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- /*
- * Reverb.h
- * --------
- * Purpose: Mixing code for reverb.
- * Notes : Ugh... This should really be removed at some point.
- * Authors: Olivier Lapicque
- * OpenMPT Devs
- * The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
- */
- #pragma once
- #include "openmpt/all/BuildSettings.hpp"
- #ifndef NO_REVERB
- #include "../soundlib/Mixer.h" // For MIXBUFFERSIZE
- OPENMPT_NAMESPACE_BEGIN
- ////////////////////////////////////////////////////////////////////////
- // Reverberation
- /////////////////////////////////////////////////////////////////////////////
- //
- // SW Reverb structures
- //
- // Length-1 (in samples) of the reflections delay buffer: 32K, 371ms@22kHz
- #define SNDMIX_REFLECTIONS_DELAY_MASK 0x1fff
- #define SNDMIX_PREDIFFUSION_DELAY_MASK 0x7f // 128 samples
- #define SNDMIX_REVERB_DELAY_MASK 0xfff // 4K samples (92ms @ 44kHz)
- union LR16
- {
- struct { int16 l, r; } c;
- int32 lr;
- };
- struct SWRvbReflection
- {
- uint32 Delay, DelayDest;
- LR16 Gains[2]; // g_ll, g_rl, g_lr, g_rr
- };
- struct SWRvbRefDelay
- {
- uint32 nDelayPos, nPreDifPos, nRefOutPos;
- int32 lMasterGain; // reflections linear master gain
- LR16 nCoeffs; // room low-pass coefficients
- LR16 History; // room low-pass history
- LR16 nPreDifCoeffs; // prediffusion coefficients
- LR16 ReflectionsGain; // master reflections gain
- SWRvbReflection Reflections[8]; // Up to 8 SW Reflections
- LR16 RefDelayBuffer[SNDMIX_REFLECTIONS_DELAY_MASK + 1]; // reflections delay buffer
- LR16 PreDifBuffer[SNDMIX_PREDIFFUSION_DELAY_MASK + 1]; // pre-diffusion
- LR16 RefOut[SNDMIX_REVERB_DELAY_MASK + 1]; // stereo output of reflections
- };
- struct SNDMIX_REVERB_PROPERTIES;
- // Late reverberation
- // Tank diffusers lengths
- #define RVBDIF1L_LEN (149*2) // 6.8ms
- #define RVBDIF1R_LEN (223*2) // 10.1ms
- #define RVBDIF2L_LEN (421*2) // 19.1ms
- #define RVBDIF2R_LEN (647*2) // 29.3ms
- // Tank delay lines lengths
- #define RVBDLY1L_LEN (683*2) // 30.9ms
- #define RVBDLY1R_LEN (811*2) // 36.7ms
- #define RVBDLY2L_LEN (773*2) // 35.1ms
- #define RVBDLY2R_LEN (1013*2) // 45.9ms
- // Tank delay lines mask
- #define RVBDLY_MASK 2047
- // Min/Max reflections delay
- #define RVBMINREFDELAY 96 // 96 samples
- #define RVBMAXREFDELAY 7500 // 7500 samples
- // Min/Max reverb delay
- #define RVBMINRVBDELAY 128 // 256 samples (11.6ms @ 22kHz)
- #define RVBMAXRVBDELAY 3800 // 1900 samples (86ms @ 24kHz)
- struct SWLateReverb
- {
- uint32 nReverbDelay; // Reverb delay (in samples)
- uint32 nDelayPos; // Delay line position
- LR16 nDifCoeffs[2]; // Reverb diffusion
- LR16 nDecayDC[2]; // Reverb DC decay
- LR16 nDecayLP[2]; // Reverb HF decay
- LR16 LPHistory[2]; // Low-pass history
- LR16 Dif2InGains[2]; // 2nd diffuser input gains
- LR16 RvbOutGains[2]; // 4x2 Reverb output gains
- int32 lMasterGain; // late reverb master gain
- int32 lDummyAlign;
- // Tank Delay lines
- LR16 Diffusion1[RVBDLY_MASK + 1]; // {dif1_l, dif1_r}
- LR16 Diffusion2[RVBDLY_MASK + 1]; // {dif2_l, dif2_r}
- LR16 Delay1[RVBDLY_MASK + 1]; // {dly1_l, dly1_r}
- LR16 Delay2[RVBDLY_MASK + 1]; // {dly2_l, dly2_r}
- };
- #define ENVIRONMENT_NUMREFLECTIONS 8
- struct EnvironmentReflection
- {
- int16 GainLL, GainRR, GainLR, GainRL; // +/- 32K scale
- uint32 Delay; // In samples
- };
- struct EnvironmentReverb
- {
- int32 ReverbLevel; // Late reverb gain (mB)
- int32 ReflectionsLevel; // Master reflections gain (mB)
- int32 RoomHF; // Room gain HF (mB)
- uint32 ReverbDecay; // Reverb tank decay (0-7fff scale)
- int32 PreDiffusion; // Reverb pre-diffusion amount (+/- 32K scale)
- int32 TankDiffusion; // Reverb tank diffusion (+/- 32K scale)
- uint32 ReverbDelay; // Reverb delay (in samples)
- float flReverbDamping; // HF tank gain [0.0, 1.0]
- int32 ReverbDecaySamples; // Reverb decay time (in samples)
- EnvironmentReflection Reflections[ENVIRONMENT_NUMREFLECTIONS];
- };
- class CReverbSettings
- {
- public:
- uint32 m_nReverbDepth = 8; // 50%
- uint32 m_nReverbType = 0;
- };
- class CReverb
- {
- public:
- CReverbSettings m_Settings;
- private:
- const SNDMIX_REVERB_PROPERTIES *m_currentPreset = nullptr;
- bool gnReverbSend = false;
- uint32 gnReverbSamples = 0;
- uint32 gnReverbDecaySamples = 0;
- // Internal reverb state
- bool g_bLastInPresent = 0;
- bool g_bLastOutPresent = 0;
- int g_nLastRvbIn_xl = 0;
- int g_nLastRvbIn_xr = 0;
- int g_nLastRvbIn_yl = 0;
- int g_nLastRvbIn_yr = 0;
- int g_nLastRvbOut_xl = 0;
- int g_nLastRvbOut_xr = 0;
- int32 gnDCRRvb_Y1[2] = { 0, 0 };
- int32 gnDCRRvb_X1[2] = { 0, 0 };
- // Reverb mix buffers
- SWRvbRefDelay g_RefDelay;
- SWLateReverb g_LateReverb;
- public:
- CReverb();
- public:
- void Initialize(bool bReset, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 MixingFreq);
- // can be called multiple times or never (if no data is sent to reverb)
- void TouchReverbSendBuffer(MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);
- // call once after all data has been sent.
- void Process(MixSampleInt *MixSoundBuffer, MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);
- private:
- void Shutdown(MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol);
- // Pre/Post resampling and filtering
- uint32 ReverbProcessPreFiltering1x(int32 *pWet, uint32 nSamples);
- uint32 ReverbProcessPreFiltering2x(int32 *pWet, uint32 nSamples);
- void ReverbProcessPostFiltering1x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
- void ReverbProcessPostFiltering2x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
- void ReverbDCRemoval(int32 *pBuffer, uint32 nSamples);
- void ReverbDryMix(int32 *pDry, int32 *pWet, int lDryVol, uint32 nSamples);
- // Process pre-diffusion and pre-delay
- static void ProcessPreDelay(SWRvbRefDelay *pPreDelay, const int32 *pIn, uint32 nSamples);
- // Process reflections
- static void ProcessReflections(SWRvbRefDelay *pPreDelay, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
- // Process Late Reverb (SW Reflections): stereo reflections output, 32-bit reverb output, SW reverb gain
- static void ProcessLateReverb(SWLateReverb *pReverb, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
- };
- /////////////////////////////////////////////////////////////////////////////////
- //
- // I3DL2 reverb presets
- //
- struct SNDMIX_REVERB_PROPERTIES
- {
- int32 lRoom; // [-10000, 0] default: -10000 mB
- int32 lRoomHF; // [-10000, 0] default: 0 mB
- float flDecayTime; // [0.1, 20.0] default: 1.0 s
- float flDecayHFRatio; // [0.1, 2.0] default: 0.5
- int32 lReflections; // [-10000, 1000] default: -10000 mB
- float flReflectionsDelay; // [0.0, 0.3] default: 0.02 s
- int32 lReverb; // [-10000, 2000] default: -10000 mB
- float flReverbDelay; // [0.0, 0.1] default: 0.04 s
- float flDiffusion; // [0.0, 100.0] default: 100.0 %
- float flDensity; // [0.0, 100.0] default: 100.0 %
- };
- enum : uint32
- {
- NUM_REVERBTYPES = 29
- };
- mpt::ustring GetReverbPresetName(uint32 preset);
- const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset);
- OPENMPT_NAMESPACE_END
- #endif // NO_REVERB
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