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- /* FLAC - Free Lossless Audio Codec
- * Copyright (C) 2001-2009 Josh Coalson
- * Copyright (C) 2011-2016 Xiph.Org Foundation
- *
- * This file is part the FLAC project. FLAC is comprised of several
- * components distributed under different licenses. The codec libraries
- * are distributed under Xiph.Org's BSD-like license (see the file
- * COPYING.Xiph in this distribution). All other programs, libraries, and
- * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
- * COPYING.GPL). The documentation is distributed under the Gnu FDL (see
- * COPYING.FDL). Each file in the FLAC distribution contains at the top the
- * terms under which it may be distributed.
- *
- * Since this particular file is relevant to all components of FLAC,
- * it may be distributed under the Xiph.Org license, which is the least
- * restrictive of those mentioned above. See the file COPYING.Xiph in this
- * distribution.
- */
- FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001
- to 2009. From 2012 to 2021 it was maintained by Erik de Castro Lopo. It continues to be maintained by various volunteers under the auspices of the Xiph.org Foundation.
- FLAC is comprised of
- * `libFLAC', a library which implements reference encoders and
- decoders for native FLAC and Ogg FLAC, and a metadata interface
- * `libFLAC++', a C++ object wrapper library around libFLAC
- * `flac', a command-line program for encoding and decoding files
- * `metaflac', a command-line program for viewing and editing FLAC
- metadata
- * player plugin for XMMS
- * user and API documentation
- The libraries (libFLAC, libFLAC++) are
- licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
- programs and plugins are licensed under the GNU General Public License
- (see COPYING.GPL). The documentation is licensed under the GNU Free
- Documentation License (see COPYING.FDL).
- ===============================================================================
- FLAC - 1.3.4 - Contents
- ===============================================================================
- - Introduction
- - Prerequisites
- - Note to embedded developers
- - Building in a GNU environment
- - Building with Makefile.lite
- - Building with MSVC
- - Building on Mac OS X
- - Building with CMake
- ===============================================================================
- Introduction
- ===============================================================================
- This is the source release for the FLAC project. See
- doc/html/index.html
- for full documentation.
- A brief description of the directory tree:
- doc/ the HTML documentation
- examples/ example programs demonstrating the use of libFLAC and libFLAC++
- include/ public include files for libFLAC and libFLAC++
- man/ the man pages for `flac' and `metaflac'
- src/ the source code and private headers
- test/ the test scripts
- If you have questions about building FLAC that this document does not answer,
- please submit them at the following tracker so this document can be improved:
- https://sourceforge.net/p/flac/support-requests/
- ===============================================================================
- Prerequisites
- ===============================================================================
- To build FLAC with support for Ogg FLAC you must have built and installed
- libogg according to the specific instructions below. You must have
- libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
- If you are building on x86 and want the assembly optimizations, you will
- need to have NASM >= 0.98.30 installed according to the specific instructions
- below.
- ===============================================================================
- Note to embedded developers
- ===============================================================================
- libFLAC has grown larger over time as more functionality has been
- included, but much of it may be unnecessary for a particular embedded
- implementation. Unused parts may be pruned by some simple editing of
- configure.ac and src/libFLAC/Makefile.am; the following dependency
- graph shows which modules may be pruned without breaking things
- further down:
- metadata.h
- stream_decoder.h
- format.h
- stream_encoder.h
- stream_decoder.h
- format.h
- stream_decoder.h
- format.h
- In other words, for pure decoding applications, both the stream encoder
- and metadata editing interfaces can be safely removed.
- There is a section dedicated to embedded use in the libFLAC API
- HTML documentation (see doc/html/api/index.html).
- Also, there are several places in the libFLAC code with comments marked
- with "OPT:" where a #define can be changed to enable code that might be
- faster on a specific platform. Experimenting with these can yield faster
- binaries.
- ===============================================================================
- Building in a GNU environment
- ===============================================================================
- FLAC uses autoconf and libtool for configuring and building.
- Better documentation for these will be forthcoming, but in
- general, this should work:
- ./configure && make && make check && make install
- The 'make check' step is optional; omit it to skip all the tests,
- which can take several hours and use around 70-80 megs of disk space.
- Even though it will stop with an explicit message on any failure, it
- does print out a lot of stuff so you might want to capture the output
- to a file if you're having a problem. Also, don't run 'make check'
- as root because it confuses some of the tests.
- NOTE: Despite our best efforts it's entirely possible to have
- problems when using older versions of autoconf, automake, or
- libtool. If you have the latest versions and still can't get it
- to work, see the next section on Makefile.lite.
- There are a few FLAC-specific arguments you can give to
- `configure':
- --enable-debug : Builds everything with debug symbols and some
- extra (and more verbose) error checking.
- --disable-asm-optimizations : Disables the compilation of the
- assembly routines. Many routines have assembly versions for
- speed and `configure' is pretty good about knowing what is
- supported, but you can use this option to build only from the
- C sources. May be necessary for building on OS X (Intel).
- --enable-sse : If you are building for an x86 CPU that supports
- SSE instructions, you can enable some of the faster routines
- if your operating system also supports SSE instructions. flac
- can tell if the CPU supports the instructions but currently has
- no way to test if the OS does, so if it does, you must pass
- this argument to configure to use the SSE routines. If flac
- crashes when built with this option you will have to go back and
- configure without --enable-sse. Note that
- --disable-asm-optimizations implies --disable-sse.
- --enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
- $HOME/.xmms/Plugins, instead of the global XMMS plugin area
- (usually /usr/lib/xmms/Input).
- --with-ogg=
- --with-xmms-prefix=
- --with-libiconv-prefix=
- Use these if you have these packages but configure can't find them.
- If you want to build completely from scratch (i.e. starting with just
- configure.ac and Makefile.am) you should be able to just run 'autogen.sh'
- but make sure and read the comments in that file first.
- ===============================================================================
- Building with Makefile.lite
- ===============================================================================
- There is a more lightweight build system for do-it-yourself-ers.
- It is also useful if configure isn't working, which may be the
- case since lately we've had some problems with different versions
- of automake and libtool. The Makefile.lite system should work
- on GNU systems with few or no adjustments.
- From the top level just 'make -f Makefile.lite'. You can
- specify zero or one optional target from 'release', 'debug',
- 'test', or 'clean'. The default is 'release'. There is no
- 'install' target but everything you need will end up in the
- obj/ directory.
- If you are not on an x86 system or you don't have nasm, you
- may have to change the DEFINES in src/libFLAC/Makefile.lite. If
- you don't have nasm, remove -DFLAC__HAS_NASM. If your target is
- not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
- ===============================================================================
- Building with MSVC
- ===============================================================================
- When building with MSVC, using CMake is preferred, see Building with
- CMake for more information. Building with MSVC using solution files
- is deprecated and these files will be removed in the future.
- There are .vcproj projects and a master FLAC.sln solution to build all
- the libraries and executables with MSVC 2005 or newer.
- Prerequisite: you must have the Ogg libraries installed as described
- later.
- Prerequisite: you must have nasm installed, and nasm.exe must be in
- your PATH, or the path to nasm.exe must be added to the list of
- directories for executable files in the MSVC global options.
- To build everything, run Visual Studio, do File|Open and open FLAC.sln.
- From the dropdown in the toolbar, select "Release" instead of "Debug",
- then do Build|Build Solution.
- This will build all libraries both statically (e.g.
- objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
- objs\release\lib\libFLAC.dll), and it will build all binaries, statically
- linked (e.g. objs\release\bin\flac.exe).
- Everything will end up in the "objs" directory. DLLs and .exe files
- are all that are needed and can be copied to an installation area and
- added to the PATH.
- By default the code is configured with Ogg support. Before building FLAC
- you will need to get the Ogg source distribution
- (see http://xiph.org/downloads/), build libogg_static.lib (load
- win32\libogg_static.sln, change solution configuration to "Release" and
- code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib
- into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree
- into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
- 'include' directory with the files ogg.h, os_types.h and config_types.h).
- If you want to build without Ogg support, instead edit all .vcproj files
- and remove any "FLAC__HAS_OGG" definitions.
- ===============================================================================
- Building on Mac OS X
- ===============================================================================
- If you have Fink or a recent version of OS X with the proper autotools,
- the GNU flow above should work.
- ===============================================================================
- Building with CMake
- ===============================================================================
- CMake is a cross-platform build system. FLAC can be built on Windows, Linux, Mac
- OS X using CMake.
- You can use either CMake's CLI or GUI. We recommend you to have a separate build
- folder outside the repository in order to not spoil it with generated files.
- CLI
- ---
- Go to your build folder and run something like this:
- /path/to/flac/build$ cmake /path/to/flac/source
- or e.g. in Windows shell
- C:\path\to\flac\build> cmake \path\to\flac\source
- (provided that cmake is in your %PATH% variable)
- That will generate build scripts for the default build system (e.g. Makefiles
- for UNIX). After that you start build with a command like this:
- /path/to/flac/build$ make
- And afterwards you can run tests or install the built libraries and headers
- /path/to/flac/build$ make test
- /path/to/flac/build$ make install
- If you want use a build system other than default add -G flag to cmake, e.g.:
- /path/to/flac/build$ cmake /path/to/flac/source -GNinja
- /path/to/flac/build$ ninja
- or:
- /path/to/flac/build$ cmake /path/to/flac/source -GXcode
- Use cmake --help to see the list of available generators.
- If you have OGG on your system you can tell CMake to use it:
- /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON
- If CMake fails to find it you can help CMake by specifying the exact path:
- /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON -DOGG_ROOT=/path/to/ogg
- CMake will search for OGG by default so if you don't have it you can tell
- cmake to not do so:
- /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=OFF
- Other FLAC's options (e.g. building C++ lib or docs) can also be put to cmake
- through -D flag.
- GUI
- ---
- It is likely that you would prefer to use it on Windows building for Visual
- Studio. It's in essence the same process as building using CLI.
- Open cmake-gui. In the window select a source directory (the repository's
- root), a build directory (some other directory outside the repository). Then
- press button "Configure". CMake will ask you which build system you prefer.
- Choose that version of Visual Studio which you have on your system, choose
- whether you want to build for x86 or amd64. Press OK. After CMake finishes
- press "Generate" button, and after that "Open Project". In response CMake
- will launch Visual Studio and open the generated solution. You can use it as
- usual but remember that it was generated by CMake. That means that your
- changes (e.g. some addidional compile flags) will be lost when you run CMake
- next time.
- Again, if you have OGG on your system set WITH_OGG flag in the list of
- variables in cmake-gui window before you press "Configure".
- If CMake fails to find MSVC compiler then running cmake-gui from MS Developer
- comand prompt should help.
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