123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229 |
- //////////////////////////////////////////////////////////////////////////////
- ///
- /// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
- /// Library interface.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef _SoundTouchDLL_h_
- #define _SoundTouchDLL_h_
- #if defined(_WIN32) || defined(WIN32)
- // Windows
- #ifndef __cplusplus
- #error "Expected g++"
- #endif
- #ifdef DLL_EXPORTS
- #define SOUNDTOUCHDLL_API extern "C" __declspec(dllexport)
- #else
- #define SOUNDTOUCHDLL_API extern "C" __declspec(dllimport)
- #endif
- #else
- // GNU version
- #if defined(DLL_EXPORTS) || defined(SoundTouchDLL_EXPORTS)
- // GCC declaration for exporting functions
- #define SOUNDTOUCHDLL_API extern "C" __attribute__((__visibility__("default")))
- #else
- // GCC doesn't require DLL imports
- #define SOUNDTOUCHDLL_API
- #endif
- // Linux-replacements for Windows declarations:
- #define __cdecl
- typedef unsigned int DWORD;
- #define FALSE 0
- #define TRUE 1
- #endif
- typedef void * HANDLE;
- /// Create a new instance of SoundTouch processor.
- SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance();
- /// Destroys a SoundTouch processor instance.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h);
- /// Get SoundTouch library version string
- SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString();
- /// Get SoundTouch library version string - alternative function for
- /// environments that can't properly handle character string as return value
- SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize);
- /// Get SoundTouch library version Id
- SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_getVersionId();
- /// Sets new rate control value. Normal rate = 1.0, smaller values
- /// represent slower rate, larger faster rates.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate);
- /// Sets new tempo control value. Normal tempo = 1.0, smaller values
- /// represent slower tempo, larger faster tempo.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo);
- /// Sets new rate control value as a difference in percents compared
- /// to the original rate (-50 .. +100 %);
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate);
- /// Sets new tempo control value as a difference in percents compared
- /// to the original tempo (-50 .. +100 %);
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo);
- /// Sets new pitch control value. Original pitch = 1.0, smaller values
- /// represent lower pitches, larger values higher pitch.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch);
- /// Sets pitch change in octaves compared to the original pitch
- /// (-1.00 .. +1.00);
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch);
- /// Sets pitch change in semi-tones compared to the original pitch
- /// (-12 .. +12);
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
- /// Sets the number of channels, 1 = mono, 2 = stereo, n = multichannel
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(HANDLE h, unsigned int numChannels);
- /// Sets sample rate.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(HANDLE h, unsigned int srate);
- /// Flushes the last samples from the processing pipeline to the output.
- /// Clears also the internal processing buffers.
- //
- /// Note: This function is meant for extracting the last samples of a sound
- /// stream. This function may introduce additional blank samples in the end
- /// of the sound stream, and thus it's not recommended to call this function
- /// in the middle of a sound stream.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(HANDLE h);
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
- /// the input of the object. Notice that sample rate _has_to_ be set before
- /// calling this function, otherwise throws a runtime_error exception.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
- const float *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single
- ///< sample frame contains data for all channels.
- );
- /// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
- /// and internally converts it to float format before processing
- SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single
- ///< sample frame contains data for all channels.
- );
- /// Clears all the samples in the object's output and internal processing
- /// buffers.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h);
- /// Changes a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return 'nonzero' if the setting was successfully changed, otherwise zero
- SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
- int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
- );
- /// Reads a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return the setting value.
- SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
- int settingId ///< Setting ID number, see SETTING_... defines.
- );
- /// Returns number of samples currently unprocessed.
- SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numUnprocessedSamples(HANDLE h);
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples(HANDLE h,
- float *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- );
- /// int16 version of soundtouch_receiveSamples(): This converts internal float samples
- /// into int16 (short) return data type
- SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples_i16(HANDLE h,
- short *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- );
- /// Returns number of samples currently available.
- SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numSamples(HANDLE h);
- /// Returns nonzero if there aren't any samples available for outputting.
- SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h);
- /// Create a new instance of BPM detector
- SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate);
- /// Destroys a BPM detector instance.
- SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h);
- /// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
- SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
- const float *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- );
- /// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
- /// 16bit int sample format version.
- SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- );
- /// Analyzes the results and returns the BPM rate. Use this function to read result
- /// after whole song data has been input to the class by consecutive calls of
- /// 'inputSamples' function.
- ///
- /// \return Beats-per-minute rate, or zero if detection failed.
- SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h);
- #endif // _SoundTouchDLL_h_
|