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- ////////////////////////////////////////////////////////////////////////////////
- ///
- /// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
- /// while maintaining the original pitch by using a time domain WSOLA-like method
- /// with several performance-increasing tweaks.
- ///
- /// Note : MMX/SSE optimized functions reside in separate, platform-specific files
- /// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef TDStretch_H
- #define TDStretch_H
- #include <stddef.h>
- #include "STTypes.h"
- #include "RateTransposer.h"
- #include "FIFOSamplePipe.h"
- namespace soundtouch
- {
- /// Default values for sound processing parameters:
- /// Notice that the default parameters are tuned for contemporary popular music
- /// processing. For speech processing applications these parameters suit better:
- /// #define DEFAULT_SEQUENCE_MS 40
- /// #define DEFAULT_SEEKWINDOW_MS 15
- /// #define DEFAULT_OVERLAP_MS 8
- ///
- /// Default length of a single processing sequence, in milliseconds. This determines to how
- /// long sequences the original sound is chopped in the time-stretch algorithm.
- ///
- /// The larger this value is, the lesser sequences are used in processing. In principle
- /// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
- /// and vice versa.
- ///
- /// Increasing this value reduces computational burden & vice versa.
- //#define DEFAULT_SEQUENCE_MS 40
- #define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
- /// Giving this value for the sequence length sets automatic parameter value
- /// according to tempo setting (recommended)
- #define USE_AUTO_SEQUENCE_LEN 0
- /// Seeking window default length in milliseconds for algorithm that finds the best possible
- /// overlapping location. This determines from how wide window the algorithm may look for an
- /// optimal joining location when mixing the sound sequences back together.
- ///
- /// The bigger this window setting is, the higher the possibility to find a better mixing
- /// position will become, but at the same time large values may cause a "drifting" artifact
- /// because consequent sequences will be taken at more uneven intervals.
- ///
- /// If there's a disturbing artifact that sounds as if a constant frequency was drifting
- /// around, try reducing this setting.
- ///
- /// Increasing this value increases computational burden & vice versa.
- //#define DEFAULT_SEEKWINDOW_MS 15
- #define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
- /// Giving this value for the seek window length sets automatic parameter value
- /// according to tempo setting (recommended)
- #define USE_AUTO_SEEKWINDOW_LEN 0
- /// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
- /// to form a continuous sound stream, this parameter defines over how long period the two
- /// consecutive sequences are let to overlap each other.
- ///
- /// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
- /// by a large amount, you might wish to try a smaller value on this.
- ///
- /// Increasing this value increases computational burden & vice versa.
- #define DEFAULT_OVERLAP_MS 8
- /// Class that does the time-stretch (tempo change) effect for the processed
- /// sound.
- class TDStretch : public FIFOProcessor
- {
- protected:
- int channels;
- int sampleReq;
- int overlapLength;
- int seekLength;
- int seekWindowLength;
- int overlapDividerBitsNorm;
- int overlapDividerBitsPure;
- int slopingDivider;
- int sampleRate;
- int sequenceMs;
- int seekWindowMs;
- int overlapMs;
- unsigned long maxnorm;
- float maxnormf;
- double tempo;
- double nominalSkip;
- double skipFract;
- bool bQuickSeek;
- bool bAutoSeqSetting;
- bool bAutoSeekSetting;
- bool isBeginning;
- SAMPLETYPE *pMidBuffer;
- SAMPLETYPE *pMidBufferUnaligned;
- FIFOSampleBuffer outputBuffer;
- FIFOSampleBuffer inputBuffer;
- void acceptNewOverlapLength(int newOverlapLength);
- virtual void clearCrossCorrState();
- void calculateOverlapLength(int overlapMs);
- virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
- virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
- virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
- virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
- virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
- virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
- virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
- virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
- void clearMidBuffer();
- void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
- void calcSeqParameters();
- void adaptNormalizer();
- /// Changes the tempo of the given sound samples.
- /// Returns amount of samples returned in the "output" buffer.
- /// The maximum amount of samples that can be returned at a time is set by
- /// the 'set_returnBuffer_size' function.
- void processSamples();
-
- public:
- TDStretch();
- virtual ~TDStretch();
- /// Operator 'new' is overloaded so that it automatically creates a suitable instance
- /// depending on if we've a MMX/SSE/etc-capable CPU available or not.
- static void *operator new(size_t s);
- /// Use this function instead of "new" operator to create a new instance of this class.
- /// This function automatically chooses a correct feature set depending on if the CPU
- /// supports MMX/SSE/etc extensions.
- static TDStretch *newInstance();
-
- /// Returns the output buffer object
- FIFOSamplePipe *getOutput() { return &outputBuffer; };
- /// Returns the input buffer object
- FIFOSamplePipe *getInput() { return &inputBuffer; };
- /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
- /// tempo, larger faster tempo.
- void setTempo(double newTempo);
- /// Returns nonzero if there aren't any samples available for outputting.
- virtual void clear();
- /// Clears the input buffer
- void clearInput();
- /// Sets the number of channels, 1 = mono, 2 = stereo
- void setChannels(int numChannels);
- /// Enables/disables the quick position seeking algorithm. Zero to disable,
- /// nonzero to enable
- void enableQuickSeek(bool enable);
- /// Returns nonzero if the quick seeking algorithm is enabled.
- bool isQuickSeekEnabled() const;
- /// Sets routine control parameters. These control are certain time constants
- /// defining how the sound is stretched to the desired duration.
- //
- /// 'sampleRate' = sample rate of the sound
- /// 'sequenceMS' = one processing sequence length in milliseconds
- /// 'seekwindowMS' = seeking window length for scanning the best overlapping
- /// position
- /// 'overlapMS' = overlapping length
- void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
- int sequenceMS = -1, ///< Single processing sequence length (ms)
- int seekwindowMS = -1, ///< Offset seeking window length (ms)
- int overlapMS = -1 ///< Sequence overlapping length (ms)
- );
- /// Get routine control parameters, see setParameters() function.
- /// Any of the parameters to this function can be NULL, in such case corresponding parameter
- /// value isn't returned.
- void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
- /// Adds 'numsamples' pcs of samples from the 'samples' memory position into
- /// the input of the object.
- virtual void putSamples(
- const SAMPLETYPE *samples, ///< Input sample data
- uint numSamples ///< Number of samples in 'samples' so that one sample
- ///< contains both channels if stereo
- );
- /// return nominal input sample requirement for triggering a processing batch
- int getInputSampleReq() const
- {
- return (int)(nominalSkip + 0.5);
- }
- /// return nominal output sample amount when running a processing batch
- int getOutputBatchSize() const
- {
- return seekWindowLength - overlapLength;
- }
- /// return approximate initial input-output latency
- int getLatency() const
- {
- return sampleReq;
- }
- };
- // Implementation-specific class declarations:
- #ifdef SOUNDTOUCH_ALLOW_MMX
- /// Class that implements MMX optimized routines for 16bit integer samples type.
- class TDStretchMMX : public TDStretch
- {
- protected:
- double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
- double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
- virtual void overlapStereo(short *output, const short *input) const;
- virtual void clearCrossCorrState();
- };
- #endif /// SOUNDTOUCH_ALLOW_MMX
- #ifdef SOUNDTOUCH_ALLOW_SSE
- /// Class that implements SSE optimized routines for floating point samples type.
- class TDStretchSSE : public TDStretch
- {
- protected:
- double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
- double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
- };
- #endif /// SOUNDTOUCH_ALLOW_SSE
- }
- #endif /// TDStretch_H
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