| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244 | /******************************************************************************Plush Version 1.2read_3ds.c3DS Object ReaderCopyright (c) 1996-2000, Justin Frankel******************************************************************************/#include "plush.h"typedef struct {    pl_uInt16 id;    void (*func)(FILE *f, pl_uInt32 p);} _pl_3DSChunk;static pl_Obj *obj;static pl_Obj *bobj;static pl_Obj *lobj;static pl_sInt16 currentobj;static pl_Mat *_m;static pl_Float _pl3DSReadFloat(FILE *f);static pl_uInt32 _pl3DSReadDWord(FILE *f);static pl_uInt16 _pl3DSReadWord(FILE *f);static void _pl3DSChunkReader(FILE *f, pl_uInt32 p);static void _pl3DSRGBFReader(FILE *f, pl_uInt32 p);static void _pl3DSRGBBReader(FILE *f, pl_uInt32 p);static void _pl3DSASCIIZReader(FILE *f, pl_uInt32 p, char *as);static void _pl3DSObjBlockReader(FILE *f, pl_uInt32 p);static void _pl3DSTriMeshReader(FILE *f, pl_uInt32 p);static void _pl3DSVertListReader(FILE *f, pl_uInt32 p);static void _pl3DSFaceListReader(FILE *f, pl_uInt32 p);static void _pl3DSFaceMatReader(FILE *f, pl_uInt32 p);static void MapListReader(FILE *f, pl_uInt32 p);static pl_sInt16 _pl3DSFindChunk(pl_uInt16 id);static _pl_3DSChunk _pl3DSChunkNames[] = {    {0x4D4D,NULL}, /* Main */    {0x3D3D,NULL}, /* Object Mesh */    {0x4000,_pl3DSObjBlockReader},    {0x4100,_pl3DSTriMeshReader},    {0x4110,_pl3DSVertListReader},    {0x4120,_pl3DSFaceListReader},    {0x4130,_pl3DSFaceMatReader},    {0x4140,MapListReader},    {0xAFFF,NULL}, /* Material */    {0xA010,NULL}, /* Ambient */    {0xA020,NULL}, /* Diff */    {0xA030,NULL}, /* Specular */    {0xA200,NULL}, /* Texture */    {0x0010,_pl3DSRGBFReader},    {0x0011,_pl3DSRGBBReader},};pl_Obj *plRead3DSObj(char *fn, pl_Mat *m) {  FILE *f;  pl_uInt32 p;  _m = m;  obj = bobj = lobj = 0;  currentobj = 0;  f = fopen(fn, "rb");  if (!f) return 0;  fseek(f, 0, 2);  p = ftell(f);  rewind(f);  _pl3DSChunkReader(f, p);  fclose(f);  return bobj;}static pl_Float _pl3DSReadFloat(FILE *f) {  pl_uInt32 *i;  pl_IEEEFloat32 c;  i = (pl_uInt32 *) &c;  *i = _pl3DSReadDWord(f);  return ((pl_Float) c);}static pl_uInt32 _pl3DSReadDWord(FILE *f) {  pl_uInt32 r;  r = fgetc(f);  r |= fgetc(f)<<8;  r |= fgetc(f)<<16;  r |= fgetc(f)<<24;  return r;}static pl_uInt16 _pl3DSReadWord(FILE *f) {  pl_uInt16 r;  r = fgetc(f);  r |= fgetc(f)<<8;  return r;}static void _pl3DSRGBFReader(FILE *f, pl_uInt32 p) {  pl_Float c[3];  c[0] = _pl3DSReadFloat(f);  c[1] = _pl3DSReadFloat(f);  c[2] = _pl3DSReadFloat(f);}static void _pl3DSRGBBReader(FILE *f, pl_uInt32 p) {  unsigned char c[3];  if (fread(&c, sizeof(c), 1, f) != 1) return;}static void _pl3DSASCIIZReader(FILE *f, pl_uInt32 p, char *as) {  char c;  if (!as) while ((c = fgetc(f)) != EOF && c != '\0');  else {    while ((c = fgetc(f)) != EOF && c != '\0') *as++ = c;    *as = 0;  }}static void _pl3DSObjBlockReader(FILE *f, pl_uInt32 p) {  _pl3DSASCIIZReader(f,p,0);  _pl3DSChunkReader(f, p);}static void _pl3DSTriMeshReader(FILE *f, pl_uInt32 p) {  pl_uInt32 i;  pl_Face *face;  obj = plObjCreate(0,0);  _pl3DSChunkReader(f, p);  i = obj->NumFaces;  face = obj->Faces;  while (i--) {    face->Vertices[0] = obj->Vertices + (pl_uInt32) face->Vertices[0];    face->Vertices[1] = obj->Vertices + (pl_uInt32) face->Vertices[1];    face->Vertices[2] = obj->Vertices + (pl_uInt32) face->Vertices[2];    face->MappingU[0] = face->Vertices[0]->xformedx;    face->MappingV[0] = face->Vertices[0]->xformedy;    face->MappingU[1] = face->Vertices[1]->xformedx;    face->MappingV[1] = face->Vertices[1]->xformedy;    face->MappingU[2] = face->Vertices[2]->xformedx;    face->MappingV[2] = face->Vertices[2]->xformedy;    face++;  }  plObjCalcNormals(obj);  if (currentobj == 0) {    currentobj = 1;    lobj = bobj = obj;  } else {    lobj->Children[0] = obj;    lobj = obj;  }}static void _pl3DSVertListReader(FILE *f, pl_uInt32 p) {  pl_uInt16 nv;  pl_Vertex *v;  nv = _pl3DSReadWord(f);  obj->NumVertices = nv;  v = obj->Vertices = (pl_Vertex *) calloc(sizeof(pl_Vertex)*nv,1);  while (nv--) {    v->x = _pl3DSReadFloat(f);    v->y = _pl3DSReadFloat(f);    v->z = _pl3DSReadFloat(f);    if (feof(f)) return;    v++;  }}static void _pl3DSFaceListReader(FILE *f, pl_uInt32 p) {  pl_uInt16 nv;  pl_uInt16 c[3];  pl_uInt16 flags;  pl_Face *face;  nv = _pl3DSReadWord(f);  obj->NumFaces = nv;  face = obj->Faces = (pl_Face *) calloc(sizeof(pl_Face)*nv,1);  while (nv--) {    c[0] = _pl3DSReadWord(f);    c[1] = _pl3DSReadWord(f);    c[2] = _pl3DSReadWord(f);    flags = _pl3DSReadWord(f);    if (feof(f)) return;    face->Vertices[0] = (pl_Vertex *) (c[0]&0x0000FFFF);    face->Vertices[1] = (pl_Vertex *) (c[1]&0x0000FFFF);    face->Vertices[2] = (pl_Vertex *) (c[2]&0x0000FFFF);    face->Material = _m;    face++;  }  _pl3DSChunkReader(f, p);}static void _pl3DSFaceMatReader(FILE *f, pl_uInt32 p) {  pl_uInt16 n, nf;  _pl3DSASCIIZReader(f, p,0);  n = _pl3DSReadWord(f);  while (n--) {    nf = _pl3DSReadWord(f);  }}static void MapListReader(FILE *f, pl_uInt32 p) {  pl_uInt16 nv;  pl_Float c[2];  pl_Vertex *v;  nv = _pl3DSReadWord(f);  v = obj->Vertices;  if (nv == obj->NumVertices) while (nv--) {    c[0] = _pl3DSReadFloat(f);    c[1] = _pl3DSReadFloat(f);    if (feof(f)) return;    v->xformedx = (pl_sInt32) (c[0]*65536.0);    v->xformedy = (pl_sInt32) (c[1]*65536.0);    v++;  }}static pl_sInt16 _pl3DSFindChunk(pl_uInt16 id) {  pl_sInt16 i;  for (i = 0; i < sizeof(_pl3DSChunkNames)/sizeof(_pl3DSChunkNames[0]); i++)    if (id == _pl3DSChunkNames[i].id) return i;  return -1;}static void _pl3DSChunkReader(FILE *f, pl_uInt32 p) {  pl_uInt32 hlen;  pl_uInt16 hid;  pl_sInt16 n;  pl_uInt32 pc;  while (ftell(f) < (int)p) {    pc = ftell(f);    hid = _pl3DSReadWord(f); if (feof(f)) return;    hlen = _pl3DSReadDWord(f); if (feof(f)) return;    if (hlen == 0) return;    n = _pl3DSFindChunk(hid);    if (n < 0) fseek(f, pc + hlen, 0);    else {      pc += hlen;      if (_pl3DSChunkNames[n].func != NULL) _pl3DSChunkNames[n].func(f, pc);      else _pl3DSChunkReader(f, pc);      fseek(f, pc, 0);    }    if (ferror(f)) break;  }}
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