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readme.html













Lua
Welcome to Lua 5.3





About Lua



Lua is a powerful, fast, lightweight, embeddable scripting language
developed by a
team
at
PUC-Rio,
the Pontifical Catholic University of Rio de Janeiro in Brazil.
Lua is
free software
used in many products and projects around the world.


Lua's
official web site
provides complete information
about Lua,
including
an
executive summary
and
updated
documentation,
especially the
reference manual,
which may differ slightly from the
local copy
distributed in this package.

Installing Lua



Lua is distributed in
source
form.
You need to build it before using it.
Building Lua should be straightforward
because
Lua is implemented in pure ANSI C and compiles unmodified in all known
platforms that have an ANSI C compiler.
Lua also compiles unmodified as C++.
The instructions given below for building Lua are for Unix-like platforms.
See also
instructions for other systems
and
customization options.


If you don't have the time or the inclination to compile Lua yourself,
get a binary from
LuaBinaries.
Try also
LuaDist,
a multi-platform distribution of Lua that includes batteries.

Building Lua



In most Unix-like platforms, simply do "make" with a suitable target.
Here are the details.



  1. Open a terminal window and move to
    the top-level directory, which is named lua-5.3.5.
    The Makefile there controls both the build process and the installation process.



  2. Do "make" and see if your platform is listed.
    The platforms currently supported are:



    aix bsd c89 freebsd generic linux macosx mingw posix solaris



    If your platform is listed, just do "make xxx", where xxx
    is your platform name.


    If your platform is not listed, try the closest one or posix, generic,
    c89, in this order.



  3. The compilation takes only a few moments
    and produces three files in the src directory:
    lua (the interpreter),
    luac (the compiler),
    and liblua.a (the library).



  4. To check that Lua has been built correctly, do "make test"
    after building Lua. This will run the interpreter and print its version.


If you're running Linux and get compilation errors,
make sure you have installed the readline development package
(which is probably named libreadline-dev or readline-devel).
If you get link errors after that,
then try "make linux MYLIBS=-ltermcap".

Installing Lua



Once you have built Lua, you may want to install it in an official
place in your system. In this case, do "make install". The official
place and the way to install files are defined in the Makefile. You'll
probably need the right permissions to install files.


To build and install Lua in one step, do "make xxx install",
where xxx is your platform name.


To install Lua locally, do "make local".
This will create a directory install with subdirectories
bin, include, lib, man, share,
and install Lua as listed below.

To install Lua locally, but in some other directory, do
"make install INSTALL_TOP=xxx", where xxx is your chosen directory.
The installation starts in the src and doc directories,
so take care if INSTALL_TOP is not an absolute path.



bin:

lua luac

include:

lua.h luaconf.h lualib.h lauxlib.h lua.hpp

lib:

liblua.a

man/man1:

lua.1 luac.1



These are the only directories you need for development.
If you only want to run Lua programs,
you only need the files in bin and man.
The files in include and lib are needed for
embedding Lua in C or C++ programs.

Customization



Three kinds of things can be customized by editing a file:


  • Where and how to install Lua — edit Makefile.
  • How to build Lua — edit src/Makefile.
  • Lua features — edit src/luaconf.h.



You don't actually need to edit the Makefiles because you may set the
relevant variables in the command line when invoking make.
Nevertheless, it's probably best to edit and save the Makefiles to
record the changes you've made.


On the other hand, if you need to customize some Lua features, you'll need
to edit src/luaconf.h before building and installing Lua.
The edited file will be the one installed, and
it will be used by any Lua clients that you build, to ensure consistency.
Further customization is available to experts by editing the Lua sources.

Building Lua on other systems



If you're not using the usual Unix tools, then the instructions for
building Lua depend on the compiler you use. You'll need to create
projects (or whatever your compiler uses) for building the library,
the interpreter, and the compiler, as follows:



library:

lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
ltm.c lundump.c lvm.c lzio.c
lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c

interpreter:

library, lua.c

compiler:

library, luac.c



To use Lua as a library in your own programs you'll need to know how to
create and use libraries with your compiler. Moreover, to dynamically load
C libraries for Lua you'll need to know how to create dynamic libraries
and you'll need to make sure that the Lua API functions are accessible to
those dynamic libraries — but don't link the Lua library
into each dynamic library. For Unix, we recommend that the Lua library
be linked statically into the host program and its symbols exported for
dynamic linking; src/Makefile does this for the Lua interpreter.
For Windows, we recommend that the Lua library be a DLL.
In all cases, the compiler luac should be linked statically.


As mentioned above, you may edit src/luaconf.h to customize
some features before building Lua.

Changes since Lua 5.2



Here are the main changes introduced in Lua 5.3.
The
reference manual
lists the
incompatibilities that had to be introduced.

Main changes



  • integers (64-bit by default)
  • official support for 32-bit numbers
  • bitwise operators
  • basic utf-8 support
  • functions for packing and unpacking values



Here are the other changes introduced in Lua 5.3:

Language



  • userdata can have any Lua value as uservalue
  • floor division
  • more flexible rules for some metamethods


Libraries



  • ipairs and the table library respect metamethods
  • strip option in string.dump
  • table library respects metamethods
  • new function table.move
  • new function string.pack
  • new function string.unpack
  • new function string.packsize


C API



  • simpler API for continuation functions in C
  • lua_gettable and similar functions return type of resulted value
  • strip option in lua_dump
  • new function: lua_geti
  • new function: lua_seti
  • new function: lua_isyieldable
  • new function: lua_numbertointeger
  • new function: lua_rotate
  • new function: lua_stringtonumber


Lua standalone interpreter



  • can be used as calculator; no need to prefix with '='
  • arg table available to all code


License




[osi certified]

Lua is free software distributed under the terms of the
MIT license
reproduced below;
it may be used for any purpose, including commercial purposes,
at absolutely no cost without having to ask us.

The only requirement is that if you do use Lua,
then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.

For details, see
this.


Copyright © 1994–2017 Lua.org, PUC-Rio.


Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:


The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.





Last update:
Mon Jun 18 22:57:33 -03 2018