precomp__gen_ff.h 1.7 KB

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  1. // precomp__gen_ff.h : include file for standard system include files,
  2. // or project specific include files that are used frequently, but
  3. // are changed infrequently
  4. //
  5. #ifndef NULLSOFT_GEN_FF_PRECOMP_H
  6. #define NULLSOFT_GEN_FF_PRECOMP_H
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  11. #ifndef _WIN32_WINNT
  12. #define _WIN32_WINNT 0x0500
  13. #endif
  14. #ifndef WINVER
  15. #define WINVER 0x0501
  16. #endif
  17. // Most used wasabi headers
  18. #include <wasabicfg.h>
  19. //#include <api.h>
  20. #include <api__gen_ff.h>
  21. #include <bfc/platform/platform.h>
  22. #include <bfc/assert.h>
  23. #include <bfc/common.h>
  24. #include <bfc/wasabi_std.h>
  25. #include <bfc/ptrlist.h>
  26. #include <bfc/stack.h>
  27. #include <bfc/tlist.h>
  28. #include <bfc/string/bfcstring.h>
  29. #include <bfc/string/StringW.h>
  30. #include <bfc/wasabi_std_wnd.h>
  31. #include <bfc/std_string.h>
  32. #include <bfc/dispatch.h>
  33. #include <bfc/nsGUID.h>
  34. #include <api/service/servicei.h>
  35. #include <api/service/waservicefactory.h>
  36. #include <api/config/cfgscriptobj.h>
  37. #include <api/wnd/rootwnd.h>
  38. #include <api/wnd/basewnd.h>
  39. #include <api/wnd/wndclass/guiobjwnd.h>
  40. #include <api/wnd/wndclass/guiobjwnd.h>
  41. #include <api/script/objects/guiobject.h>
  42. #include <api/script/scriptobj.h>
  43. #include <api/script/objcontroller.h>
  44. #include <api/script/scriptvar.h>
  45. #include "wa2core.h"
  46. #include "wa2frontend.h"
  47. #include "wa2wndembed.h"
  48. #include <tataki/canvas/canvas.h>
  49. #include <tataki/region/region.h>
  50. #include <tataki/bitmap/bitmap.h>
  51. #include <api/skin/skin.h>
  52. #include <api/skin/skinparse.h>
  53. #include <api/skin/widgets.h>
  54. #include <api/timer/timerclient.h>
  55. #include <api/skin/widgets.h>
  56. #endif // _PRECOMP_H