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- /******************************************************************************
- pl_conf.h
- PLUSH 3D VERSION 1.2 CONFIGURATION HEADER
- Copyright (c) 1996-2000, Justin Frankel
- ******************************************************************************/
- #ifndef _PL_CONF_H_
- #define _PL_CONF_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Maximum children per object */
- #define PL_MAX_CHILDREN (16)
- /* Maximum lights per scene -- if you exceed this, they will be ignored */
- #define PL_MAX_LIGHTS (32)
- /* Maximum number of triangles per scene -- if you exceed this, entire
- objects will be ignored. You can increase this if you need it. It takes
- approximately 8*PL_MAX_TRIANGLES bytes of memory. i.e. the default of
- 16384 consumes 128kbytes of memory. not really a big deal,
- */
- #define PL_MAX_TRIANGLES (16384)
- typedef float pl_ZBuffer; /* z-buffer type (must be float) */
- typedef float pl_Float; /* General floating point */
- typedef float pl_IEEEFloat32; /* IEEE 32 bit floating point */
- typedef signed long int pl_sInt32; /* signed 32 bit integer */
- typedef unsigned long int pl_uInt32; /* unsigned 32 bit integer */
- typedef signed short int pl_sInt16; /* signed 16 bit integer */
- typedef unsigned short int pl_uInt16; /* unsigned 16 bit integer */
- typedef signed int pl_sInt; /* signed optimal integer */
- typedef unsigned int pl_uInt; /* unsigned optimal integer */
- typedef int pl_Bool; /* boolean */
- typedef unsigned char pl_uChar; /* unsigned 8 bit integer */
- typedef signed char pl_sChar; /* signed 8 bit integer */
- #ifdef __cplusplus
- }
- #endif
- #endif /* !_PL_CONF_H_ */
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