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- #include "rar.hpp"
- // If NewFile==NULL, we delete created file after user confirmation.
- // It is useful if we need to overwrite an existing folder or file,
- // but need user confirmation for that.
- bool FileCreate(RAROptions *Cmd,File *NewFile,wchar *Name,size_t MaxNameSize,
- bool *UserReject,int64 FileSize,RarTime *FileTime,bool WriteOnly)
- {
- return true; // OPENMPT ADDITION
- if (UserReject!=NULL)
- *UserReject=false;
- #ifdef _WIN_ALL
- bool ShortNameChanged=false;
- #endif
- while (FileExist(Name))
- {
- #if defined(_WIN_ALL)
- if (!ShortNameChanged)
- {
- // Avoid the infinite loop if UpdateExistingShortName returns
- // the same name.
- ShortNameChanged=true;
- // Maybe our long name matches the short name of existing file.
- // Let's check if we can change the short name.
- if (UpdateExistingShortName(Name))
- continue;
- }
- // Allow short name check again. It is necessary, because rename and
- // autorename below can change the name, so we need to check it again.
- ShortNameChanged=false;
- #endif
- UIASKREP_RESULT Choice=uiAskReplaceEx(Cmd,Name,MaxNameSize,FileSize,FileTime,(NewFile==NULL ? UIASKREP_F_NORENAME:0));
- if (Choice==UIASKREP_R_REPLACE)
- break;
- if (Choice==UIASKREP_R_SKIP)
- {
- if (UserReject!=NULL)
- *UserReject=true;
- return false;
- }
- if (Choice==UIASKREP_R_CANCEL)
- ErrHandler.Exit(RARX_USERBREAK);
- }
- // Try to truncate the existing file first instead of delete,
- // so we preserve existing file permissions, such as NTFS permissions,
- // also as "Compressed" attribute and hard links. In GUI version we avoid
- // deleting an existing file for non-.rar archive formats as well.
- uint FileMode=WriteOnly ? FMF_WRITE|FMF_SHAREREAD:FMF_UPDATE|FMF_SHAREREAD;
- if (NewFile!=NULL && NewFile->Create(Name,FileMode))
- return true;
- CreatePath(Name,true,Cmd->DisableNames);
- return NewFile!=NULL ? NewFile->Create(Name,FileMode):DelFile(Name);
- }
- bool GetAutoRenamedName(wchar *Name,size_t MaxNameSize)
- {
- return true; // OPENMPT ADDITION
- wchar NewName[NM];
- size_t NameLength=wcslen(Name);
- wchar *Ext=GetExt(Name);
- if (Ext==NULL)
- Ext=Name+NameLength;
- for (uint FileVer=1;;FileVer++)
- {
- swprintf(NewName,ASIZE(NewName),L"%.*ls(%u)%ls",uint(Ext-Name),Name,FileVer,Ext);
- if (!FileExist(NewName))
- {
- wcsncpyz(Name,NewName,MaxNameSize);
- break;
- }
- if (FileVer>=1000000)
- return false;
- }
- return true;
- }
- #if defined(_WIN_ALL)
- // If we find a file, which short name is equal to 'Name', we try to change
- // its short name, while preserving the long name. It helps when unpacking
- // an archived file, which long name is equal to short name of already
- // existing file. Otherwise we would overwrite the already existing file,
- // even though its long name does not match the name of unpacking file.
- bool UpdateExistingShortName(const wchar *Name)
- {
- wchar LongPathName[NM];
- DWORD Res=GetLongPathName(Name,LongPathName,ASIZE(LongPathName));
- if (Res==0 || Res>=ASIZE(LongPathName))
- return false;
- wchar ShortPathName[NM];
- Res=GetShortPathName(Name,ShortPathName,ASIZE(ShortPathName));
- if (Res==0 || Res>=ASIZE(ShortPathName))
- return false;
- wchar *LongName=PointToName(LongPathName);
- wchar *ShortName=PointToName(ShortPathName);
- // We continue only if file has a short name, which does not match its
- // long name, and this short name is equal to name of file which we need
- // to create.
- if (*ShortName==0 || wcsicomp(LongName,ShortName)==0 ||
- wcsicomp(PointToName(Name),ShortName)!=0)
- return false;
- // Generate the temporary new name for existing file.
- wchar NewName[NM];
- *NewName=0;
- for (int I=0;I<10000 && *NewName==0;I+=123)
- {
- // Here we copy the path part of file to create. We'll make the temporary
- // file in the same folder.
- wcsncpyz(NewName,Name,ASIZE(NewName));
- // Here we set the random name part.
- swprintf(PointToName(NewName),ASIZE(NewName),L"rtmp%d",I);
-
- // If such file is already exist, try next random name.
- if (FileExist(NewName))
- *NewName=0;
- }
- // If we could not generate the name not used by any other file, we return.
- if (*NewName==0)
- return false;
-
- // FastFind returns the name without path, but we need the fully qualified
- // name for renaming, so we use the path from file to create and long name
- // from existing file.
- wchar FullName[NM];
- wcsncpyz(FullName,Name,ASIZE(FullName));
- SetName(FullName,LongName,ASIZE(FullName));
-
- // Rename the existing file to randomly generated name. Normally it changes
- // the short name too.
- if (!MoveFile(FullName,NewName))
- return false;
- // Now we need to create the temporary empty file with same name as
- // short name of our already existing file. We do it to occupy its previous
- // short name and not allow to use it again when renaming the file back to
- // its original long name.
- File KeepShortFile;
- bool Created=false;
- if (!FileExist(Name))
- Created=KeepShortFile.Create(Name,FMF_WRITE|FMF_SHAREREAD);
- // Now we rename the existing file from temporary name to original long name.
- // Since its previous short name is occupied by another file, it should
- // get another short name.
- MoveFile(NewName,FullName);
- if (Created)
- {
- // Delete the temporary zero length file occupying the short name,
- KeepShortFile.Close();
- KeepShortFile.Delete();
- }
- // We successfully changed the short name. Maybe sometimes we'll simplify
- // this function by use of SetFileShortName Windows API call.
- // But SetFileShortName is not available in older Windows.
- return true;
- }
- #endif
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