| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220 | /* * Reverb.h * -------- * Purpose: Mixing code for reverb. * Notes  : Ugh... This should really be removed at some point. * Authors: Olivier Lapicque *          OpenMPT Devs * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */#pragma once#include "openmpt/all/BuildSettings.hpp"#ifndef NO_REVERB#include "../soundlib/Mixer.h"	// For MIXBUFFERSIZEOPENMPT_NAMESPACE_BEGIN////////////////////////////////////////////////////////////////////////// Reverberation///////////////////////////////////////////////////////////////////////////////// SW Reverb structures//// Length-1 (in samples) of the reflections delay buffer: 32K, 371ms@22kHz#define SNDMIX_REFLECTIONS_DELAY_MASK	0x1fff#define SNDMIX_PREDIFFUSION_DELAY_MASK	0x7f	// 128 samples#define SNDMIX_REVERB_DELAY_MASK		0xfff	// 4K samples (92ms @ 44kHz)union LR16{	struct { int16 l, r; } c;	int32 lr;};struct SWRvbReflection{	uint32 Delay, DelayDest;	LR16   Gains[2];	// g_ll, g_rl, g_lr, g_rr};struct SWRvbRefDelay{	uint32 nDelayPos, nPreDifPos, nRefOutPos;	int32  lMasterGain;			// reflections linear master gain	LR16   nCoeffs;				// room low-pass coefficients	LR16   History;				// room low-pass history	LR16   nPreDifCoeffs;		// prediffusion coefficients	LR16   ReflectionsGain;		// master reflections gain	SWRvbReflection Reflections[8];	// Up to 8 SW Reflections	LR16   RefDelayBuffer[SNDMIX_REFLECTIONS_DELAY_MASK + 1]; // reflections delay buffer	LR16   PreDifBuffer[SNDMIX_PREDIFFUSION_DELAY_MASK + 1]; // pre-diffusion	LR16   RefOut[SNDMIX_REVERB_DELAY_MASK + 1]; // stereo output of reflections};struct SNDMIX_REVERB_PROPERTIES;// Late reverberation// Tank diffusers lengths#define RVBDIF1L_LEN		(149*2)	// 6.8ms#define RVBDIF1R_LEN		(223*2)	// 10.1ms#define RVBDIF2L_LEN		(421*2)	// 19.1ms#define RVBDIF2R_LEN		(647*2)	// 29.3ms// Tank delay lines lengths#define RVBDLY1L_LEN		(683*2)	// 30.9ms#define RVBDLY1R_LEN	    (811*2) // 36.7ms#define RVBDLY2L_LEN		(773*2)	// 35.1ms#define RVBDLY2R_LEN	    (1013*2) // 45.9ms// Tank delay lines mask#define RVBDLY_MASK			2047// Min/Max reflections delay#define RVBMINREFDELAY		96		// 96 samples#define RVBMAXREFDELAY		7500	// 7500 samples// Min/Max reverb delay#define RVBMINRVBDELAY		128		// 256 samples (11.6ms @ 22kHz)#define RVBMAXRVBDELAY		3800	// 1900 samples (86ms @ 24kHz)struct SWLateReverb{	uint32 nReverbDelay;		// Reverb delay (in samples)	uint32 nDelayPos;			// Delay line position	LR16   nDifCoeffs[2];		// Reverb diffusion	LR16   nDecayDC[2];			// Reverb DC decay	LR16   nDecayLP[2];			// Reverb HF decay	LR16   LPHistory[2];		// Low-pass history	LR16   Dif2InGains[2];		// 2nd diffuser input gains	LR16   RvbOutGains[2];		// 4x2 Reverb output gains	int32  lMasterGain;			// late reverb master gain	int32  lDummyAlign;	// Tank Delay lines	LR16   Diffusion1[RVBDLY_MASK + 1];	// {dif1_l, dif1_r}	LR16   Diffusion2[RVBDLY_MASK + 1];	// {dif2_l, dif2_r}	LR16   Delay1[RVBDLY_MASK + 1];		// {dly1_l, dly1_r}	LR16   Delay2[RVBDLY_MASK + 1];		// {dly2_l, dly2_r}};#define ENVIRONMENT_NUMREFLECTIONS		8struct EnvironmentReflection{	int16  GainLL, GainRR, GainLR, GainRL;	// +/- 32K scale	uint32 Delay;							// In samples};struct EnvironmentReverb{	int32  ReverbLevel;			// Late reverb gain (mB)	int32  ReflectionsLevel;	// Master reflections gain (mB)	int32  RoomHF;				// Room gain HF (mB)	uint32 ReverbDecay;			// Reverb tank decay (0-7fff scale)	int32  PreDiffusion;		// Reverb pre-diffusion amount (+/- 32K scale)	int32  TankDiffusion;		// Reverb tank diffusion (+/- 32K scale)	uint32 ReverbDelay;			// Reverb delay (in samples)	float  flReverbDamping;		// HF tank gain [0.0, 1.0]	int32  ReverbDecaySamples;	// Reverb decay time (in samples)	EnvironmentReflection Reflections[ENVIRONMENT_NUMREFLECTIONS];};class CReverbSettings{public:	uint32 m_nReverbDepth = 8; // 50%	uint32 m_nReverbType = 0;};class CReverb{public:	CReverbSettings m_Settings;private:	const SNDMIX_REVERB_PROPERTIES *m_currentPreset = nullptr;	bool gnReverbSend = false;	uint32 gnReverbSamples = 0;	uint32 gnReverbDecaySamples = 0;	// Internal reverb state	bool g_bLastInPresent = 0;	bool g_bLastOutPresent = 0;	int g_nLastRvbIn_xl = 0;	int g_nLastRvbIn_xr = 0;	int g_nLastRvbIn_yl = 0;	int g_nLastRvbIn_yr = 0;	int g_nLastRvbOut_xl = 0;	int g_nLastRvbOut_xr = 0;	int32 gnDCRRvb_Y1[2] = { 0, 0 };	int32 gnDCRRvb_X1[2] = { 0, 0 };	// Reverb mix buffers	SWRvbRefDelay g_RefDelay;	SWLateReverb g_LateReverb;public:	CReverb();public:	void Initialize(bool bReset, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 MixingFreq);	// can be called multiple times or never (if no data is sent to reverb)	void TouchReverbSendBuffer(MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);	// call once after all data has been sent.	void Process(MixSampleInt *MixSoundBuffer, MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);private:	void Shutdown(MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol);	// Pre/Post resampling and filtering	uint32 ReverbProcessPreFiltering1x(int32 *pWet, uint32 nSamples);	uint32 ReverbProcessPreFiltering2x(int32 *pWet, uint32 nSamples);	void ReverbProcessPostFiltering1x(const int32 *pRvb, int32 *pDry, uint32 nSamples);	void ReverbProcessPostFiltering2x(const int32 *pRvb, int32 *pDry, uint32 nSamples);	void ReverbDCRemoval(int32 *pBuffer, uint32 nSamples);	void ReverbDryMix(int32 *pDry, int32 *pWet, int lDryVol, uint32 nSamples);	// Process pre-diffusion and pre-delay	static void ProcessPreDelay(SWRvbRefDelay *pPreDelay, const int32 *pIn, uint32 nSamples);	// Process reflections	static void ProcessReflections(SWRvbRefDelay *pPreDelay, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);	// Process Late Reverb (SW Reflections): stereo reflections output, 32-bit reverb output, SW reverb gain	static void ProcessLateReverb(SWLateReverb *pReverb, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);};///////////////////////////////////////////////////////////////////////////////////// I3DL2 reverb presets//struct SNDMIX_REVERB_PROPERTIES{	int32 lRoom;               // [-10000, 0]      default: -10000 mB	int32 lRoomHF;             // [-10000, 0]      default: 0 mB	float flDecayTime;         // [0.1, 20.0]      default: 1.0 s	float flDecayHFRatio;      // [0.1, 2.0]       default: 0.5	int32 lReflections;        // [-10000, 1000]   default: -10000 mB	float flReflectionsDelay;  // [0.0, 0.3]       default: 0.02 s	int32 lReverb;             // [-10000, 2000]   default: -10000 mB	float flReverbDelay;       // [0.0, 0.1]       default: 0.04 s	float flDiffusion;         // [0.0, 100.0]     default: 100.0 %	float flDensity;           // [0.0, 100.0]     default: 100.0 %};enum : uint32{	NUM_REVERBTYPES = 29};mpt::ustring GetReverbPresetName(uint32 preset);const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset);OPENMPT_NAMESPACE_END#endif // NO_REVERB
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