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- /******************************************************************************
- Plush Version 1.2
- obj.c
- Object control
- Copyright (c) 1996-2000, Justin Frankel
- ******************************************************************************/
- #include "plush.h"
- pl_Obj *plObjScale(pl_Obj *o, pl_Float s) {
- pl_uInt32 i = o->NumVertices;
- pl_Vertex *v = o->Vertices;
- while (i--) {
- v->x *= s; v->y *= s; v->z *= s; v++;
- }
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (o->Children[i]) plObjScale(o->Children[i],s);
- return o;
- }
- pl_Obj *plObjStretch(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
- pl_uInt32 i = o->NumVertices;
- pl_Vertex *v = o->Vertices;
- while (i--) {
- v->x *= x; v->y *= y; v->z *= z; v++;
- }
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (o->Children[i]) plObjStretch(o->Children[i],x,y,z);
- return o;
- }
- pl_Obj *plObjTranslate(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
- pl_uInt32 i = o->NumVertices;
- pl_Vertex *v = o->Vertices;
- while (i--) {
- v->x += x; v->y += y; v->z += z; v++;
- }
- return o;
- }
- pl_Obj *plObjFlipNormals(pl_Obj *o) {
- pl_uInt32 i = o->NumVertices;
- pl_Vertex *v = o->Vertices;
- pl_Face *f = o->Faces;
- while (i--) {
- v->nx = - v->nx; v->ny = - v->ny; v->nz = - v->nz; v++;
- }
- i = o->NumFaces;
- while (i--) {
- f->nx = - f->nx; f->ny = - f->ny; f->nz = - f->nz;
- f++;
- }
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (o->Children[i]) plObjFlipNormals(o->Children[i]);
- return o;
- }
- void plObjDelete(pl_Obj *o) {
- pl_uInt i;
- if (o) {
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (o->Children[i]) plObjDelete(o->Children[i]);
- if (o->Vertices) free(o->Vertices);
- if (o->Faces) free(o->Faces);
- free(o);
- }
- }
- pl_Obj *plObjCreate(pl_uInt32 nv, pl_uInt32 nf) {
- pl_Obj *o;
- if (!(o = (pl_Obj *) malloc(sizeof(pl_Obj)))) return 0;
- memset(o,0,sizeof(pl_Obj));
- o->GenMatrix = 1;
- o->BackfaceCull = 1;
- o->NumVertices = nv;
- o->NumFaces = nf;
- if (nv && !(o->Vertices=(pl_Vertex *) malloc(sizeof(pl_Vertex)*nv))) {
- free(o);
- return 0;
- }
- if (nf && !(o->Faces = (pl_Face *) malloc(sizeof(pl_Face)*nf))) {
- free(o->Vertices);
- free(o);
- return 0;
- }
- memset(o->Vertices,0,sizeof(pl_Vertex)*nv);
- memset(o->Faces,0,sizeof(pl_Face)*nf);
- return o;
- }
- pl_Obj *plObjClone(pl_Obj *o) {
- pl_Face *iff, *of;
- pl_uInt32 i;
- pl_Obj *out;
- if (!(out = plObjCreate(o->NumVertices,o->NumFaces))) return 0;
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (o->Children[i]) out->Children[i] = plObjClone(o->Children[i]);
- out->Xa = o->Xa; out->Ya = o->Ya; out->Za = o->Za;
- out->Xp = o->Xp; out->Yp = o->Yp; out->Zp = o->Zp;
- out->BackfaceCull = o->BackfaceCull;
- out->BackfaceIllumination = o->BackfaceIllumination;
- out->GenMatrix = o->GenMatrix;
- memcpy(out->Vertices, o->Vertices, sizeof(pl_Vertex) * o->NumVertices);
- iff = o->Faces;
- of = out->Faces;
- i = out->NumFaces;
- while (i--) {
- of->Vertices[0] = (pl_Vertex *)
- out->Vertices + (iff->Vertices[0] - o->Vertices);
- of->Vertices[1] = (pl_Vertex *)
- out->Vertices + (iff->Vertices[1] - o->Vertices);
- of->Vertices[2] = (pl_Vertex *)
- out->Vertices + (iff->Vertices[2] - o->Vertices);
- of->MappingU[0] = iff->MappingU[0];
- of->MappingV[0] = iff->MappingV[0];
- of->MappingU[1] = iff->MappingU[1];
- of->MappingV[1] = iff->MappingV[1];
- of->MappingU[2] = iff->MappingU[2];
- of->MappingV[2] = iff->MappingV[2];
- of->nx = iff->nx;
- of->ny = iff->ny;
- of->nz = iff->nz;
- of->Material = iff->Material;
- of++;
- iff++;
- }
- return out;
- }
- void plObjSetMat(pl_Obj *o, pl_Mat *m, pl_Bool th) {
- pl_sInt32 i = o->NumFaces;
- pl_Face *f = o->Faces;
- while (i--) (f++)->Material = m;
- if (th) for (i = 0; i < PL_MAX_CHILDREN; i++)
- if (o->Children[i]) plObjSetMat(o->Children[i],m,th);
- }
- void plObjCalcNormals(pl_Obj *obj) {
- pl_uInt32 i;
- pl_Vertex *v = obj->Vertices;
- pl_Face *f = obj->Faces;
- double x1, x2, y1, y2, z1, z2;
- i = obj->NumVertices;
- while (i--) {
- v->nx = 0.0; v->ny = 0.0; v->nz = 0.0;
- v++;
- }
- i = obj->NumFaces;
- while (i--) {
- x1 = f->Vertices[0]->x-f->Vertices[1]->x;
- x2 = f->Vertices[0]->x-f->Vertices[2]->x;
- y1 = f->Vertices[0]->y-f->Vertices[1]->y;
- y2 = f->Vertices[0]->y-f->Vertices[2]->y;
- z1 = f->Vertices[0]->z-f->Vertices[1]->z;
- z2 = f->Vertices[0]->z-f->Vertices[2]->z;
- f->nx = (pl_Float) (y1*z2 - z1*y2);
- f->ny = (pl_Float) (z1*x2 - x1*z2);
- f->nz = (pl_Float) (x1*y2 - y1*x2);
- plNormalizeVector(&f->nx, &f->ny, &f->nz);
- f->Vertices[0]->nx += f->nx;
- f->Vertices[0]->ny += f->ny;
- f->Vertices[0]->nz += f->nz;
- f->Vertices[1]->nx += f->nx;
- f->Vertices[1]->ny += f->ny;
- f->Vertices[1]->nz += f->nz;
- f->Vertices[2]->nx += f->nx;
- f->Vertices[2]->ny += f->ny;
- f->Vertices[2]->nz += f->nz;
- f++;
- }
- v = obj->Vertices;
- i = obj->NumVertices;
- do {
- plNormalizeVector(&v->nx, &v->ny, &v->nz);
- v++;
- } while (--i);
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (obj->Children[i]) plObjCalcNormals(obj->Children[i]);
- }
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