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- //////////////////////////////////////////////////////////////////////////////
- ///
- /// SoundTouch - main class for tempo/pitch/rate adjusting routines.
- ///
- /// Notes:
- /// - Initialize the SoundTouch object instance by setting up the sound stream
- /// parameters with functions 'setSampleRate' and 'setChannels', then set
- /// desired tempo/pitch/rate settings with the corresponding functions.
- ///
- /// - The SoundTouch class behaves like a first-in-first-out pipeline: The
- /// samples that are to be processed are fed into one of the pipe by calling
- /// function 'putSamples', while the ready processed samples can be read
- /// from the other end of the pipeline with function 'receiveSamples'.
- ///
- /// - The SoundTouch processing classes require certain sized 'batches' of
- /// samples in order to process the sound. For this reason the classes buffer
- /// incoming samples until there are enough of samples available for
- /// processing, then they carry out the processing step and consequently
- /// make the processed samples available for outputting.
- ///
- /// - For the above reason, the processing routines introduce a certain
- /// 'latency' between the input and output, so that the samples input to
- /// SoundTouch may not be immediately available in the output, and neither
- /// the amount of outputtable samples may not immediately be in direct
- /// relationship with the amount of previously input samples.
- ///
- /// - The tempo/pitch/rate control parameters can be altered during processing.
- /// Please notice though that they aren't currently protected by semaphores,
- /// so in multi-thread application external semaphore protection may be
- /// required.
- ///
- /// - This class utilizes classes 'TDStretch' for tempo change (without modifying
- /// pitch) and 'RateTransposer' for changing the playback rate (that is, both
- /// tempo and pitch in the same ratio) of the sound. The third available control
- /// 'pitch' (change pitch but maintain tempo) is produced by a combination of
- /// combining the two other controls.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <assert.h>
- #include <stdlib.h>
- #include <memory.h>
- #include <math.h>
- #include <stdio.h>
- #include "SoundTouch.h"
- #include "TDStretch.h"
- #include "RateTransposer.h"
- #include "cpu_detect.h"
- using namespace soundtouch;
-
- /// test if two floating point numbers are equal
- #define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
- /// Print library version string for autoconf
- extern "C" void soundtouch_ac_test()
- {
- printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
- }
- SoundTouch::SoundTouch()
- {
- // Initialize rate transposer and tempo changer instances
- pRateTransposer = new RateTransposer();
- pTDStretch = TDStretch::newInstance();
- setOutPipe(pTDStretch);
- rate = tempo = 0;
- virtualPitch =
- virtualRate =
- virtualTempo = 1.0;
- calcEffectiveRateAndTempo();
- samplesExpectedOut = 0;
- samplesOutput = 0;
- channels = 0;
- bSrateSet = false;
- }
- SoundTouch::~SoundTouch()
- {
- delete pRateTransposer;
- delete pTDStretch;
- }
- /// Get SoundTouch library version string
- const char *SoundTouch::getVersionString()
- {
- static const char *_version = SOUNDTOUCH_VERSION;
- return _version;
- }
- /// Get SoundTouch library version Id
- uint SoundTouch::getVersionId()
- {
- return SOUNDTOUCH_VERSION_ID;
- }
- // Sets the number of channels, 1 = mono, 2 = stereo
- void SoundTouch::setChannels(uint numChannels)
- {
- if (!verifyNumberOfChannels(numChannels)) return;
- channels = numChannels;
- pRateTransposer->setChannels((int)numChannels);
- pTDStretch->setChannels((int)numChannels);
- }
- // Sets new rate control value. Normal rate = 1.0, smaller values
- // represent slower rate, larger faster rates.
- void SoundTouch::setRate(double newRate)
- {
- virtualRate = newRate;
- calcEffectiveRateAndTempo();
- }
- // Sets new rate control value as a difference in percents compared
- // to the original rate (-50 .. +100 %)
- void SoundTouch::setRateChange(double newRate)
- {
- virtualRate = 1.0 + 0.01 * newRate;
- calcEffectiveRateAndTempo();
- }
- // Sets new tempo control value. Normal tempo = 1.0, smaller values
- // represent slower tempo, larger faster tempo.
- void SoundTouch::setTempo(double newTempo)
- {
- virtualTempo = newTempo;
- calcEffectiveRateAndTempo();
- }
- // Sets new tempo control value as a difference in percents compared
- // to the original tempo (-50 .. +100 %)
- void SoundTouch::setTempoChange(double newTempo)
- {
- virtualTempo = 1.0 + 0.01 * newTempo;
- calcEffectiveRateAndTempo();
- }
- // Sets new pitch control value. Original pitch = 1.0, smaller values
- // represent lower pitches, larger values higher pitch.
- void SoundTouch::setPitch(double newPitch)
- {
- virtualPitch = newPitch;
- calcEffectiveRateAndTempo();
- }
- // Sets pitch change in octaves compared to the original pitch
- // (-1.00 .. +1.00)
- void SoundTouch::setPitchOctaves(double newPitch)
- {
- virtualPitch = exp(0.69314718056 * newPitch);
- calcEffectiveRateAndTempo();
- }
- // Sets pitch change in semi-tones compared to the original pitch
- // (-12 .. +12)
- void SoundTouch::setPitchSemiTones(int newPitch)
- {
- setPitchOctaves((double)newPitch / 12.0);
- }
- void SoundTouch::setPitchSemiTones(double newPitch)
- {
- setPitchOctaves(newPitch / 12.0);
- }
- // Calculates 'effective' rate and tempo values from the
- // nominal control values.
- void SoundTouch::calcEffectiveRateAndTempo()
- {
- double oldTempo = tempo;
- double oldRate = rate;
- tempo = virtualTempo / virtualPitch;
- rate = virtualPitch * virtualRate;
- if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
- if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
- #ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0f)
- {
- if (output != pTDStretch)
- {
- FIFOSamplePipe *tempoOut;
- assert(output == pRateTransposer);
- // move samples in the current output buffer to the output of pTDStretch
- tempoOut = pTDStretch->getOutput();
- tempoOut->moveSamples(*output);
- // move samples in pitch transposer's store buffer to tempo changer's input
- // deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
- output = pTDStretch;
- }
- }
- else
- #endif
- {
- if (output != pRateTransposer)
- {
- FIFOSamplePipe *transOut;
- assert(output == pTDStretch);
- // move samples in the current output buffer to the output of pRateTransposer
- transOut = pRateTransposer->getOutput();
- transOut->moveSamples(*output);
- // move samples in tempo changer's input to pitch transposer's input
- pRateTransposer->moveSamples(*pTDStretch->getInput());
- output = pRateTransposer;
- }
- }
- }
- // Sets sample rate.
- void SoundTouch::setSampleRate(uint srate)
- {
- // set sample rate, leave other tempo changer parameters as they are.
- pTDStretch->setParameters((int)srate);
- bSrateSet = true;
- }
- // Adds 'numSamples' pcs of samples from the 'samples' memory position into
- // the input of the object.
- void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
- {
- if (bSrateSet == false)
- {
- ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
- }
- else if (channels == 0)
- {
- ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
- }
- // accumulate how many samples are expected out from processing, given the current
- // processing setting
- samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
- #ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0f)
- {
- // transpose the rate down, output the transposed sound to tempo changer buffer
- assert(output == pTDStretch);
- pRateTransposer->putSamples(samples, nSamples);
- pTDStretch->moveSamples(*pRateTransposer);
- }
- else
- #endif
- {
- // evaluate the tempo changer, then transpose the rate up,
- assert(output == pRateTransposer);
- pTDStretch->putSamples(samples, nSamples);
- pRateTransposer->moveSamples(*pTDStretch);
- }
- }
- // Flushes the last samples from the processing pipeline to the output.
- // Clears also the internal processing buffers.
- //
- // Note: This function is meant for extracting the last samples of a sound
- // stream. This function may introduce additional blank samples in the end
- // of the sound stream, and thus it's not recommended to call this function
- // in the middle of a sound stream.
- void SoundTouch::flush()
- {
- int i;
- int numStillExpected;
- SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
- // how many samples are still expected to output
- numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
- if (numStillExpected < 0) numStillExpected = 0;
- memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
- // "Push" the last active samples out from the processing pipeline by
- // feeding blank samples into the processing pipeline until new,
- // processed samples appear in the output (not however, more than
- // 24ksamples in any case)
- for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
- {
- putSamples(buff, 128);
- }
- adjustAmountOfSamples(numStillExpected);
- delete[] buff;
- // Clear input buffers
- pTDStretch->clearInput();
- // yet leave the output intouched as that's where the
- // flushed samples are!
- }
- // Changes a setting controlling the processing system behaviour. See the
- // 'SETTING_...' defines for available setting ID's.
- bool SoundTouch::setSetting(int settingId, int value)
- {
- int sampleRate, sequenceMs, seekWindowMs, overlapMs;
- // read current tdstretch routine parameters
- pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
- switch (settingId)
- {
- case SETTING_USE_AA_FILTER :
- // enables / disabless anti-alias filter
- pRateTransposer->enableAAFilter((value != 0) ? true : false);
- return true;
- case SETTING_AA_FILTER_LENGTH :
- // sets anti-alias filter length
- pRateTransposer->getAAFilter()->setLength(value);
- return true;
- case SETTING_USE_QUICKSEEK :
- // enables / disables tempo routine quick seeking algorithm
- pTDStretch->enableQuickSeek((value != 0) ? true : false);
- return true;
- case SETTING_SEQUENCE_MS:
- // change time-stretch sequence duration parameter
- pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
- return true;
- case SETTING_SEEKWINDOW_MS:
- // change time-stretch seek window length parameter
- pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
- return true;
- case SETTING_OVERLAP_MS:
- // change time-stretch overlap length parameter
- pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
- return true;
- default :
- return false;
- }
- }
- // Reads a setting controlling the processing system behaviour. See the
- // 'SETTING_...' defines for available setting ID's.
- //
- // Returns the setting value.
- int SoundTouch::getSetting(int settingId) const
- {
- int temp;
- switch (settingId)
- {
- case SETTING_USE_AA_FILTER :
- return (uint)pRateTransposer->isAAFilterEnabled();
- case SETTING_AA_FILTER_LENGTH :
- return pRateTransposer->getAAFilter()->getLength();
- case SETTING_USE_QUICKSEEK :
- return (uint)pTDStretch->isQuickSeekEnabled();
- case SETTING_SEQUENCE_MS:
- pTDStretch->getParameters(NULL, &temp, NULL, NULL);
- return temp;
- case SETTING_SEEKWINDOW_MS:
- pTDStretch->getParameters(NULL, NULL, &temp, NULL);
- return temp;
- case SETTING_OVERLAP_MS:
- pTDStretch->getParameters(NULL, NULL, NULL, &temp);
- return temp;
- case SETTING_NOMINAL_INPUT_SEQUENCE :
- {
- int size = pTDStretch->getInputSampleReq();
- #ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0)
- {
- // transposing done before timestretch, which impacts latency
- return (int)(size * rate + 0.5);
- }
- #endif
- return size;
- }
- case SETTING_NOMINAL_OUTPUT_SEQUENCE :
- {
- int size = pTDStretch->getOutputBatchSize();
- if (rate > 1.0)
- {
- // transposing done after timestretch, which impacts latency
- return (int)(size / rate + 0.5);
- }
- return size;
- }
- case SETTING_INITIAL_LATENCY:
- {
- double latency = pTDStretch->getLatency();
- int latency_tr = pRateTransposer->getLatency();
- #ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
- if (rate <= 1.0)
- {
- // transposing done before timestretch, which impacts latency
- latency = (latency + latency_tr) * rate;
- }
- else
- #endif
- {
- latency += (double)latency_tr / rate;
- }
- return (int)(latency + 0.5);
- }
- default :
- return 0;
- }
- }
- // Clears all the samples in the object's output and internal processing
- // buffers.
- void SoundTouch::clear()
- {
- samplesExpectedOut = 0;
- samplesOutput = 0;
- pRateTransposer->clear();
- pTDStretch->clear();
- }
- /// Returns number of samples currently unprocessed.
- uint SoundTouch::numUnprocessedSamples() const
- {
- FIFOSamplePipe * psp;
- if (pTDStretch)
- {
- psp = pTDStretch->getInput();
- if (psp)
- {
- return psp->numSamples();
- }
- }
- return 0;
- }
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
- {
- uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
- samplesOutput += (long)ret;
- return ret;
- }
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- uint SoundTouch::receiveSamples(uint maxSamples)
- {
- uint ret = FIFOProcessor::receiveSamples(maxSamples);
- samplesOutput += (long)ret;
- return ret;
- }
- /// Get ratio between input and output audio durations, useful for calculating
- /// processed output duration: if you'll process a stream of N samples, then
- /// you can expect to get out N * getInputOutputSampleRatio() samples.
- double SoundTouch::getInputOutputSampleRatio()
- {
- return 1.0 / (tempo * rate);
- }
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