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Reenen & Telek - Slow Shift Matrix (bb4.5 (Dynamic Beat) Mix).milk 6.7 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001645
  22. fWaveScale=0.387300
  23. fWaveSmoothing=0.630000
  24. fWaveParam=1.000000
  25. fModWaveAlphaStart=2.000000
  26. fModWaveAlphaEnd=2.000000
  27. fWarpAnimSpeed=43.865211
  28. fWarpScale=3.645675
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.001000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.300000
  49. ob_a=1.000000
  50. ib_size=0.050000
  51. ib_r=1.000000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=-0.941273
  58. mv_dy=0.426319
  59. mv_l=5.000000
  60. mv_r=0.315997
  61. mv_g=0.078173
  62. mv_b=0.941976
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=44
  118. shapecode_0_additive=1
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.662305
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=0.999996
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=0.700000
  131. shapecode_0_r2=1.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=1.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_init1=ox = 0.5;
  140. shape_0_init2=oy = 0.5;
  141. shape_0_per_frame1=btime = btime + min(bass*0.1,0.05);
  142. shape_0_per_frame2=ang = btime*.1;
  143. shape_0_per_frame3=r = abs(sin(time*1.4+5));
  144. shape_0_per_frame4=g = abs(sin(time*1.6+3));
  145. shape_0_per_frame5=b = abs(sin(time*1.8+1));
  146. shape_0_per_frame6=bt = btime*sign(sin(time/fps));
  147. shape_0_per_frame7=x = ox + 0.01*sin(bt) + 0.005*sin(bt+bass);
  148. shape_0_per_frame8=x = if(above(x,1),1+(1-x),x);
  149. shape_0_per_frame9=y = oy + 0.01*cos(bt) + 0.005*cos(bt+bass);
  150. shape_0_per_frame10=y = if(above(y,1),1+(1-y),y);
  151. shape_0_per_frame11=x = if(below(x,0),-x,x);
  152. shape_0_per_frame12=y = if(below(y,0),-y,y);
  153. shape_0_per_frame13=ox = x;
  154. shape_0_per_frame14=oy = y;
  155. shapecode_1_enabled=1
  156. shapecode_1_sides=33
  157. shapecode_1_additive=1
  158. shapecode_1_thickOutline=0
  159. shapecode_1_textured=0
  160. shapecode_1_x=0.500000
  161. shapecode_1_y=0.500000
  162. shapecode_1_rad=0.542790
  163. shapecode_1_ang=0.000000
  164. shapecode_1_tex_ang=0.000000
  165. shapecode_1_tex_zoom=1.000000
  166. shapecode_1_r=0.500000
  167. shapecode_1_g=0.500000
  168. shapecode_1_b=0.500000
  169. shapecode_1_a=0.700000
  170. shapecode_1_r2=0.499900
  171. shapecode_1_g2=0.500000
  172. shapecode_1_b2=0.500000
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  174. shapecode_1_border_r=1.000000
  175. shapecode_1_border_g=1.000000
  176. shapecode_1_border_b=1.000000
  177. shapecode_1_border_a=0.000000
  178. shape_1_per_frame1=bv = treb*.1+.7*bv;
  179. shape_1_per_frame2=tt=tt+bv*0.05;
  180. shape_1_per_frame3=r = r+0.2*sin(tt*1.4+5);
  181. shape_1_per_frame4=g = g+0.2*sin(tt*1.6+3);
  182. shape_1_per_frame5=b = b+0.2*sin(tt*1.8+1);
  183. shape_1_per_frame6=r2 = r;
  184. shape_1_per_frame7=b2 = b;
  185. shape_1_per_frame8=g2 = g;
  186. shape_1_per_frame9=x = 0.5 + 0.3*sin(tt) + 0.1*sin(time);
  187. shape_1_per_frame10=y = 0.5 + 0.3*cos(tt) + 0.1*cos(time);
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  190. shapecode_2_additive=0
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  194. shapecode_2_y=0.500000
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  196. shapecode_2_ang=0.000000
  197. shapecode_2_tex_ang=0.000000
  198. shapecode_2_tex_zoom=1.000000
  199. shapecode_2_r=1.000000
  200. shapecode_2_g=0.000000
  201. shapecode_2_b=0.000000
  202. shapecode_2_a=1.000000
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  208. shapecode_2_border_g=1.000000
  209. shapecode_2_border_b=1.000000
  210. shapecode_2_border_a=0.100000
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  212. shapecode_3_sides=4
  213. shapecode_3_additive=0
  214. shapecode_3_thickOutline=0
  215. shapecode_3_textured=0
  216. shapecode_3_x=0.500000
  217. shapecode_3_y=0.500000
  218. shapecode_3_rad=0.100000
  219. shapecode_3_ang=0.000000
  220. shapecode_3_tex_ang=0.000000
  221. shapecode_3_tex_zoom=1.000000
  222. shapecode_3_r=1.000000
  223. shapecode_3_g=0.000000
  224. shapecode_3_b=0.000000
  225. shapecode_3_a=1.000000
  226. shapecode_3_r2=0.000000
  227. shapecode_3_g2=1.000000
  228. shapecode_3_b2=0.000000
  229. shapecode_3_a2=0.000000
  230. shapecode_3_border_r=1.000000
  231. shapecode_3_border_g=1.000000
  232. shapecode_3_border_b=1.000000
  233. shapecode_3_border_a=0.100000
  234. per_frame_init_1=tt = rand(10000);
  235. per_frame_init_2=
  236. per_frame_1=warp = 0;
  237. per_frame_2=rate = fps/(fps+2);
  238. per_frame_3=bv = bass*.1+.7*bv;
  239. per_frame_4=tt=tt+bv*0.05;
  240. per_frame_5=
  241. per_frame_6=beat = above(bass*bass_att,bthresh);
  242. per_frame_7=bthresh = beat*15 + (1-beat)*((bthresh - 4.5)*rate + 4.5);
  243. per_frame_8=
  244. per_frame_9=beat2 = above(mid,bthresh2);
  245. per_frame_10=bthresh2 = beat2*15 + (1-beat2)*((bthresh2 - 1.5)*rate + 1.5);
  246. per_frame_11=
  247. per_frame_12=warp = beat2*3 + (1-beat2)*ow;
  248. per_frame_13=ow = warp*rate*rate;
  249. per_frame_14=
  250. per_frame_15=tt = if(beat,rand(32768),tt);
  251. per_frame_16=wave_x =-1;
  252. per_frame_17=dx = .3*sin(tt*.12)+10*sin(tt*.015);
  253. per_frame_18=dy = .39*sin(tt*.21)+20*sin(tt*.041);
  254. per_frame_19=rot = 1*sin(tt*.15);
  255. per_frame_20=cx = sin(tt*.16)*.5+.5;
  256. per_frame_21=cy = cos(tt*.46)*.5+.5;
  257. per_frame_22=ib_r = sin(tt*.51)*.5+.5;
  258. per_frame_23=ib_g = sin(tt*.71)*.5+.5;
  259. per_frame_24=ib_b = sin(tt*.81)*.5+.5;
  260. per_frame_25=ib_a = 1-pow(.5,(mid_att + bass_att + treb_att)/3);
  261. per_frame_26=monitor = 1-pow(.5,mid_att + bass_att + treb_att);
  262. per_pixel_1=zoom = .8-.2*pow(1-rad,1);
  263. per_pixel_2=//cx = q8*(0&(x*10-0.5))*0.1+0.05;
  264. per_pixel_3=//cy = q8*(0&(y*10-0.5))*0.1+0.05;