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- // The authors have released ID3Lib as Public Domain (PD) and claim no copyright,
- // patent or other intellectual property protection in this work. This means that
- // it may be modified, redistributed and used in commercial and non-commercial
- // software and hardware without restrictions. ID3Lib is distributed on an "AS IS"
- // basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
- //
- // The ID3Lib authors encourage improvements and optimisations to be sent to the
- // ID3Lib coordinator, currently Dirk Mahoney ([email protected]). Approved
- // submissions may be altered, and will be included and released under these terms.
- //
- // Mon Nov 23 18:34:01 1998
- #ifndef ID3LIB_HEADER_FRAME_H
- #define ID3LIB_HEADER_FRAME_H
- #include "id3_types.h"
- #include "id3_header.h"
- #include "id3_header_tag.h"
- #include "id3_field.h"
- #define ID3FL_TAGALTER_2_3 (1 << 15)
- #define ID3FL_FILEALTER_2_3 (1 << 14)
- #define ID3FL_SIGNED_2_3 (1 << 13)
- #define ID3FL_COMPRESSION_2_3 (1 << 7)
- #define ID3FL_ENCRYPTION_2_3 (1 << 6)
- #define ID3FL_GROUPING_2_3 (1 << 5)
- #define ID3FL_TAGALTER_2_4 (1 << 14)
- #define ID3FL_FILEALTER_2_4 (1 << 13)
- #define ID3FL_SIGNED_2_4 (1 << 12)
- #define ID3FL_COMPRESSION_2_4 (1 << 3)
- #define ID3FL_ENCRYPTION_2_4 (1 << 2)
- #define ID3FL_GROUPING_2_4 (1 << 6)
- #define ID3FL_UNSYNC_2_4 (1 << 1)
- #define ID3FL_DATA_LENGTH_2_4 (1 << 0)
- struct ID3_FrameAttr
- {
- ID3_FrameAttr(void) : size(0), flags(0) { memset(&textID, 0, sizeof(textID)); }
- ~ID3_FrameAttr(void) {}
- char textID[5];
- luint size;
- public:
- void ClearUnSync(int version);
- void SetFlags(luint _flags);
- bool HasCompression(int version);
- bool HasDataLength(int version);
- bool HasEncryption(int version);
- bool HasGrouping(int version);
- bool HasUnsync(int version);
- private:
- luint flags;
- };
- class ID3_FrameHeader : public ID3_Header
- {
- public:
- virtual luint Size(void);
- void SetFrameID(ID3_FrameID id);
- luint GetFrameInfo(ID3_FrameAttr &attr, const uchar *buffer, size_t remSize);
- virtual luint Render(uchar *buffer);
- // *** PRIVATE INTERNAL DATA - DO NOT USE *** PRIVATE INTERNAL DATA - DO NOT USE ***
- protected:
- ID3_FrameID frameID; // which frame are we the header for?
- };
- #endif
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