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- ////////////////////////////////////////////////////////////////////////////////
- ///
- /// Cubic interpolation routine.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <stddef.h>
- #include <math.h>
- #include "InterpolateCubic.h"
- #include "STTypes.h"
- using namespace soundtouch;
- // cubic interpolation coefficients
- static const float _coeffs[]=
- { -0.5f, 1.0f, -0.5f, 0.0f,
- 1.5f, -2.5f, 0.0f, 1.0f,
- -1.5f, 2.0f, 0.5f, 0.0f,
- 0.5f, -0.5f, 0.0f, 0.0f};
- InterpolateCubic::InterpolateCubic()
- {
- fract = 0;
- }
- void InterpolateCubic::resetRegisters()
- {
- fract = 0;
- }
- /// Transpose mono audio. Returns number of produced output samples, and
- /// updates "srcSamples" to amount of consumed source samples
- int InterpolateCubic::transposeMono(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- float out;
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
- assert(fract < 1.0);
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
- out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
- pdest[i] = (SAMPLETYPE)out;
- i ++;
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
- }
- /// Transpose stereo audio. Returns number of produced output samples, and
- /// updates "srcSamples" to amount of consumed source samples
- int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
- float out0, out1;
- assert(fract < 1.0);
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
- out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
- out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
- pdest[2*i] = (SAMPLETYPE)out0;
- pdest[2*i+1] = (SAMPLETYPE)out1;
- i ++;
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += 2*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
- }
- /// Transpose multi-channel audio. Returns number of produced output samples, and
- /// updates "srcSamples" to amount of consumed source samples
- int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest,
- const SAMPLETYPE *psrc,
- int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 4;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- const float x3 = 1.0f;
- const float x2 = (float)fract; // x
- const float x1 = x2*x2; // x^2
- const float x0 = x1*x2; // x^3
- float y0, y1, y2, y3;
- assert(fract < 1.0);
- y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3;
- y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3;
- y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
- y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
- for (int c = 0; c < numChannels; c ++)
- {
- float out;
- out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
- pdest[0] = (SAMPLETYPE)out;
- pdest ++;
- }
- i ++;
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- psrc += numChannels*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
- }
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