Aderrasi - Bow To Gravity.milk 2.1 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.930000
  5. fVideoEchoZoom=0.999837
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=6
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.796896
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=0.999995
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.500000
  50. ib_size=0.010000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.500000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
  65. per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
  66. per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
  67. per_frame_4=warp = 0;
  68. per_frame_5=ob_r = 0.5*wave_r;
  69. per_frame_6=ob_b = 0.5*wave_g;
  70. per_frame_7=ob_g = 0.5*wave_b;
  71. per_frame_8=ib_r = wave_g;
  72. per_frame_9=ib_g = wave_b;
  73. per_frame_10=ib_b = wave_r;
  74. per_frame_11=wave_mystery = wave_mystery + 25*sin(3-1*(sin(0.001*time)));
  75. per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
  76. per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
  77. per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
  78. per_pixel_4=dx = dx + above(x,0.5)*x*0.005;
  79. per_pixel_5=dx = dx - below(x,0.5)*(1-x)*0.005;
  80. per_pixel_6=dy = dy + above(y,0.5)*y*0.005;
  81. per_pixel_7=dy = dy + below(y,0.5)*(1-y)*0.005;
  82. per_pixel_8=zoom = zoom - 100*((1-rad)*((1.5*rad)*0.005 + 0.004*sin(0.5*bass_att)));
  83. per_pixel_9=
  84. per_pixel_10=rot = rot + (cos(bass_att*treb_att)/(1-treb)+0.5*time)*0.0005;
  85. per_pixel_11=zoomexp = 0.8 + 1+sin(treb_att);