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- /*
- * Load_uax.cpp
- * ------------
- * Purpose: UAX (Unreal Sounds) module ripper
- * Notes : The sounds are read into module sample slots.
- * Authors: Johannes Schultz (inspired by code from http://wiki.beyondunreal.com/Legacy:Package_File_Format)
- * The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
- */
- #include "stdafx.h"
- #include "Loaders.h"
- #include "UMXTools.h"
- OPENMPT_NAMESPACE_BEGIN
- CSoundFile::ProbeResult CSoundFile::ProbeFileHeaderUAX(MemoryFileReader file, const uint64 *pfilesize)
- {
- return UMX::ProbeFileHeader(file, pfilesize, "sound");
- }
- bool CSoundFile::ReadUAX(FileReader &file, ModLoadingFlags loadFlags)
- {
- file.Rewind();
- UMX::FileHeader fileHeader;
- if(!file.ReadStruct(fileHeader) || !fileHeader.IsValid())
- return false;
- // Note that this can be a false positive, e.g. Unreal maps will have music and sound
- // in their name table because they usually import such files. However, it spares us
- // from wildly seeking through the file, as the name table is usually right at the
- // start of the file, so it is hopefully a good enough heuristic for our purposes.
- if(!UMX::FindNameTableEntry(file, fileHeader, "sound"))
- return false;
- else if(!file.CanRead(fileHeader.GetMinimumAdditionalFileSize()))
- return false;
- else if(loadFlags == onlyVerifyHeader)
- return true;
- const std::vector<std::string> names = UMX::ReadNameTable(file, fileHeader);
- const std::vector<int32> classes = UMX::ReadImportTable(file, fileHeader, names);
- InitializeGlobals();
- m_modFormat.formatName = MPT_UFORMAT("Unreal Package v{}")(fileHeader.packageVersion);
- m_modFormat.type = U_("uax");
- m_modFormat.charset = mpt::Charset::Windows1252;
-
- // Read export table
- file.Seek(fileHeader.exportOffset);
- for(uint32 i = 0; i < fileHeader.exportCount && file.CanRead(8); i++)
- {
- auto [fileChunk, objName] = UMX::ReadExportTableEntry(file, fileHeader, classes, names, "sound");
- if(!fileChunk.IsValid())
- continue;
- if(CanAddMoreSamples())
- {
- // Read as sample
- if(ReadSampleFromFile(GetNumSamples() + 1, fileChunk, true))
- {
- if(objName > 0 && static_cast<size_t>(objName) < names.size())
- {
- m_szNames[GetNumSamples()] = names[objName];
- }
- }
- }
- }
- if(m_nSamples != 0)
- {
- InitializeChannels();
- SetType(MOD_TYPE_MPT);
- m_ContainerType = MOD_CONTAINERTYPE_UAX;
- m_nChannels = 4;
- Patterns.Insert(0, 64);
- Order().assign(1, 0);
- return true;
- } else
- {
- return false;
- }
- }
- OPENMPT_NAMESPACE_END
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