| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | The Cakewalk DirectX Plug-In Wizard has createdthe following files for you:AudioPlugIn.h, AudioPlugIn.cpp:    CAudioPlugIn, the DirectX plug-in object.AudioPlugInPropPage.h, AudioPlugInPropPage.cpp:    CAudioPlugInPropPage, an class that implements the plug-in's    property page (IPropertyPage).AudioPlugIn.rc    This is a listing of all of the Microsoft Windows resources that the    program uses.  It includes the icons, bitmaps, and cursors that are stored    in the RES subdirectory.  This file can be directly edited in Microsoft    Developer Studio.res\AudioPlugIn.rc2    This file contains resources that are not edited by Microsoft     Developer Studio.  You should place all resources not    editable by the resource editor in this file.AudioPlugIn.def    This file contains information about the DLL that must be    provided to run with Microsoft Windows.  It defines parameters    such as the name and description of the DLL.  It also exports	functions from the DLL.AudioPlugIn.clw    This file contains information used by ClassWizard to edit existing    classes or add new classes.  ClassWizard also uses this file to store    information needed to create and edit message maps and dialog data    maps and to create prototype member functions.///////////////////////////////////////////////////////////Support files:AudioPlugInApp.hAudioPlugInApp.cpp:    Entry points for component registration and deregistration.MediaParams.hMediaParams.cpp:    CMediaParams, a helper class to implement all pertinent DirectX automation    intefaces, such as IMediaParams and IMediaParamsInfo.ParamEnvelope.hParamEnvelope.cpp:    CParamEnvelope, a container for a single parameter's envelope, i.e., its    evolving shape over time.  CMediaParams keeps a collection of these.///////////////////////////////////////////////////////////Other standard files:StdAfx.h, StdAfx.cpp    These files are used to build a precompiled header (PCH) file    named AudioPlugIn.pch and a precompiled types file named StdAfx.obj.Resource.h    This is the standard header file, which defines new resource IDs.    Microsoft Developer Studio reads and updates this file./////////////////////////////////////////////////////////////////////////////Other notes:AppWizard uses "TODO:" to indicate parts of the source code youshould add to or customize./////////////////////////////////////////////////////////////////////////////
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