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- # Microsoft Developer Studio Project File - Name="pfc_unicode" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=pfc_unicode - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "pfc_unicode.mak".
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- !MESSAGE "pfc_unicode - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "pfc_unicode - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "pfc_unicode - Win32 Release"
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- # PROP Intermediate_Dir "Release_unicode"
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- # ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /c
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- # Begin Target
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- # Name "pfc_unicode - Win32 Debug"
- # Begin Source File
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- # End Source File
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- # End Source File
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- # End Source File
- # Begin Source File
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- # End Source File
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- # Begin Source File
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- # End Source File
- # Begin Source File
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- # Begin Source File
- SOURCE=.\string.cpp
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- # Begin Source File
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- # Begin Source File
- SOURCE=.\string_unicode.cpp
- # End Source File
- # Begin Source File
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- # End Target
- # End Project
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