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- #include <precomp.h>
- #include "convolve.h"
- #define RED(a) (((a)>>16)&0xff)
- #define GRN(a) (((a)>>8)&0xff)
- #define BLU(a) (((a)&0xff))
- #define ALP(a) (((a)>>24))
- Convolve3x3::Convolve3x3(ARGB32 *_bits, int _w, int _h) : bits(_bits), w(_w), h(_h) {
- ZERO(vals);
- multiplier = 0;
- }
- void Convolve3x3::setPos(int x, int y, float v) {
- ASSERT(x >= -1 && x <= 1 && y >= -1 && y <= 1);
- vals[y+1][x+1] = v;
- }
- void Convolve3x3::setMultiplier(int m) {
- multiplier = m;
- }
- void Convolve3x3::convolve() {
- if (bits == NULL || w <= 0 || h <= 0) return; // nothin'
- MemMatrix<ARGB32> temp(w, h, bits); // make a copy
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- if (ALP(temp(x, y))<=1) continue;
- float ra=0, rg=0, rb=0;
- for (int a = -1; a <= 1; a++) {
- for (int b = -1; b <= 1; b++) {
- int px = x + a, py = y + b;
- if (px < 0 || px >= w || py < 0 || py >= h) continue;
- ARGB32 c = temp(px, py);
- if (ALP(c) <= 1) continue;
- ra += (float)RED(c) * vals[b][a] * multiplier;
- rg += (float)GRN(c) * vals[b][a] * multiplier;
- rb += (float)BLU(c) * vals[b][a] * multiplier;
- }
- }
- unsigned int r = MINMAX((int)ra, 0, 255);
- unsigned int g = MINMAX((int)rg, 0, 255);
- unsigned int b = MINMAX((int)rb, 0, 255);
- unsigned int lum = MAX(MAX(r, g), b);
- if (lum < 64) lum = 0;
- else if (lum > 192) lum = 255;
- //bits[x+y*w] = (ALP(*temp.m(x, y))<<24)|(r<<16)|(g<<8)|(b);
- bits[x+y*w] &= 0xffffff;
- bits[x+y*w] |= (255-lum) << 24;
- //if (lum < 64) {
- // bits[x+y*w] &= 0xffff00ff;
- // bits[x+y*w] |= lum << 8;
- //} else {
- // bits[x+y*w] &= 0xff00ffff;
- // bits[x+y*w] |= lum << 16;
- //}
- }
- }
- }
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