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- // precomp__gen_ff.h : include file for standard system include files,
- // or project specific include files that are used frequently, but
- // are changed infrequently
- //
- #ifndef NULLSOFT_GEN_FF_PRECOMP_H
- #define NULLSOFT_GEN_FF_PRECOMP_H
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
- #ifndef _WIN32_WINNT
- #define _WIN32_WINNT 0x0500
- #endif
- #ifndef WINVER
- #define WINVER 0x0501
- #endif
- // Most used wasabi headers
- #include <wasabicfg.h>
- //#include <api.h>
- #include <api__gen_ff.h>
- #include <bfc/platform/platform.h>
- #include <bfc/assert.h>
- #include <bfc/common.h>
- #include <bfc/wasabi_std.h>
- #include <bfc/ptrlist.h>
- #include <bfc/stack.h>
- #include <bfc/tlist.h>
- #include <bfc/string/bfcstring.h>
- #include <bfc/string/StringW.h>
- #include <bfc/wasabi_std_wnd.h>
- #include <bfc/std_string.h>
- #include <bfc/dispatch.h>
- #include <bfc/nsGUID.h>
- #include <api/service/servicei.h>
- #include <api/service/waservicefactory.h>
- #include <api/config/cfgscriptobj.h>
- #include <api/wnd/rootwnd.h>
- #include <api/wnd/basewnd.h>
- #include <api/wnd/wndclass/guiobjwnd.h>
- #include <api/wnd/wndclass/guiobjwnd.h>
- #include <api/script/objects/guiobject.h>
- #include <api/script/scriptobj.h>
- #include <api/script/objcontroller.h>
- #include <api/script/scriptvar.h>
- #include "wa2core.h"
- #include "wa2frontend.h"
- #include "wa2wndembed.h"
- #include <tataki/canvas/canvas.h>
- #include <tataki/region/region.h>
- #include <tataki/bitmap/bitmap.h>
- #include <api/skin/skin.h>
- #include <api/skin/skinparse.h>
- #include <api/skin/widgets.h>
- #include <api/timer/timerclient.h>
- #include <api/skin/widgets.h>
- #endif // _PRECOMP_H
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