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martin - no religion.milk 10 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.391314
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.000000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=120
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = t2 + bass_att;
  89. wave_0_per_point1=k1 = (sample*100)%2;
  90. wave_0_per_point2=k2 = (sample*100)%4;
  91. wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
  92. wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
  93. wave_0_per_point5=
  94. wave_0_per_point6=x = .5 + xi;
  95. wave_0_per_point7=y = .5 + yi;
  96. wave_0_per_point8=
  97. wave_0_per_point9=a = q22/8;
  98. wave_0_per_point10=a = min(a,.2);
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=1
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=0.891519
  107. wavecode_1_smoothing=0.820000
  108. wavecode_1_r=1.000000
  109. wavecode_1_g=1.000000
  110. wavecode_1_b=1.000000
  111. wavecode_1_a=0.100000
  112. wave_1_per_point1=xi = rand(100)/100;
  113. wave_1_per_point2=yi = rand(100)/100;
  114. wave_1_per_point3=
  115. wave_1_per_point4=x = xi; y = yi;
  116. wave_1_per_point5=
  117. wave_1_per_point6=a = q21/15;
  118. wavecode_2_enabled=0
  119. wavecode_2_samples=512
  120. wavecode_2_sep=0
  121. wavecode_2_bSpectrum=0
  122. wavecode_2_bUseDots=0
  123. wavecode_2_bDrawThick=1
  124. wavecode_2_bAdditive=0
  125. wavecode_2_scaling=0.891519
  126. wavecode_2_smoothing=0.820000
  127. wavecode_2_r=0.000000
  128. wavecode_2_g=0.200000
  129. wavecode_2_b=0.000000
  130. wavecode_2_a=1.000000
  131. wavecode_3_enabled=0
  132. wavecode_3_samples=512
  133. wavecode_3_sep=0
  134. wavecode_3_bSpectrum=1
  135. wavecode_3_bUseDots=1
  136. wavecode_3_bDrawThick=0
  137. wavecode_3_bAdditive=0
  138. wavecode_3_scaling=1.000000
  139. wavecode_3_smoothing=0.500000
  140. wavecode_3_r=1.000000
  141. wavecode_3_g=1.000000
  142. wavecode_3_b=1.000000
  143. wavecode_3_a=1.000000
  144. shapecode_0_enabled=0
  145. shapecode_0_sides=44
  146. shapecode_0_additive=0
  147. shapecode_0_thickOutline=0
  148. shapecode_0_textured=0
  149. shapecode_0_x=0.500000
  150. shapecode_0_y=0.500000
  151. shapecode_0_rad=0.054080
  152. shapecode_0_ang=0.000000
  153. shapecode_0_tex_ang=1.005310
  154. shapecode_0_tex_zoom=1.531168
  155. shapecode_0_r=0.800000
  156. shapecode_0_g=1.000000
  157. shapecode_0_b=0.000000
  158. shapecode_0_a=1.000000
  159. shapecode_0_r2=0.000000
  160. shapecode_0_g2=0.000000
  161. shapecode_0_b2=0.000000
  162. shapecode_0_a2=1.000000
  163. shapecode_0_border_r=1.000000
  164. shapecode_0_border_g=1.000000
  165. shapecode_0_border_b=0.000000
  166. shapecode_0_border_a=0.000000
  167. shape_0_per_frame1=xi = xi - dx*q22/200;
  168. shape_0_per_frame2=yi = yi - dy*q23/200;
  169. shape_0_per_frame3=
  170. shape_0_per_frame4=low = 0;
  171. shape_0_per_frame5=high = 1;
  172. shape_0_per_frame6=
  173. shape_0_per_frame7=k0x = below(xi,low);
  174. shape_0_per_frame8=k1x = above(xi,high);
  175. shape_0_per_frame9=k0y = below(yi,low);
  176. shape_0_per_frame10=k1y = above(yi,high);
  177. shape_0_per_frame11=
  178. shape_0_per_frame12=dx = k0x*1 + k1x*-1;
  179. shape_0_per_frame13=dy = k0y*1 + k1y*-1;
  180. shape_0_per_frame14=
  181. shape_0_per_frame15=//xi = 0; yi = 0;
  182. shape_0_per_frame16=x = xi;
  183. shape_0_per_frame17=y = yi;
  184. shape_0_per_frame18=
  185. shape_0_per_frame19=trel = time;
  186. shape_0_per_frame20=
  187. shape_0_per_frame21=x = .5+.4*sin(trel*2);
  188. shape_0_per_frame22=y = .5+.4*cos(trel*1.3);
  189. shape_0_per_frame23=
  190. shape_0_per_frame24=a = 1;
  191. shape_0_per_frame25=a2 = a;
  192. shape_0_per_frame26=r = 1; g = 0; b =.5 +.3*sin(time/7);
  193. shape_0_per_frame27=r2 = r; g2 = g; b2 = b;
  194. shapecode_1_enabled=0
  195. shapecode_1_sides=4
  196. shapecode_1_additive=0
  197. shapecode_1_thickOutline=1
  198. shapecode_1_textured=0
  199. shapecode_1_x=0.400000
  200. shapecode_1_y=0.500000
  201. shapecode_1_rad=2.366958
  202. shapecode_1_ang=0.000000
  203. shapecode_1_tex_ang=3.455753
  204. shapecode_1_tex_zoom=0.993053
  205. shapecode_1_r=0.500000
  206. shapecode_1_g=0.000000
  207. shapecode_1_b=1.000000
  208. shapecode_1_a=0.200000
  209. shapecode_1_r2=0.700000
  210. shapecode_1_g2=0.400000
  211. shapecode_1_b2=0.000000
  212. shapecode_1_a2=0.000000
  213. shapecode_1_border_r=0.500000
  214. shapecode_1_border_g=0.500000
  215. shapecode_1_border_b=0.500000
  216. shapecode_1_border_a=0.000000
  217. shape_1_per_frame1=a2 =0;a = 0;
  218. shape_1_per_frame2=a = q24/2;
  219. shapecode_2_enabled=0
  220. shapecode_2_sides=4
  221. shapecode_2_additive=0
  222. shapecode_2_thickOutline=0
  223. shapecode_2_textured=0
  224. shapecode_2_x=0.503000
  225. shapecode_2_y=0.500000
  226. shapecode_2_rad=0.038857
  227. shapecode_2_ang=0.000000
  228. shapecode_2_tex_ang=0.000000
  229. shapecode_2_tex_zoom=0.609857
  230. shapecode_2_r=1.000000
  231. shapecode_2_g=0.100000
  232. shapecode_2_b=0.000000
  233. shapecode_2_a=0.900000
  234. shapecode_2_r2=1.000000
  235. shapecode_2_g2=1.000000
  236. shapecode_2_b2=1.000000
  237. shapecode_2_a2=0.000000
  238. shapecode_2_border_r=0.500000
  239. shapecode_2_border_g=0.500000
  240. shapecode_2_border_b=0.500000
  241. shapecode_2_border_a=0.000000
  242. shape_2_per_frame1=x = rand(10)/10;
  243. shape_2_per_frame2=y = rand(10)/10;
  244. shape_2_per_frame3=
  245. shape_2_per_frame4=r = rand(4)/3;
  246. shape_2_per_frame5=g = rand(4)/3;
  247. shape_2_per_frame6=b = rand(4)/3;
  248. shape_2_per_frame7=
  249. shape_2_per_frame8=a = min(q21/2 ,.9);
  250. shape_2_per_frame9=rad = a *a/3 ;
  251. shape_2_per_frame10=
  252. shapecode_3_enabled=0
  253. shapecode_3_sides=63
  254. shapecode_3_additive=0
  255. shapecode_3_thickOutline=0
  256. shapecode_3_textured=1
  257. shapecode_3_x=0.500000
  258. shapecode_3_y=0.500000
  259. shapecode_3_rad=0.301766
  260. shapecode_3_ang=0.000000
  261. shapecode_3_tex_ang=0.879646
  262. shapecode_3_tex_zoom=0.954309
  263. shapecode_3_r=1.000000
  264. shapecode_3_g=1.000000
  265. shapecode_3_b=1.000000
  266. shapecode_3_a=0.500000
  267. shapecode_3_r2=1.000000
  268. shapecode_3_g2=1.000000
  269. shapecode_3_b2=1.000000
  270. shapecode_3_a2=0.000000
  271. shapecode_3_border_r=0.500000
  272. shapecode_3_border_g=0.500000
  273. shapecode_3_border_b=0.500000
  274. shapecode_3_border_a=1.000000
  275. per_frame_init_1=dirx = 1;
  276. per_frame_1=dec_med = pow (0.7, 30/fps);
  277. per_frame_2=dec_slow = pow (0.9, 30/fps);
  278. per_frame_3=beat = max (max (bass, mid), treb);
  279. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  280. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  281. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  282. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  283. per_frame_8=index = (index + is_beat) %8;
  284. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  285. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  286. per_frame_11=
  287. per_frame_12=
  288. per_frame_13=q20 = avg;
  289. per_frame_14=q21 = beat;
  290. per_frame_15=q22 = peak;
  291. per_frame_16=q23 = index;
  292. per_frame_17=q24 = is_beat;
  293. per_frame_18=q26 = bass + mid + treb;
  294. per_frame_19=ava = ava*dec_slow + q26*(1-dec_slow);
  295. per_frame_20=
  296. per_frame_21=
  297. per_frame_22=
  298. per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
  299. per_frame_24=
  300. per_frame_25=k1 = is_beat*equal(index%2,0);
  301. per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
  302. per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
  303. per_frame_28=rott = p2 * 3.1416/4;
  304. per_frame_29=q1 = cos(rott);
  305. per_frame_30=q2 = sin(rott);
  306. per_frame_31=
  307. per_frame_32=q27 = 8-index;
  308. per_frame_33=q28 = .5 + sin(time/7)/10;
  309. per_frame_34=
  310. per_frame_35=mov = is_beat*(q26) + (1-is_beat)*mov;
  311. per_frame_36=mov_ = dec_med*mov_ + (1-dec_med)*mov;
  312. per_frame_37=
  313. per_frame_38=movez = movez + .1/fps*mov_;
  314. per_frame_39=q30 = movez;
  315. per_frame_40=//**************************
  316. per_frame_41=
  317. per_frame_42=
  318. per_frame_43=movex = movex + .2/fps*sin(rott);
  319. per_frame_44=movey = movey + .2/fps*cos(rott);
  320. per_frame_45=
  321. per_frame_46=q18 = movex; q19 = movey;
  322. per_frame_47=q16 = (q27+2)/4;
  323. per_frame_48=q15 = q27/3 + time/8;
  324. per_frame_49=
  325. warp_1=`shader_body {
  326. warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
  327. warp_3=`//float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
  328. warp_4=`
  329. warp_5=`
  330. warp_6=`float2 hor = float2 (.003,0);
  331. warp_7=`float2 ver = float2 (0,.003);
  332. warp_8=`float dx = lum(tex2D(sampler_main,uv+hor) - tex2D(sampler_main,uv-hor));
  333. warp_9=`float dy = lum(tex2D(sampler_main,uv+ver) - tex2D(sampler_main,uv-ver));
  334. warp_10=`
  335. warp_11=`float2 dz = float2 (dx,dy);
  336. warp_12=`
  337. warp_13=`
  338. warp_14=`float3 noise2 = lum(tex2D(sampler_noise_hq,
  339. warp_15=` uv+ .0*time+.01*rand_frame));
  340. warp_16=`noise2 = 2*(noise2-.5);
  341. warp_17=`
  342. warp_18=`float3 noise3 = lum(tex2D(sampler_noise_lq,
  343. warp_19=` corr*uv*.5 + 0.1*rand_frame));
  344. warp_20=`
  345. warp_21=`
  346. warp_22=`float3 blur = GetBlur1(frac(uv));
  347. warp_23=`float3 blur2 = GetBlur1(frac(uv*noise3));
  348. warp_24=`
  349. warp_25=`float2 zz = (blur*noise3)* (dz);
  350. warp_26=`
  351. warp_27=`double3 crisp = tex2D(sampler_main,uv+zz*.03);
  352. warp_28=`crisp += noise2*(.01) +.02 ;
  353. warp_29=`
  354. warp_30=`
  355. warp_31=`float3 ret1 = -0.03*blur2+ crisp - length(zz)*.0;
  356. warp_32=`
  357. warp_33=`//ret1 -= .1*pow(rad,4);
  358. warp_34=`ret1 -= .07*pow(uv.x-.6,2) + .1*pow(uv.y-.6,2);
  359. warp_35=`
  360. warp_36=`ret = ret1 * .99 - .01;
  361. warp_37=`}
  362. comp_1=`float3 ret1, neu;
  363. comp_2=`float2 rs,rs2,uv1;
  364. comp_3=`shader_body
  365. comp_4=`{
  366. comp_5=`float2 uv2;
  367. comp_6=`float ang2, c, s;
  368. comp_7=`uv -= 0.5;
  369. comp_8=`uv *= aspect.xy;
  370. comp_9=`
  371. comp_10=`float dist = 1;
  372. comp_11=`float inten = 1;
  373. comp_12=`ret1 = 0;
  374. comp_13=`int anz = 2;
  375. comp_14=`float n = 0;
  376. comp_15=`while (n <= anz) {
  377. comp_16=` uv2 = uv;
  378. comp_17=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
  379. comp_18=`;
  380. comp_19=` inten = dist*(1-dist)*3;
  381. comp_20=` float2 uv3 = frac(1.5*uv2*dist+q15+float2(q18+dist/3,0));
  382. comp_21=` neu = GetPixel(uv3) -.7*GetBlur3(uv3*1.05);
  383. comp_22=` neu = lum(neu);
  384. comp_23=` ret1 = max(ret1,neu*inten);
  385. comp_24=`n++;
  386. comp_25=`}
  387. comp_26=`
  388. comp_27=`rs2 = .3*sin(uv*4+q15) - lum(ret1);;
  389. comp_28=`float dots = (.05/length(rs2))*q26/4 ;
  390. comp_29=`
  391. comp_30=`
  392. comp_31=`ret = (q1+.5)*ret1 + dots*float3 (.5,.5,1) ;
  393. comp_32=`//ret = GetPixel(uv+.5);
  394. comp_33=`
  395. comp_34=`}