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- #pragma warning (disable:4786)
- #ifndef AUTOLOCKH
- #define AUTOLOCKH
- #ifdef _WIN32
- #include <windows.h>
- #else
- #include <CoreServices/CoreServices.h>
- #endif
- /*
- NULLSOFT_LOCK_OUTPUT_STATUS turns on/off debugging output
- this can be VERY useful if you are trying to find a deadlock
- each time the guard is locked or unlocked, it outputs a list of
- any threads using the mutex, and their function stack
- */
- //#define NULLSOFT_LOCK_OUTPUT_STATS
- #ifdef NULLSOFT_LOCK_OUTPUT_STATS
- #include <string> // we save each function name as a string
- #include <deque> // we make a list of the recursive function stack for each thread
- #include <map> // and map
- #include <iostream> // we output to std::cerr
- #include <windows.h>
- /*****
- Description:
- This class uses scoping to wrap a critical section (lightweight in-process mutex)
- The constructor enters the mutex and the destructor leaves it. This allows it to
- take advantage of automatic scoping in C++, because C++ automatically calls the destructor
- when an object leaves scope.
-
- This is _especially_ useful when you have multiple return paths, since you don't have to
- repeat mutex-leaving code.
-
- To use:
- Make a LockGuard for a resource you want to protect. The guard is shared, so make it part
- of your class, or a global, or whatever. The LockGuard is essentially a "token", equivalent
- to your mutex handle or critical section handle.
-
- Make an AutoLock object on the stack to lock. It will unlock automatically when the object
- leaves scope.
-
- Note: You'll want to make an object on the stack - don't use a heap object (new/delete)
- unless you have weird requirements and know what you are doing.
-
- Example:
-
- class MyClass
- {
- LockGuard fileGuard;
- fstream file;
- void DumpSomeData() //
- {
- AutoLock lock(fileGuard);
- file << GetData();
- }
-
- void CALLBACK NewData() // potentially called by another thread
- {
- AutoLock lock(fileGuard)
- file << newData;
- }
- };
-
-
- Tip: You can use "false scoping" to tweak the mutex lifetime, for example:
-
- void DoStuff()
- {
- a = GetData();
- { // false scope
- AutoLock lock(dataGuard);
- DoCalculationsWith(a);
- } // mutex will release here
- SetData(a);
- }
-
- Tip: A common mistake is making a temporary object.
- i.e.
- CORRECT: AutoLock lock(fileGuard); // an AutoLock object called "lock" is put on the stack
- INCORRECT: AutoLock(fileGuard); // An unnamed temporary is created which will be destroyed IMMEDIATELY
-
- *******/
- #define MANUALLOCKNAME(x) x
- #define LOCKNAME(x) ,x
- #define GUARDNAME(x) (x)
- namespace Nullsoft
- {
- namespace Utility
- {
- /* the token which represents a resource to be locked */
- class LockGuard
- {
- public:
- inline LockGuard(char *name = "Unnamed Guard") : lockName(name), owner(0)
- {
- InitializeCriticalSection(&cerr_cs);
- InitializeCriticalSection(&map_cs);
- InitializeCriticalSection(&m_cs);
- }
- inline LockGuard(DWORD spin_count,char *name = "Unnamed Guard") : lockName(name), owner(0)
- {
- InitializeCriticalSection(&cerr_cs);
- InitializeCriticalSection(&map_cs);
- InitializeCriticalSection(&m_cs);
- }
- inline ~LockGuard()
- {
- DeleteCriticalSection(&cerr_cs);
- DeleteCriticalSection(&map_cs);
- DeleteCriticalSection(&m_cs);
- }
- inline void Lock()
- {
- EnterCriticalSection(&m_cs);
- }
- inline void Unlock()
- {
- LeaveCriticalSection(&m_cs);
- }
- int ThreadCount()
- {
- EnterCriticalSection(&map_cs);
- int count = 0;
- for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
- {
- if (!itr->second.empty())
- count++;
- }
- LeaveCriticalSection(&map_cs);
- return count;
- }
- void Display()
- {
- EnterCriticalSection(&map_cs);
- EnterCriticalSection(&cerr_cs);
- if (ThreadCount() > 1 && owner)
- {
- wchar_t disp[256];
- wsprintfW(disp, L"Guard: %S\r\n", lockName.c_str());
- OutputDebugStringW(disp);
- for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
- {
- if (itr->second.empty())
- continue;
- wsprintfW(disp, L" Thread ID: %x", itr->first);
- if (owner == itr->first)
- wcscat(disp, L" [holding the mutex] *****\r\n");
- else
- wcscat(disp, L" [blocked]\r\n");
- OutputDebugStringW(disp);
- for (FunctionStack::iterator fitr = itr->second.begin(); fitr != itr->second.end(); fitr++)
- {
- wsprintfW(disp, L" %S();\r\n", fitr->c_str());
- OutputDebugStringW(disp);
- }
- }
- }
- LeaveCriticalSection(&cerr_cs);
- LeaveCriticalSection(&map_cs);
- }
- void In(DWORD thread, char *functionName)
- {
- EnterCriticalSection(&map_cs);
- threads[thread].push_back(functionName);
- LeaveCriticalSection(&map_cs);
- }
- void Out(DWORD thread)
- {
- EnterCriticalSection(&map_cs);
- threads[thread].pop_back();
- LeaveCriticalSection(&map_cs);
- }
- std::string lockName;
- CRITICAL_SECTION cerr_cs, map_cs;
- typedef std::deque<std::string> FunctionStack; // this typedef reduce ugly c++ <>::<>::<> overkill
- typedef std::map<DWORD, FunctionStack> ThreadMap;
- ThreadMap threads;
- DWORD owner;
- private:
- CRITICAL_SECTION m_cs;
- };
- /* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
- class AutoLock
- {
- public:
- /*
- @param functionName The function name which wants the mutex
- we pass it in as a char * even though it'll be converted to a std::string
- to reduce overhead when OUTPUT_STATS is off
- */
- inline AutoLock(LockGuard &_guard, char *functionName = "function name not passed") : guard(&_guard)
- {
- ManualLock(functionName);
- }
- inline void ManualLock(char *functionName = "manual lock")
- {
- thisThread = GetCurrentThreadId();
- guard->In(thisThread, functionName);
- guard->Display();
- guard->Lock();
- guard->owner = thisThread;
- guard->Display();
- }
- inline void ManualUnlock()
- {
- guard->Display();
- guard->Unlock();
- InterlockedCompareExchange((LONG volatile *)&guard->owner, 0, (LONG)thisThread);
- /* above line is functionally equivalent to:
- if (guard->owner == thisThread)
- guard->owner=0;
- */
- guard->Out(thisThread);
- guard->Display();
- }
- inline ~AutoLock()
- {
- ManualUnlock();
- }
- LockGuard *guard;
- DWORD thisThread;
- };
- }
- }
- #else
- #define MANUALLOCKNAME(x)
- #define LOCKNAME(x)
- #define GUARDNAME(x)
- namespace Nullsoft
- {
- namespace Utility
- {
- /* the token which represents a resource to be locked */
- class LockGuard
- {
- public:
- inline LockGuard(char *guardName = "")
- {
- #ifdef _WIN32
- InitializeCriticalSection(&m_cs);
- #else
- MPCreateCriticalRegion(&cr);
- #endif
- }
- #if _WIN32_WINNT >= 0x403
- inline LockGuard(DWORD spin_count, char *guardName = "")
- {
- if (spin_count)
- InitializeCriticalSectionAndSpinCount(&m_cs, spin_count);
- else
- InitializeCriticalSection(&m_cs);
- }
- #endif
- inline ~LockGuard()
- {
- #ifdef _WIN32
- DeleteCriticalSection(&m_cs);
- #else
- MPDeleteCriticalRegion(cr);
- #endif
- }
- inline void Lock()
- {
- #ifdef _WIN32
- EnterCriticalSection(&m_cs);
- #else
- MPEnterCriticalRegion(cr, kDurationForever);
- #endif
- }
- inline void Unlock()
- {
- #ifdef _WIN32
- LeaveCriticalSection(&m_cs);
- #else
- MPExitCriticalRegion(cr);
- #endif
- }
- private:
- #ifdef _WIN32
- CRITICAL_SECTION m_cs;
- #else
- MPCriticalRegionID cr;
- #endif
- LockGuard(const LockGuard ©) { } // make copy constructor private so it can't be used
- LockGuard &operator =(const LockGuard ©) {} // same with operator=
- };
- /* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
- class AutoLock
- {
- public:
- inline AutoLock(LockGuard &_guard) : guard(&_guard)
- {
- guard->Lock();
- }
-
- inline AutoLock(LockGuard *_guard) : guard(_guard)
- {
- guard->Lock();
- }
- inline void ManualLock()
- {
- guard->Lock();
- }
- inline void ManualUnlock()
- {
- guard->Unlock();
- }
- inline ~AutoLock()
- {
- guard->Unlock();
- }
- LockGuard *guard;
- };
- // will lock anything that implements Lock() and Unlock()
- template <class LockGuard_t>
- class AutoLockT
- {
- public:
- inline AutoLockT(LockGuard_t &_guard) : guard(&_guard)
- {
- guard->Lock();
- }
-
- inline AutoLockT(LockGuard_t *_guard) : guard(_guard)
- {
- guard->Lock();
- }
- inline void ManualLock()
- {
- guard->Lock();
- }
- inline void ManualUnlock()
- {
- guard->Unlock();
- }
- inline ~AutoLockT()
- {
- guard->Unlock();
- }
- LockGuard_t *guard;
- };
- }
- }
- #endif
- #endif
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