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- #pragma once
- #include "../in_flv/svc_flvdecoder.h"
- #include "../in_flv/FLVAudioHeader.h"
- #include "../in_flv/ifc_flvaudiodecoder.h"
- #include "incs/mp4AudioDecIfc.h"
- // {7FD8F2D0-7490-45fd-B741-BF3F9EEF0BE4}
- static const GUID flv_aac_guid =
- { 0x7fd8f2d0, 0x7490, 0x45fd, { 0xb7, 0x41, 0xbf, 0x3f, 0x9e, 0xef, 0xb, 0xe4 } };
- class FLVDecoder : public svc_flvdecoder
- {
- public:
- static const char *getServiceName() { return "AAC FLV Decoder"; }
- static GUID getServiceGuid() { return flv_aac_guid; }
- int CreateAudioDecoder(int stereo, int bits, int sample_rate, int format, ifc_flvaudiodecoder **decoder);
- int HandlesAudio(int format_type);
- protected:
- RECVS_DISPATCH;
- };
- class FLVAAC : public ifc_flvaudiodecoder
- {
- public:
- FLVAAC(CAccessUnitPtr access_unit);
- int GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits);
- int DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate);
- void Flush();
- void Close();
- int Ready();
- void SetPreferences(unsigned int max_channels, unsigned int preferred_bits);
- private:
- /* data */
- mp4AudioDecoderHandle decoder;
- CCompositionUnitPtr composition_unit; /* output */
- CAccessUnitPtr access_unit; /* input */
- unsigned int bps;
- size_t preDelay;
- bool got_decoder_config;
- protected:
- RECVS_DISPATCH;
- };
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