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- /******************************************************************************
- Plush Version 1.2
- render.c
- Rendering code: this includes transformation, lighting, etc
- Copyright (c) 1996-2000, Justin Frankel
- ******************************************************************************/
- #include "plush.h"
- typedef struct {
- pl_Float zd;
- pl_Face *face;
- } _faceInfo;
- typedef struct {
- pl_Light *light;
- pl_Float l[3];
- } _lightInfo;
- #define MACRO_plMatrixApply(m,x,y,z,outx,outy,outz) \
- ( outx ) = ( x )*( m )[0] + ( y )*( m )[1] + ( z )*( m )[2] + ( m )[3];\
- ( outy ) = ( x )*( m )[4] + ( y )*( m )[5] + ( z )*( m )[6] + ( m )[7];\
- ( outz ) = ( x )*( m )[8] + ( y )*( m )[9] + ( z )*( m )[10] + ( m )[11]
- #define MACRO_plDotProduct(x1,y1,z1,x2,y2,z2) \
- ((( x1 )*( x2 ))+(( y1 )*( y2 ))+(( z1 )*( z2 )))
- #define MACRO_plNormalizeVector(x,y,z) { \
- register double length; \
- length = ( x )*( x )+( y )*( y )+( z )*( z ); \
- if (length > 0.0000000001) { \
- pl_Float l = (pl_Float) sqrt(length); \
- ( x ) /= l; \
- ( y ) /= l; \
- ( z ) /= l; \
- } \
- }
- pl_uInt32 plRender_TriStats[4];
- static pl_uInt32 _numfaces;
- static _faceInfo _faces[PL_MAX_TRIANGLES];
- static pl_Float _cMatrix[16];
- static pl_uInt32 _numlights;
- static _lightInfo _lights[PL_MAX_LIGHTS];
- static pl_Cam *_cam;
- static void _RenderObj(pl_Obj *, pl_Float *, pl_Float *);
- static void _sift_down(int L, int U, int dir);
- static void _hsort(_faceInfo *base, int nel, int dir);
- void plRenderBegin(pl_Cam *Camera) {
- pl_Float tempMatrix[16];
- memset(plRender_TriStats,0,sizeof(plRender_TriStats));
- _cam = Camera;
- _numlights = 0;
- _numfaces = 0;
- plMatrixRotate(_cMatrix,2,-Camera->Pan);
- plMatrixRotate(tempMatrix,1,-Camera->Pitch);
- plMatrixMultiply(_cMatrix,tempMatrix);
- plMatrixRotate(tempMatrix,3,-Camera->Roll);
- plMatrixMultiply(_cMatrix,tempMatrix);
- plClipSetFrustum(_cam);
- }
- void plRenderLight(pl_Light *light) {
- pl_Float *pl, xp, yp, zp;
- if (light->Type == PL_LIGHT_NONE || _numlights >= PL_MAX_LIGHTS) return;
- pl = _lights[_numlights].l;
- if (light->Type == PL_LIGHT_VECTOR) {
- xp = light->Xp;
- yp = light->Yp;
- zp = light->Zp;
- MACRO_plMatrixApply(_cMatrix,xp,yp,zp,pl[0],pl[1],pl[2]);
- } else if (light->Type & PL_LIGHT_POINT) {
- xp = light->Xp-_cam->X;
- yp = light->Yp-_cam->Y;
- zp = light->Zp-_cam->Z;
- MACRO_plMatrixApply(_cMatrix,xp,yp,zp,pl[0],pl[1],pl[2]);
- }
- _lights[_numlights++].light = light;
- }
- static void _RenderObj(pl_Obj *obj, pl_Float *bmatrix, pl_Float *bnmatrix) {
- pl_uInt32 i, x, facepos;
- pl_Float nx = 0.0, ny = 0.0, nz = 0.0;
- double tmp, tmp2;
- pl_Float oMatrix[16], nMatrix[16], tempMatrix[16];
- pl_Vertex *vertex;
- pl_Face *face;
- pl_Light *light;
- if (obj->GenMatrix) {
- plMatrixRotate(nMatrix,1,obj->Xa);
- plMatrixRotate(tempMatrix,2,obj->Ya);
- plMatrixMultiply(nMatrix,tempMatrix);
- plMatrixRotate(tempMatrix,3,obj->Za);
- plMatrixMultiply(nMatrix,tempMatrix);
- memcpy(oMatrix,nMatrix,sizeof(pl_Float)*16);
- } else memcpy(nMatrix,obj->RotMatrix,sizeof(pl_Float)*16);
- if (bnmatrix) plMatrixMultiply(nMatrix,bnmatrix);
- if (obj->GenMatrix) {
- plMatrixTranslate(tempMatrix, obj->Xp, obj->Yp, obj->Zp);
- plMatrixMultiply(oMatrix,tempMatrix);
- } else memcpy(oMatrix,obj->Matrix,sizeof(pl_Float)*16);
- if (bmatrix) plMatrixMultiply(oMatrix,bmatrix);
- for (i = 0; i < PL_MAX_CHILDREN; i ++)
- if (obj->Children[i]) _RenderObj(obj->Children[i],oMatrix,nMatrix);
- if (!obj->NumFaces || !obj->NumVertices) return;
- plMatrixTranslate(tempMatrix, -_cam->X, -_cam->Y, -_cam->Z);
- plMatrixMultiply(oMatrix,tempMatrix);
- plMatrixMultiply(oMatrix,_cMatrix);
- plMatrixMultiply(nMatrix,_cMatrix);
- x = obj->NumVertices;
- vertex = obj->Vertices;
- do {
- MACRO_plMatrixApply(oMatrix,vertex->x,vertex->y,vertex->z,
- vertex->xformedx, vertex->xformedy, vertex->xformedz);
- MACRO_plMatrixApply(nMatrix,vertex->nx,vertex->ny,vertex->nz,
- vertex->xformednx,vertex->xformedny,vertex->xformednz);
- vertex++;
- } while (--x);
- face = obj->Faces;
- facepos = _numfaces;
- if (_numfaces + obj->NumFaces >= PL_MAX_TRIANGLES) // exceeded maximum face coutn
- {
- return;
- }
- plRender_TriStats[0] += obj->NumFaces;
- _numfaces += obj->NumFaces;
- x = obj->NumFaces;
- do {
- if (obj->BackfaceCull || face->Material->_st & PL_SHADE_FLAT)
- {
- MACRO_plMatrixApply(nMatrix,face->nx,face->ny,face->nz,nx,ny,nz);
- }
- if (!obj->BackfaceCull || (MACRO_plDotProduct(nx,ny,nz,
- face->Vertices[0]->xformedx, face->Vertices[0]->xformedy,
- face->Vertices[0]->xformedz) < 0.0000001)) {
- if (plClipNeeded(face)) {
- if (face->Material->_st & (PL_SHADE_FLAT|PL_SHADE_FLAT_DISTANCE)) {
- tmp = face->sLighting;
- if (face->Material->_st & PL_SHADE_FLAT) {
- for (i = 0; i < _numlights; i ++) {
- tmp2 = 0.0;
- light = _lights[i].light;
- if (light->Type & PL_LIGHT_POINT_ANGLE) {
- double nx2 = _lights[i].l[0] - face->Vertices[0]->xformedx;
- double ny2 = _lights[i].l[1] - face->Vertices[0]->xformedy;
- double nz2 = _lights[i].l[2] - face->Vertices[0]->xformedz;
- MACRO_plNormalizeVector(nx2,ny2,nz2);
- tmp2 = MACRO_plDotProduct(nx,ny,nz,nx2,ny2,nz2)*light->Intensity;
- }
- if (light->Type & PL_LIGHT_POINT_DISTANCE) {
- double nx2 = _lights[i].l[0] - face->Vertices[0]->xformedx;
- double ny2 = _lights[i].l[1] - face->Vertices[0]->xformedy;
- double nz2 = _lights[i].l[2] - face->Vertices[0]->xformedz;
- if (light->Type & PL_LIGHT_POINT_ANGLE) {
- nx2 = (1.0 - 0.5*((nx2*nx2+ny2*ny2+nz2*nz2)/
- light->HalfDistSquared));
- tmp2 *= plMax(0,plMin(1.0,nx2))*light->Intensity;
- } else {
- tmp2 = (1.0 - 0.5*((nx2*nx2+ny2*ny2+nz2*nz2)/
- light->HalfDistSquared));
- tmp2 = plMax(0,plMin(1.0,tmp2))*light->Intensity;
- }
- }
- if (light->Type == PL_LIGHT_VECTOR)
- tmp2 = MACRO_plDotProduct(nx,ny,nz,_lights[i].l[0],_lights[i].l[1],_lights[i].l[2])
- * light->Intensity;
- if (tmp2 > 0.0) tmp += tmp2;
- else if (obj->BackfaceIllumination) tmp -= tmp2;
- } /* End of light loop */
- } /* End of flat shading if */
- if (face->Material->_st & PL_SHADE_FLAT_DISTANCE)
- tmp += 1.0-(face->Vertices[0]->xformedz+face->Vertices[1]->xformedz+
- face->Vertices[2]->xformedz) /
- (face->Material->FadeDist*3.0);
- face->fShade = (pl_Float) tmp;
- } else face->fShade = 0.0; /* End of flatmask lighting if */
- if (face->Material->_ft & PL_FILL_ENVIRONMENT) {
- face->eMappingU[0] = 32768 + (pl_sInt32) (face->Vertices[0]->xformednx*32768.0);
- face->eMappingV[0] = 32768 - (pl_sInt32) (face->Vertices[0]->xformedny*32768.0);
- face->eMappingU[1] = 32768 + (pl_sInt32) (face->Vertices[1]->xformednx*32768.0);
- face->eMappingV[1] = 32768 - (pl_sInt32) (face->Vertices[1]->xformedny*32768.0);
- face->eMappingU[2] = 32768 + (pl_sInt32) (face->Vertices[2]->xformednx*32768.0);
- face->eMappingV[2] = 32768 - (pl_sInt32) (face->Vertices[2]->xformedny*32768.0);
- }
- if (face->Material->_st &(PL_SHADE_GOURAUD|PL_SHADE_GOURAUD_DISTANCE)) {
- register pl_uChar a;
- for (a = 0; a < 3; a ++) {
- tmp = face->vsLighting[a];
- if (face->Material->_st & PL_SHADE_GOURAUD) {
- for (i = 0; i < _numlights ; i++) {
- tmp2 = 0.0;
- light = _lights[i].light;
- if (light->Type & PL_LIGHT_POINT_ANGLE) {
- nx = _lights[i].l[0] - face->Vertices[a]->xformedx;
- ny = _lights[i].l[1] - face->Vertices[a]->xformedy;
- nz = _lights[i].l[2] - face->Vertices[a]->xformedz;
- MACRO_plNormalizeVector(nx,ny,nz);
- tmp2 = MACRO_plDotProduct(face->Vertices[a]->xformednx,
- face->Vertices[a]->xformedny,
- face->Vertices[a]->xformednz,
- nx,ny,nz) * light->Intensity;
- }
- if (light->Type & PL_LIGHT_POINT_DISTANCE) {
- double nx2 = _lights[i].l[0] - face->Vertices[a]->xformedx;
- double ny2 = _lights[i].l[1] - face->Vertices[a]->xformedy;
- double nz2 = _lights[i].l[2] - face->Vertices[a]->xformedz;
- if (light->Type & PL_LIGHT_POINT_ANGLE) {
- double t= (1.0 - 0.5*((nx2*nx2+ny2*ny2+nz2*nz2)/light->HalfDistSquared));
- tmp2 *= plMax(0,plMin(1.0,t))*light->Intensity;
- } else {
- tmp2 = (1.0 - 0.5*((nx2*nx2+ny2*ny2+nz2*nz2)/light->HalfDistSquared));
- tmp2 = plMax(0,plMin(1.0,tmp2))*light->Intensity;
- }
- }
- if (light->Type == PL_LIGHT_VECTOR)
- tmp2 = MACRO_plDotProduct(face->Vertices[a]->xformednx,
- face->Vertices[a]->xformedny,
- face->Vertices[a]->xformednz,
- _lights[i].l[0],_lights[i].l[1],_lights[i].l[2])
- * light->Intensity;
- if (tmp2 > 0.0) tmp += tmp2;
- else if (obj->BackfaceIllumination) tmp -= tmp2;
- } /* End of light loop */
- } /* End of gouraud shading if */
- if (face->Material->_st & PL_SHADE_GOURAUD_DISTANCE)
- tmp += 1.0-face->Vertices[a]->xformedz/face->Material->FadeDist;
- face->Shades[a] = (pl_Float) tmp;
- } /* End of vertex loop for */
- } /* End of gouraud shading mask if */
- _faces[facepos].zd = face->Vertices[0]->xformedz+
- face->Vertices[1]->xformedz+face->Vertices[2]->xformedz;
- _faces[facepos++].face = face;
- plRender_TriStats[1] ++;
- } /* Is it in our area Check */
- } /* Backface Check */
- _numfaces = facepos;
- face++;
- } while (--x); /* Face loop */
- }
- void plRenderObj(pl_Obj *obj) {
- _RenderObj(obj,0,0);
- }
- void plRenderEnd() {
- _faceInfo *f;
- if (_cam->Sort > 0) _hsort(_faces,_numfaces,0);
- else if (_cam->Sort < 0) _hsort(_faces,_numfaces,1);
- f = _faces;
- while (_numfaces--) {
- if (f->face->Material && f->face->Material->_PutFace)
- {
- plClipRenderFace(f->face);
- }
- f++;
- }
- _numfaces=0;
- _numlights = 0;
- }
- static _faceInfo *Base, tmp;
- static void _hsort(_faceInfo *base, int nel, int dir) {
- static int i;
- Base=base-1;
- for (i=nel/2; i>0; i--) _sift_down(i,nel,dir);
- for (i=nel; i>1; ) {
- tmp = base[0]; base[0] = Base[i]; Base[i] = tmp;
- _sift_down(1,i-=1,dir);
- }
- }
- #define Comp(x,y) (( x ).zd < ( y ).zd ? 1 : 0)
- static void _sift_down(int L, int U, int dir) {
- static int c;
- while (1) {
- c=L+L;
- if (c>U) break;
- if ( (c < U) && dir^Comp(Base[c+1],Base[c])) c++;
- if (dir^Comp(Base[L],Base[c])) return;
- tmp = Base[L]; Base[L] = Base[c]; Base[c] = tmp;
- L=c;
- }
- }
- #undef Comp
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