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- _forceinline void Unpack::InsertOldDist(uint Distance)
- {
- OldDist[3]=OldDist[2];
- OldDist[2]=OldDist[1];
- OldDist[1]=OldDist[0];
- OldDist[0]=Distance;
- }
- #ifdef _MSC_VER
- #define FAST_MEMCPY
- #endif
- _forceinline void Unpack::CopyString(uint Length,uint Distance)
- {
- size_t SrcPtr=UnpPtr-Distance;
- if (SrcPtr<MaxWinSize-MAX_INC_LZ_MATCH && UnpPtr<MaxWinSize-MAX_INC_LZ_MATCH)
- {
- // If we are not close to end of window, we do not need to waste time
- // to "& MaxWinMask" pointer protection.
- byte *Src=Window+SrcPtr;
- byte *Dest=Window+UnpPtr;
- UnpPtr+=Length;
- #ifdef FAST_MEMCPY
- if (Distance<Length) // Overlapping strings
- #endif
- while (Length>=8)
- {
- Dest[0]=Src[0];
- Dest[1]=Src[1];
- Dest[2]=Src[2];
- Dest[3]=Src[3];
- Dest[4]=Src[4];
- Dest[5]=Src[5];
- Dest[6]=Src[6];
- Dest[7]=Src[7];
- Src+=8;
- Dest+=8;
- Length-=8;
- }
- #ifdef FAST_MEMCPY
- else
- while (Length>=8)
- {
- // In theory we still could overlap here.
- // Supposing Distance == MaxWinSize - 1 we have memcpy(Src, Src + 1, 8).
- // But for real RAR archives Distance <= MaxWinSize - MAX_INC_LZ_MATCH
- // always, so overlap here is impossible.
- // This memcpy expanded inline by MSVC. We could also use uint64
- // assignment, which seems to provide about the same speed.
- memcpy(Dest,Src,8);
- Src+=8;
- Dest+=8;
- Length-=8;
- }
- #endif
- // Unroll the loop for 0 - 7 bytes left. Note that we use nested "if"s.
- if (Length>0) { Dest[0]=Src[0];
- if (Length>1) { Dest[1]=Src[1];
- if (Length>2) { Dest[2]=Src[2];
- if (Length>3) { Dest[3]=Src[3];
- if (Length>4) { Dest[4]=Src[4];
- if (Length>5) { Dest[5]=Src[5];
- if (Length>6) { Dest[6]=Src[6]; } } } } } } } // Close all nested "if"s.
- }
- else
- while (Length-- > 0) // Slow copying with all possible precautions.
- {
- Window[UnpPtr]=Window[SrcPtr++ & MaxWinMask];
- // We need to have masked UnpPtr after quit from loop, so it must not
- // be replaced with 'Window[UnpPtr++ & MaxWinMask]'
- UnpPtr=(UnpPtr+1) & MaxWinMask;
- }
- }
- _forceinline uint Unpack::DecodeNumber(BitInput &Inp,DecodeTable *Dec)
- {
- // Left aligned 15 bit length raw bit field.
- uint BitField=Inp.getbits() & 0xfffe;
- if (BitField<Dec->DecodeLen[Dec->QuickBits])
- {
- uint Code=BitField>>(16-Dec->QuickBits);
- Inp.addbits(Dec->QuickLen[Code]);
- return Dec->QuickNum[Code];
- }
- // Detect the real bit length for current code.
- uint Bits=15;
- for (uint I=Dec->QuickBits+1;I<15;I++)
- if (BitField<Dec->DecodeLen[I])
- {
- Bits=I;
- break;
- }
- Inp.addbits(Bits);
-
- // Calculate the distance from the start code for current bit length.
- uint Dist=BitField-Dec->DecodeLen[Bits-1];
- // Start codes are left aligned, but we need the normal right aligned
- // number. So we shift the distance to the right.
- Dist>>=(16-Bits);
- // Now we can calculate the position in the code list. It is the sum
- // of first position for current bit length and right aligned distance
- // between our bit field and start code for current bit length.
- uint Pos=Dec->DecodePos[Bits]+Dist;
- // Out of bounds safety check required for damaged archives.
- if (Pos>=Dec->MaxNum)
- Pos=0;
- // Convert the position in the code list to position in alphabet
- // and return it.
- return Dec->DecodeNum[Pos];
- }
- _forceinline uint Unpack::SlotToLength(BitInput &Inp,uint Slot)
- {
- uint LBits,Length=2;
- if (Slot<8)
- {
- LBits=0;
- Length+=Slot;
- }
- else
- {
- LBits=Slot/4-1;
- Length+=(4 | (Slot & 3)) << LBits;
- }
- if (LBits>0)
- {
- Length+=Inp.getbits()>>(16-LBits);
- Inp.addbits(LBits);
- }
- return Length;
- }
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