123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479 |
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
- "http://www.w3.org/TR/html4/strict.dtd">
- <html>
- <head>
- <meta name="description" content="LuaSocket: The core namespace">
- <meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support">
- <title>LuaSocket: The socket namespace</title>
- <link rel="stylesheet" href="reference.css" type="text/css">
- </head>
- <body>
- <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <div class=header>
- <hr>
- <center>
- <table summary="LuaSocket logo">
- <tr><td align=center><a href="http://www.lua.org">
- <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
- </a></td></tr>
- <tr><td align=center valign=top>Network support for the Lua language
- </td></tr>
- </table>
- <p class=bar>
- <a href="index.html">home</a> ·
- <a href="index.html#download">download</a> ·
- <a href="installation.html">installation</a> ·
- <a href="introduction.html">introduction</a> ·
- <a href="reference.html">reference</a>
- </p>
- </center>
- <hr>
- </div>
- <!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <h2 id=socket>The socket namespace</h2>
- <p>
- The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
- </p>
- <p>
- To obtain the <tt>socket</tt> namespace, run:
- </p>
- <pre class=example>
- -- loads the socket module
- local socket = require("socket")
- </pre>
- <!-- headers.canonic ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id="headers.canonic">
- socket.headers.<b>canonic</b></p>
- <p> The <tt>socket.headers.canonic</tt> table
- is used by the HTTP and SMTP modules to translate from
- lowercase field names back into their canonic
- capitalization. When a lowercase field name exists as a key
- in this table, the associated value is substituted in
- whenever the field name is sent out.
- </p>
- <p>
- You can obtain the <tt>headers</tt> namespace if case run-time
- modifications are required by running:
- </p>
- <pre class=example>
- -- loads the headers module
- local headers = require("headers")
- </pre>
- <!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=bind>
- socket.<b>bind(</b>address, port [, backlog]<b>)</b>
- </p>
- <p class=description>
- This function is a shortcut that creates and returns a TCP server object
- bound to a local <tt>address</tt> and <tt>port</tt>, ready to
- accept client connections. Optionally,
- user can also specify the <tt>backlog</tt> argument to the
- <a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32).
- </p>
- <p class=note>
- Note: The server object returned will have the option "<tt>reuseaddr</tt>"
- set to <tt><b>true</b></tt>.
- </p>
- <!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=connect>
- socket.<b>connect[46](</b>address, port [, locaddr] [, locport] [, family]<b>)</b>
- </p>
- <p class=description>
- This function is a shortcut that creates and returns a TCP client object
- connected to a remote <tt>address</tt> at a given <tt>port</tt>. Optionally,
- the user can also specify the local address and port to bind
- (<tt>locaddr</tt> and <tt>locport</tt>), or restrict the socket family
- to "<tt>inet</tt>" or "<tt>inet6</tt>".
- Without specifying <tt>family</tt> to <tt>connect</tt>, whether a tcp or tcp6
- connection is created depends on your system configuration. Two variations
- of connect are defined as simple helper functions that restrict the
- <tt>family</tt>, <tt>socket.connect4</tt> and <tt>socket.connect6</tt>.
- </p>
- <!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=debug>
- socket.<b>_DEBUG</b>
- </p>
- <p class=description>
- This constant is set to <tt><b>true</b></tt> if the library was compiled
- with debug support.
- </p>
- <!-- datagramsize +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=debug>
- socket.<b>_DATAGRAMSIZE</b>
- </p>
- <p class=description>
- Default datagram size used by calls to
- <a href="udp.html#receive"<tt>receive</tt></a> and
- <a href="udp.html#receivefrom"><tt>receivefrom</tt></a>.
- (Unless changed in compile time, the value is 8192.)
- </p>
- <!-- get time +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=gettime>
- socket.<b>gettime()</b>
- </p>
- <p class=description>
- Returns the UNIX time in seconds. You should subtract the values returned by this function
- to get meaningful values.
- </p>
- <pre class=example>
- t = socket.gettime()
- -- do stuff
- print(socket.gettime() - t .. " seconds elapsed")
- </pre>
- <!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=newtry>
- socket.<b>newtry(</b>finalizer<b>)</b>
- </p>
- <p class=description>
- Creates and returns a <em>clean</em>
- <a href="#try"><tt>try</tt></a>
- function that allows for cleanup before the exception
- is raised.
- </p>
- <p class=parameters>
- <tt>Finalizer</tt> is a function that will be called before
- <tt>try</tt> throws the exception.
- </p>
- <p class=return>
- The function returns your customized <tt>try</tt> function.
- </p>
- <p class=note>
- Note: This idea saved a <em>lot</em> of work with the
- implementation of protocols in LuaSocket:
- </p>
- <pre class=example>
- foo = socket.protect(function()
- -- connect somewhere
- local c = socket.try(socket.connect("somewhere", 42))
- -- create a try function that closes 'c' on error
- local try = socket.newtry(function() c:close() end)
- -- do everything reassured c will be closed
- try(c:send("hello there?\r\n"))
- local answer = try(c:receive())
- ...
- try(c:send("good bye\r\n"))
- c:close()
- end)
- </pre>
- <!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=protect>
- socket.<b>protect(</b>func<b>)</b>
- </p>
- <p class=description>
- Converts a function that throws exceptions into a safe function. This
- function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
- and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal
- Lua errors.
- </p>
- <p class=parameters>
- <tt>Func</tt> is a function that calls
- <a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>)
- to throw exceptions.
- </p>
- <p class=return>
- Returns an equivalent function that instead of throwing exceptions in case of
- a failed <a href=#try><tt>try</tt></a> call, returns <tt><b>nil</b></tt>
- followed by an error message.
- </p>
- <!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=select>
- socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
- </p>
- <p class=description>
- Waits for a number of sockets to change status.
- </p>
- <p class=parameters>
- <tt>Recvt</tt> is an array with the sockets to test for characters
- available for reading. Sockets in the <tt>sendt</tt> array are watched to
- see if it is OK to immediately write on them. <tt>Timeout</tt> is the
- maximum amount of time (in seconds) to wait for a change in status. A
- <tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
- function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
- be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
- non-numeric indices) in the arrays will be silently ignored.
- </p>
- <p class=return> The function returns a list with the sockets ready for
- reading, a list with the sockets ready for writing and an error message.
- The error message is "<tt>timeout</tt>" if a timeout
- condition was met, "<tt>select failed</tt>" if the call
- to <tt>select</tt> failed, and
- <tt><b>nil</b></tt> otherwise. The returned tables are
- doubly keyed both by integers and also by the sockets
- themselves, to simplify the test if a specific socket has
- changed status.
- </p>
- <p class=note>
- <b>Note:</b> <tt>select</tt> can monitor a limited number
- of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This
- number may be as high as 1024 or as low as 64 by default,
- depending on the system. It is usually possible to change this
- at compile time. Invoking <tt>select</tt> with a larger
- number of sockets will raise an error.
- </p>
- <p class=note>
- <b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail
- on non-blocking TCP sockets. The function may return a socket as
- writable even though the socket is <em>not</em> ready for sending.
- </p>
- <p class=note>
- <b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
- <a href=tcp.html#accept><tt>accept</tt></a> will return immediately.
- Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a>
- method or <tt>accept</tt> might block forever.
- </p>
- <p class=note>
- <b>Yet another note</b>: If you close a socket and pass
- it to <tt>select</tt>, it will be ignored.
- </p>
- <p class=note>
- <b>Using select with non-socket objects</b>: Any object that implements <tt>getfd</tt> and <tt>dirty</tt> can be used with <tt>select</tt>, allowing objects from other libraries to be used within a <tt>socket.select</tt> driven loop.
- </p>
- <!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=setsize>
- socket.<b>_SETSIZE</b>
- </p>
- <p class=description>
- The maximum number of sockets that the <a
- href=#select><tt>select</tt></a> function can handle.
- </p>
- <!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=sink>
- socket.<b>sink(</b>mode, socket<b>)</b>
- </p>
- <p class=description>
- Creates an
- <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
- sink from a stream socket object.
- </p>
- <p class=parameters>
- <tt>Mode</tt> defines the behavior of the sink. The following
- options are available:
- </p>
- <ul>
- <li> <tt>"http-chunked"</tt>: sends data through socket after applying the
- <em>chunked transfer coding</em>, closing the socket when done;
- <li> <tt>"close-when-done"</tt>: sends all received data through the
- socket, closing the socket when done;
- <li> <tt>"keep-open"</tt>: sends all received data through the
- socket, leaving it open when done.
- </ul>
- <p>
- <tt>Socket</tt> is the stream socket object used to send the data.
- </p>
- <p class=return>
- The function returns a sink with the appropriate behavior.
- </p>
- <!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=skip>
- socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
- </p>
- <p class=description>
- Drops a number of arguments and returns the remaining.
- </p>
- <p class=parameters>
- <tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
- <tt>ret<sub>N</sub></tt> are the arguments.
- </p>
- <p class=return>
- The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
- </p>
- <p class=note>
- Note: This function is useful to avoid creation of dummy variables:
- </p>
- <pre class=example>
- -- get the status code and separator from SMTP server reply
- local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
- </pre>
- <!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=sleep>
- socket.<b>sleep(</b>time<b>)</b>
- </p>
- <p class=description>
- Freezes the program execution during a given amount of time.
- </p>
- <p class=parameters>
- <tt>Time</tt> is the number of seconds to sleep for. If
- <tt>time</tt> is negative, the function returns immediately.
- </p>
- <!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=source>
- socket.<b>source(</b>mode, socket [, length]<b>)</b>
- </p>
- <p class=description>
- Creates an
- <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
- source from a stream socket object.
- </p>
- <p class=parameters>
- <tt>Mode</tt> defines the behavior of the source. The following
- options are available:
- </p>
- <ul>
- <li> <tt>"http-chunked"</tt>: receives data from socket and removes the
- <em>chunked transfer coding</em> before returning the data;
- <li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
- socket. This mode requires the extra argument <tt>length</tt>;
- <li> <tt>"until-closed"</tt>: receives data from a socket until the other
- side closes the connection.
- </ul>
- <p>
- <tt>Socket</tt> is the stream socket object used to receive the data.
- </p>
- <p class=return>
- The function returns a source with the appropriate behavior.
- </p>
- <!-- socketinvalid ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=socketinvalid>
- socket.<b>_SOCKETINVALID</b>
- </p>
- <p class=description>
- The OS value for an invalid socket.
- </p>
- <!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=try>
- socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
- </p>
- <p class=description>
- Throws an exception in case <tt>ret<sub>1</sub></tt> is falsy, using
- <tt>ret<sub>2</sub></tt> as the error message. The exception is supposed to be caught
- by a <a href=#protect><tt>protect</tt></a>ed function only.
- </p>
- <p class=parameters>
- <tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
- arguments, but are usually the return values of a function call
- nested with <tt>try</tt>.
- </p>
- <p class=return>
- The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
- <tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt> or <tt><b>false</b></tt>.
- Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub> wrapped
- in a table with metatable used by <a href=#protect><tt>protect</tt></a> to
- distinguish exceptions from runtime errors.
- </p>
- <pre class=example>
- -- connects or throws an exception with the appropriate error message
- c = socket.try(socket.connect("localhost", 80))
- </pre>
- <!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <p class=name id=version>
- socket.<b>_VERSION</b>
- </p>
- <p class=description>
- This constant has a string describing the current LuaSocket version.
- </p>
- <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
- <div class=footer>
- <hr>
- <center>
- <p class=bar>
- <a href="index.html">home</a> ·
- <a href="index.html#down">download</a> ·
- <a href="installation.html">installation</a> ·
- <a href="introduction.html">introduction</a> ·
- <a href="reference.html">reference</a>
- </p>
- <p>
- <small>
- Last modified by Diego Nehab on <br>
- Thu Apr 20 00:25:54 EDT 2006
- </small>
- </p>
- </center>
- </div>
- </body>
- </html>
|