| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 | /** UMXTools.h* ------------* Purpose: UMX/UAX (Unreal package) helper functions* Notes  : (currently none)* Authors: OpenMPT Devs (inspired by code from https://wiki.beyondunreal.com/Legacy:Package_File_Format)* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.*/#include "stdafx.h"#include "Loaders.h"#include "UMXTools.h"OPENMPT_NAMESPACE_BEGINnamespace UMX{bool FileHeader::IsValid() const{	return !std::memcmp(magic, "\xC1\x83\x2A\x9E", 4)		&& nameOffset >= sizeof(FileHeader)		&& exportOffset >= sizeof(FileHeader)		&& importOffset >= sizeof(FileHeader)		&& nameCount > 0 && nameCount <= uint32_max / 5u		&& exportCount > 0 && exportCount <= uint32_max / 8u		&& importCount > 0 && importCount <= uint32_max / 4u		&& uint32_max - nameCount * 5u >= nameOffset		&& uint32_max - exportCount * 8u >= exportOffset		&& uint32_max - importCount * 4u >= importOffset;}uint32 FileHeader::GetMinimumAdditionalFileSize() const{	return std::max({nameOffset + nameCount * 5u, exportOffset + exportCount * 8u, importOffset + importCount * 4u}) - sizeof(FileHeader);}CSoundFile::ProbeResult ProbeFileHeader(MemoryFileReader file, const uint64 *pfilesize, const char *requiredType){	FileHeader fileHeader;	if(!file.ReadStruct(fileHeader))	{		return CSoundFile::ProbeWantMoreData;	}	if(!fileHeader.IsValid())	{		return CSoundFile::ProbeFailure;	}	if(requiredType != nullptr && !FindNameTableEntryMemory(file, fileHeader, requiredType))	{		return CSoundFile::ProbeFailure;	}	return CSoundFile::ProbeAdditionalSize(file, pfilesize, fileHeader.GetMinimumAdditionalFileSize());}// Read compressed unreal integers - similar to MIDI integers, but signed values are possible.template <typename Tfile>static int32 ReadIndexImpl(Tfile &chunk){	enum	{		signMask      = 0x80,  // Highest bit of first byte indicates if value is signed		valueMask1    = 0x3F,  // Low 6 bits of first byte are actual value		continueMask1 = 0x40,  // Second-highest bit of first byte indicates if further bytes follow		valueMask     = 0x7F,  // Low 7 bits of following bytes are actual value		continueMask  = 0x80,  // Highest bit of following bytes indicates if further bytes follow	};	// Read first byte	uint8 b = chunk.ReadUint8();	bool isSigned = (b & signMask) != 0;	uint32 result = (b & valueMask1);	int shift = 6;	if(b & continueMask1)	{		// Read remaining bytes		do		{			b = chunk.ReadUint8();			uint32 data = static_cast<uint32>(b) & valueMask;			data <<= shift;			result |= data;			shift += 7;		} while((b & continueMask) != 0 && (shift < 32));	}	if(isSigned && result <= int32_max)		return -static_cast<int32>(result);	else if(isSigned)		return int32_min;	else		return result;}int32 ReadIndex(FileReader &chunk){	return ReadIndexImpl(chunk);}// Returns true if the given nme exists in the name table.template <typename TFile>static bool FindNameTableEntryImpl(TFile &file, const FileHeader &fileHeader, const char *name){	if(!name)	{		return false;	}	const std::size_t nameLen = std::strlen(name);	if(nameLen == 0)	{		return false;	}	bool result = false;	const FileReader::off_t oldpos = file.GetPosition();	if(file.Seek(fileHeader.nameOffset))	{		for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)		{			if(fileHeader.packageVersion >= 64)			{				int32 length = ReadIndexImpl(file);				if(length <= 0)				{					continue;				}			}			bool match = true;			std::size_t pos = 0;			char c = 0;			while((c = file.ReadUint8()) != 0)			{				c = mpt::ToLowerCaseAscii(c);				if(pos < nameLen)				{					match = match && (c == name[pos]);				}				pos++;			}			if(pos != nameLen)			{				match = false;			}			if(match)			{				result = true;			}			file.Skip(4);  // Object flags		}	}	file.Seek(oldpos);	return result;}bool FindNameTableEntry(FileReader &file, const FileHeader &fileHeader, const char *name){	return FindNameTableEntryImpl(file, fileHeader, name);}bool FindNameTableEntryMemory(MemoryFileReader &file, const FileHeader &fileHeader, const char *name){	return FindNameTableEntryImpl(file, fileHeader, name);}// Read an entry from the name table.std::string ReadNameTableEntry(FileReader &chunk, uint16 packageVersion){	std::string name;	if(packageVersion >= 64)	{		// String length		int32 length = ReadIndex(chunk);		if(length <= 0)		{			return "";		}		name.reserve(std::min(length, mpt::saturate_cast<int32>(chunk.BytesLeft())));	}	// Simple zero-terminated string	uint8 chr;	while((chr = chunk.ReadUint8()) != 0)	{		// Convert string to lower case		if(chr >= 'A' && chr <= 'Z')		{			chr = chr - 'A' + 'a';		}		name.append(1, static_cast<char>(chr));	}	chunk.Skip(4);  // Object flags	return name;}// Read complete name table.std::vector<std::string> ReadNameTable(FileReader &file, const FileHeader &fileHeader){	file.Seek(fileHeader.nameOffset);  // nameOffset and nameCount were validated when parsing header	std::vector<std::string> names;	names.reserve(fileHeader.nameCount);	for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)	{		names.push_back(ReadNameTableEntry(file, fileHeader.packageVersion));	}	return names;}// Read an entry from the import table.int32 ReadImportTableEntry(FileReader &chunk, uint16 packageVersion){	ReadIndex(chunk);  // Class package	ReadIndex(chunk);  // Class name	if(packageVersion >= 60)	{		chunk.Skip(4);  // Package	} else	{		ReadIndex(chunk);  // ??	}	return ReadIndex(chunk);  // Object name (offset into the name table)}// Read import table.std::vector<int32> ReadImportTable(FileReader &file, const FileHeader &fileHeader, const std::vector<std::string> &names){	file.Seek(fileHeader.importOffset);  // importOffset and importCount were validated when parsing header	std::vector<int32> classes;	classes.reserve(fileHeader.importCount);	for(uint32 i = 0; i < fileHeader.importCount && file.CanRead(4); i++)	{		int32 objName = ReadImportTableEntry(file, fileHeader.packageVersion);		if(static_cast<size_t>(objName) < names.size())		{			classes.push_back(objName);		}	}	return classes;}// Read an entry from the export table.std::pair<FileReader, int32> ReadExportTableEntry(FileReader &file, const FileHeader &fileHeader, const std::vector<int32> &classes, const std::vector<std::string> &names, const char *filterType){	const uint32 objClass = ~static_cast<uint32>(ReadIndex(file));  // Object class	if(objClass >= classes.size())		return {};	ReadIndex(file);  // Object parent	if(fileHeader.packageVersion >= 60)	{		file.Skip(4);  // Internal package / group of the object	}	int32 objName = ReadIndex(file);  // Object name (offset into the name table)	file.Skip(4);                     // Object flags	int32 objSize = ReadIndex(file);	int32 objOffset = ReadIndex(file);	if(objSize <= 0 || objOffset <= static_cast<int32>(sizeof(FileHeader)))		return {};	// If filterType is set, reject any objects not of that type	if(filterType != nullptr && names[classes[objClass]] != filterType)		return {};	FileReader chunk = file.GetChunkAt(objOffset, objSize);	if(!chunk.IsValid())		return {};	if(fileHeader.packageVersion < 40)	{		chunk.Skip(8);  // 00 00 00 00 00 00 00 00	}	if(fileHeader.packageVersion < 60)	{		chunk.Skip(16);  // 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00	}	// Read object properties#if 0	size_t propertyName = static_cast<size_t>(ReadIndex(chunk));	if(propertyName >= names.size() || names[propertyName] != "none")	{		// Can't bother to implement property reading, as no UMX files I've seen so far use properties for the relevant objects,		// and only the UAX files in the Unreal 1997/98 beta seem to use this and still load just fine when ignoring it.		// If it should be necessary to implement this, check CUnProperty.cpp in http://ut-files.com/index.php?dir=Utilities/&file=utcms_source.zip		MPT_ASSERT_NOTREACHED();		continue;	}#else	ReadIndex(chunk);#endif	if(fileHeader.packageVersion >= 120)	{		// UT2003 Packages		ReadIndex(chunk);		chunk.Skip(8);	} else if(fileHeader.packageVersion >= 100)	{		// AAO Packages		chunk.Skip(4);		ReadIndex(chunk);		chunk.Skip(4);	} else if(fileHeader.packageVersion >= 62)	{		// UT Packages		// Mech8.umx and a few other UT tunes have packageVersion = 62.		// In CUnSound.cpp, the condition above reads "packageVersion >= 63" but if that is used, those tunes won't load properly.		ReadIndex(chunk);		chunk.Skip(4);	} else	{		// Old Unreal Packagaes		ReadIndex(chunk);	}	int32 size = ReadIndex(chunk);	return {chunk.ReadChunk(size), objName};}}  // namespace UMXOPENMPT_NAMESPACE_END
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