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- ////////////////////////////////////////////////////////////////////////////////
- ///
- /// Linear interpolation algorithm.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <assert.h>
- #include <stdlib.h>
- #include "InterpolateLinear.h"
- using namespace soundtouch;
- //////////////////////////////////////////////////////////////////////////////
- //
- // InterpolateLinearInteger - integer arithmetic implementation
- //
- /// fixed-point interpolation routine precision
- #define SCALE 65536
- // Constructor
- InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
- {
- // Notice: use local function calling syntax for sake of clarity,
- // to indicate the fact that C++ constructor can't call virtual functions.
- resetRegisters();
- setRate(1.0f);
- }
- void InterpolateLinearInteger::resetRegisters()
- {
- iFract = 0;
- }
- // Transposes the sample rate of the given samples using linear interpolation.
- // 'Mono' version of the routine. Returns the number of samples returned in
- // the "dest" buffer
- int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp;
-
- assert(iFract < SCALE);
- temp = (SCALE - iFract) * src[0] + iFract * src[1];
- dest[i] = (SAMPLETYPE)(temp / SCALE);
- i++;
- iFract += iRate;
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += iWhole;
- }
- srcSamples = srcCount;
- return i;
- }
- // Transposes the sample rate of the given samples using linear interpolation.
- // 'Stereo' version of the routine. Returns the number of samples returned in
- // the "dest" buffer
- int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp0;
- LONG_SAMPLETYPE temp1;
-
- assert(iFract < SCALE);
- temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
- temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
- dest[0] = (SAMPLETYPE)(temp0 / SCALE);
- dest[1] = (SAMPLETYPE)(temp1 / SCALE);
- dest += 2;
- i++;
- iFract += iRate;
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += 2*iWhole;
- }
- srcSamples = srcCount;
- return i;
- }
- int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- LONG_SAMPLETYPE temp, vol1;
-
- assert(iFract < SCALE);
- vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
- for (int c = 0; c < numChannels; c ++)
- {
- temp = vol1 * src[c] + iFract * src[c + numChannels];
- dest[0] = (SAMPLETYPE)(temp / SCALE);
- dest ++;
- }
- i++;
- iFract += iRate;
- int iWhole = iFract / SCALE;
- iFract -= iWhole * SCALE;
- srcCount += iWhole;
- src += iWhole * numChannels;
- }
- srcSamples = srcCount;
- return i;
- }
- // Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
- // iRate, larger faster iRates.
- void InterpolateLinearInteger::setRate(double newRate)
- {
- iRate = (int)(newRate * SCALE + 0.5);
- TransposerBase::setRate(newRate);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // InterpolateLinearFloat - floating point arithmetic implementation
- //
- //////////////////////////////////////////////////////////////////////////////
- // Constructor
- InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
- {
- // Notice: use local function calling syntax for sake of clarity,
- // to indicate the fact that C++ constructor can't call virtual functions.
- resetRegisters();
- setRate(1.0);
- }
- void InterpolateLinearFloat::resetRegisters()
- {
- fract = 0;
- }
- // Transposes the sample rate of the given samples using linear interpolation.
- // 'Mono' version of the routine. Returns the number of samples returned in
- // the "dest" buffer
- int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out;
- assert(fract < 1.0);
- out = (1.0 - fract) * src[0] + fract * src[1];
- dest[i] = (SAMPLETYPE)out;
- i ++;
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- src += whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
- }
- // Transposes the sample rate of the given samples using linear interpolation.
- // 'Mono' version of the routine. Returns the number of samples returned in
- // the "dest" buffer
- int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- double out0, out1;
- assert(fract < 1.0);
- out0 = (1.0 - fract) * src[0] + fract * src[2];
- out1 = (1.0 - fract) * src[1] + fract * src[3];
- dest[2*i] = (SAMPLETYPE)out0;
- dest[2*i+1] = (SAMPLETYPE)out1;
- i ++;
- // update position fraction
- fract += rate;
- // update whole positions
- int whole = (int)fract;
- fract -= whole;
- src += 2*whole;
- srcCount += whole;
- }
- srcSamples = srcCount;
- return i;
- }
- int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
- {
- int i;
- int srcSampleEnd = srcSamples - 1;
- int srcCount = 0;
- i = 0;
- while (srcCount < srcSampleEnd)
- {
- float temp, vol1, fract_float;
-
- vol1 = (float)(1.0 - fract);
- fract_float = (float)fract;
- for (int c = 0; c < numChannels; c ++)
- {
- temp = vol1 * src[c] + fract_float * src[c + numChannels];
- *dest = (SAMPLETYPE)temp;
- dest ++;
- }
- i++;
- fract += rate;
- int iWhole = (int)fract;
- fract -= iWhole;
- srcCount += iWhole;
- src += iWhole * numChannels;
- }
- srcSamples = srcCount;
- return i;
- }
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