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- /******************************************************************************
- Plush Version 1.2
- math.c
- Math and Matrix Control
- Copyright (c) 1996-2000, Justin Frankel
- ******************************************************************************/
- #include "plush.h"
- void plMatrixRotate(pl_Float matrix[], pl_uChar m, pl_Float Deg) {
- pl_uChar m1, m2;
- double c,s;
- double d= Deg * PL_PI / 180.0;
- memset(matrix,0,sizeof(pl_Float)*16);
- matrix[((m-1)<<2)+m-1] = matrix[15] = 1.0;
- m1 = (m % 3);
- m2 = ((m1+1) % 3);
- c = cos(d); s = sin(d);
- matrix[(m1<<2)+m1]=(pl_Float)c; matrix[(m1<<2)+m2]=(pl_Float)s;
- matrix[(m2<<2)+m2]=(pl_Float)c; matrix[(m2<<2)+m1]=(pl_Float)-s;
- }
- void plMatrixTranslate(pl_Float m[], pl_Float x, pl_Float y, pl_Float z) {
- memset(m,0,sizeof(pl_Float)*16);
- m[0] = m[4+1] = m[8+2] = m[12+3] = 1.0;
- m[0+3] = x; m[4+3] = y; m[8+3] = z;
- }
- void plMatrixMultiply(pl_Float *dest, pl_Float src[]) {
- pl_Float temp[16];
- pl_uInt i;
- memcpy(temp,dest,sizeof(pl_Float)*16);
- for (i = 0; i < 16; i += 4) {
- *dest++ = src[i+0]*temp[(0<<2)+0]+src[i+1]*temp[(1<<2)+0]+
- src[i+2]*temp[(2<<2)+0]+src[i+3]*temp[(3<<2)+0];
- *dest++ = src[i+0]*temp[(0<<2)+1]+src[i+1]*temp[(1<<2)+1]+
- src[i+2]*temp[(2<<2)+1]+src[i+3]*temp[(3<<2)+1];
- *dest++ = src[i+0]*temp[(0<<2)+2]+src[i+1]*temp[(1<<2)+2]+
- src[i+2]*temp[(2<<2)+2]+src[i+3]*temp[(3<<2)+2];
- *dest++ = src[i+0]*temp[(0<<2)+3]+src[i+1]*temp[(1<<2)+3]+
- src[i+2]*temp[(2<<2)+3]+src[i+3]*temp[(3<<2)+3];
- }
- }
- void plMatrixApply(pl_Float *m, pl_Float x, pl_Float y, pl_Float z,
- pl_Float *outx, pl_Float *outy, pl_Float *outz) {
- *outx = x*m[0] + y*m[1] + z*m[2] + m[3];
- *outy = x*m[4] + y*m[5] + z*m[6] + m[7];
- *outz = x*m[8] + y*m[9] + z*m[10] + m[11];
- }
- pl_Float plDotProduct(pl_Float x1, pl_Float y1, pl_Float z1,
- pl_Float x2, pl_Float y2, pl_Float z2) {
- return ((x1*x2)+(y1*y2)+(z1*z2));
- }
- void plNormalizeVector(pl_Float *x, pl_Float *y, pl_Float *z) {
- double length;
- length = (*x)*(*x)+(*y)*(*y)+(*z)*(*z);
- if (length > 0.0000000001) {
- pl_Float t = (pl_Float)sqrt(length);
- *x /= t;
- *y /= t;
- *z /= t;
- } else *x = *y = *z = 0.0;
- }
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