame_9=
  572. per_frame_10=q1=mtime*0.4-.05*time;
  573. warp_1=`shader_body
  574. warp_2=`{
  575. warp_3=`
  576. warp_4=`//Geiss's Motion Blur
  577. warp_5=`
  578. warp_6=` // sample previous frame
  579. warp_7=` ret = tex2D( sampler_main, uv ).xyz;
  580. warp_8=`
  581. warp_9=` // this vector points exactly one pixel, in the direction of motion
  582. warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw;
  583. warp_11=`
  584. warp_12=` float3 s;
  585. warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
  586. warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
  587. warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
  588. warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
  589. warp_17=`
  590. warp_18=` // darken over time
  591. warp_19=` ret *= 0.95;
  592. warp_20=`
  593. warp_21=` // add noise
  594. warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
  595. warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
  596. warp_24=`}
  597. comp_1=`shader_body
  598. comp_2=`{
  599. comp_3=`
  600. comp_4=`
  601. comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
  602. comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
  603. comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
  604. comp_8=` ret3 = lerp(ret3,ret4,.5);
  605. comp_9=` ret3 *= ret3; //darken
  606. comp_10=` ret3 *= float3(.9,1.6,2.3);
  607. comp_11=` ret3 *= 2; //gamma
  608. comp_12=` //ret3 = pow(ret3,1-ret3);
  609. comp_13=`
  610. comp_14=`
  611. comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
  612. comp_16=`float2 m = floor(frac(uv*0.5)*2);
  613. comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
  614. comp_18=` uv = float2(rad,uv_orig.y);
  615. comp_19=`
  616. comp_20=`
  617. comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
  618. comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
  619. comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
  620. comp_24=` ret = lerp(ret,ret2,.5);
  621. comp_25=` ret *= ret; //darken
  622. comp_26=` ret *= float3(.9,1.6,2.3);
  623. comp_27=` ret *= 3; //gamma
  624. comp_28=` //ret -= lum(ret3);
  625. comp_29=` //ret *= 2;
  626. comp_30=` //ret = pow(ret,5);
  627. comp_31=` //ret = ret;
  628. comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25);
  629. comp_33=`}