pfc_unicode.dsp 3.3 KB

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  1. # Microsoft Developer Studio Project File - Name="pfc_unicode" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=pfc_unicode - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "pfc_unicode.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "pfc_unicode.mak" CFG="pfc_unicode - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "pfc_unicode - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "pfc_unicode - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "pfc_unicode - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "Release_unicode"
  36. # PROP Intermediate_Dir "Release_unicode"
  37. # PROP Target_Dir ""
  38. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  39. # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /c
  40. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  41. # ADD RSC /l 0x409 /d "NDEBUG"
  42. BSC32=bscmake.exe
  43. # ADD BASE BSC32 /nologo
  44. # ADD BSC32 /nologo
  45. LIB32=link.exe -lib
  46. # ADD BASE LIB32 /nologo
  47. # ADD LIB32 /nologo
  48. !ELSEIF "$(CFG)" == "pfc_unicode - Win32 Debug"
  49. # PROP BASE Use_MFC 0
  50. # PROP BASE Use_Debug_Libraries 1
  51. # PROP BASE Output_Dir "Debug"
  52. # PROP BASE Intermediate_Dir "Debug"
  53. # PROP BASE Target_Dir ""
  54. # PROP Use_MFC 0
  55. # PROP Use_Debug_Libraries 1
  56. # PROP Output_Dir "Debug_unicode"
  57. # PROP Intermediate_Dir "Debug_unicode"
  58. # PROP Target_Dir ""
  59. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
  60. # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /GZ /c
  61. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  62. # ADD RSC /l 0x409 /d "_DEBUG"
  63. BSC32=bscmake.exe
  64. # ADD BASE BSC32 /nologo
  65. # ADD BSC32 /nologo
  66. LIB32=link.exe -lib
  67. # ADD BASE LIB32 /nologo
  68. # ADD LIB32 /nologo
  69. !ENDIF
  70. # Begin Target
  71. # Name "pfc_unicode - Win32 Release"
  72. # Name "pfc_unicode - Win32 Debug"
  73. # Begin Source File
  74. SOURCE=.\cfg_var.cpp
  75. # End Source File
  76. # Begin Source File
  77. SOURCE=.\cfg_var.h
  78. # End Source File
  79. # Begin Source File
  80. SOURCE=.\critsec.h
  81. # End Source File
  82. # Begin Source File
  83. SOURCE=.\grow_buf.cpp
  84. # End Source File
  85. # Begin Source File
  86. SOURCE=.\grow_buf.h
  87. # End Source File
  88. # Begin Source File
  89. SOURCE=.\mem_block.h
  90. # End Source File
  91. # Begin Source File
  92. SOURCE=.\pfc.h
  93. # End Source File
  94. # Begin Source File
  95. SOURCE=.\ptr_list.h
  96. # End Source File
  97. # Begin Source File
  98. SOURCE=.\string.cpp
  99. # End Source File
  100. # Begin Source File
  101. SOURCE=.\string.h
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\string_unicode.cpp
  105. # End Source File
  106. # Begin Source File
  107. SOURCE=.\string_unicode.h
  108. # End Source File
  109. # End Target
  110. # End Project